024e81af86
AddOptionalHaikuImagePackage is replaced with AddHaikuImagePackages.
336 lines
15 KiB
Plaintext
336 lines
15 KiB
Plaintext
# UserBuildConfig ReadMe
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# ----------------------
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# UserBuildConfig can be used to customize the build according to your needs.
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# If existent it is included by the build system, but it is ignored by svn.
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# This file documents a few examples, what can be done. Don't just rename it
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# to UserBuildConfig -- you don't want all the things to happen, that are
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# specified here. Rather create an empty UserBuildConfig and copy the lines
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# you really want, or start out with UserBuildConfig.sample.
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# Of course, noone reads ReadMe files, so they will just get an error here
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# when copying it and jamming:
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Exit You must NOT copy UserBuildConfig.ReadMe directly but use parts of it! ;
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# Adjusting Build Variables
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# The following variables can be configured per subdirectory (or subtree) or
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# even per object file:
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#
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# CCFLAGS C++FLAGS DEBUG DEFINES HDRS LINKFLAGS OPTIM OPTIMIZE SYSHDRS
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# WARNINGS
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# HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS
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# TARGET_WARNING_CCFLAGS_<packageArch> TARGET_WARNING_C++FLAGS_<packageArch>
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# PLATFORM SUPPORTED_PLATFORMS
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#
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# The following examples would work analogously for any of these variables.
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# Turn off warnings in directory src/system/kernel. As fourth (scope) parameter
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# "local" is specified, which means, that this setting applies only to the
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# given directory, but not any of its subdirectories.
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SetConfigVar WARNINGS : HAIKU_TOP src system kernel : 0 : local ;
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# Set the debug level for directory src/system/boot/loader and recursively all
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# of its subdirectories (scope is "global") to 1. All affected generated files
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# will be put into another subtree of the "generated" directory, which allows
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# for fast switching between normal and debug builds.
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SetConfigVar DEBUG : HAIKU_TOP src system boot loader : 1 : global ;
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# Add "RUN_WITHOUT_REGISTRAR" to the DEFINES for the directory src/kits and
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# all of its subdirectories.
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AppendToConfigVar DEFINES : HAIKU_TOP src kits : RUN_WITHOUT_REGISTRAR
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: global ;
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# Set the debug level for file src/bin/gdb/gdb/haiku-nat.c (note, that
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# the object file must be specified) to 1. It is worth mentioning, that the
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# executable the object file is linked into (gdb), will still be placed in
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# generated/objects/.../release/... Only when setting DEBUG for the executable,
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# too, it will be placed in .../debug_1/.... Apart from that, the DEBUG variable
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# has no effect on executables or other shared objects.
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DEBUG on <src!bin!gdb!gdb!>haiku-nat.o = 1 ;
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# Enables the SSL build feature. Several targets will be compiled with SSL
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# support. Adding the OpenSSL optional package will automatically enable this
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# feature.
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HAIKU_BUILD_FEATURE_SSL = 1 ;
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# Haiku Image Related Modifications
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# Create a 100 MB image at /tmp/walter.image.
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HAIKU_IMAGE_NAME = walter.image ;
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HAIKU_IMAGE_DIR = /tmp ;
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HAIKU_IMAGE_SIZE = 100 ;
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# Set image volume label to "Walter". Default label is "Haiku".
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HAIKU_IMAGE_LABEL = Walter ;
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# Name the VMWare image walter.vmdk (in directory $(HAIKU_IMAGE_DIR)).
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HAIKU_VMWARE_IMAGE_NAME = walter.vmdk ;
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# Install Haiku in directory /Haiku.
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HAIKU_INSTALL_DIR = /Haiku ;
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# If the image does already exist it won't be zeroed out. It will nevertheless
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# freshly be initialized with BFS. Useful when installing Haiku on a partition.
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HAIKU_DONT_CLEAR_IMAGE = 1 ;
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# Set the compression level for the creation and update of Haiku packages to 1.
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# Values from 0 to 9 are supported. 0 means no compression, 1 fastest, ..., and
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# 9 best. The default is 9 which should be used for official builds (release or
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# nightly) to achieve the smallest possible package files at the cost of long
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# package building times. For developers who frequently rebuild/update packages
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# level 1 is a good compromise. Depending on the package data it's about an
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# order of magnitude faster while still achieving acceptable compression ratios.
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# Using level 0 will make package creation mostly I/O bound. It can be used, if
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# package size is not a concern. Depending on the package data, files may be
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# several times larger than even with level 1.
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HAIKU_PACKAGE_COMPRESSION_LEVEL = 1 ;
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# Override the Haiku revision string determined via git. This is e.g. useful,
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# when your git repository doesn't have hrev tags. You may need to remove the
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# file <generated>/build/haiku-revision whenever you change this variable.
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HAIKU_REVISION = hrev66666 ;
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# Affects the haiku-image, haiku-vmware-image, and install-haiku targets. Only
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# targets on which the HAIKU_INCLUDE_IN_IMAGE variable has been set will be
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# updated in the image file/installation directory.
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# The update-image, update-vmware-image, and update-install targets always invoke
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# this rule, so one likely doesn't ever need to do it manually.
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SetUpdateHaikuImageOnly 1 ;
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# libbe.so and the kernel will be updated on image updates. Note that this
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# generally doesn't work for pseudo targets (it does where special support
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# has been added, like for "kernel").
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HAIKU_INCLUDE_IN_IMAGE on libbe.so kernel = 1 ;
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# Add "crashing_app" to the system/bin directory of the Haiku image/installation.
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# Note, that this also makes the image depend on the target, i.e. it is
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# automatically updated when the image is built.
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AddFilesToHaikuImage system bin : crashing_app ;
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# Make a symlink to home/config/bin/crash.
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AddSymlinkToHaikuImage home config bin : /bin/crashing_app : crash ;
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# Add keymap settings.
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AddFilesToHaikuImage home config settings : <keymap>US-International : Key_map ;
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# Adds the source directories src/kits/storage and src/tests/servers/debug
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# (recursively) to the image (as /boot/home/HaikuSources/src/kits/storage
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# and /boot/home/HaikuSources/src/tests/servers/debug respectively).
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# Note that the second directory will also be copied, if the image will only
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# be updated; the first one won't in that case.
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AddSourceDirectoryToHaikuImage src/kits/storage ;
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AddSourceDirectoryToHaikuImage src/tests/servers/debug : alwaysUpdate ;
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# Copy the jam sources (assuming they are located ../buildtools/jam relatively
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# to your Haiku sources) to the image as /boot/home/Desktop/jam-src, excluding
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# any file or directory named ".svn" and any source path that matches the
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# pattern "*/jam/./bin.*". Note that the "*" character needs to be escaped with
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# two backslashes (one because it goes through a shell and one to quote the
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# first one in jam), and that the build system always appends "/." to the source
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# path (hence this pattern). Just as AddSourceDirectoryToHaikuImage this rule
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# can also take another optional parameter indicating whether the directory shall
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# also be copied in update mode.
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CopyDirectoryToHaikuImage home Desktop
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: $(HAIKU_TOP)/../buildtools/jam
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: "jam-src" : -x .svn -X \\*/jam/./bin.\\* ;
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# Extracts the given archive onto the image under /boot/develop/tools.
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ExtractArchiveToHaikuImage develop tools
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: /home/bonefish/develop/haiku/misc/gcc-2.95.3-beos-070218/gcc-2.95.3_binutils-2.17_rel-070218.zip ;
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# Add the optional package WonderBrush to the image. The package is downloaded
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# via wget (i.e. wget must be installed).
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AddHaikuImagePackages WonderBrush ;
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# Add the optional package WebPositive to the image but don't add its
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# dependent SQLite optional package to the image. WebPositive still needs
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# SQLite to run, this allows you to test a different version of it though.
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AddOptionalHaikuImagePackages WebPositive ;
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SuppressHaikuImagePackages SQLite ;
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# Specify scripts that shall be run when populating the image/installation
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# directory. The "early" script is run before anything has been copied onto
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# the image/into the installation directory. The "late" script is run after
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# everything has been copied, but before the MIME database is installed.
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HAIKU_IMAGE_EARLY_USER_SCRIPTS = $(HAIKU_TOP)/../early-image-script.sh ;
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HAIKU_IMAGE_LATE_USER_SCRIPTS = $(HAIKU_TOP)/../late-image-script.sh ;
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# Set name and real name of the root user. Defaults to "baron" and "Root User".
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HAIKU_ROOT_USER_NAME = bond ;
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HAIKU_ROOT_USER_REAL_NAME = "James Bond" ;
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# Set host name to "mybox". By default the installation doesn't have a host
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# name.
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HAIKU_IMAGE_HOST_NAME = mybox ;
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# Add user "walter" with user ID 1000 and group ID 100 (note, that a group with
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# that ID should exist -- 100 already exists and is the "users" group), home
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# directory "/boot/home", shell "/bin/bash", and real name "Just Walter" to the
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# image.
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AddUserToHaikuImage walter : 1000 : 100 : /boot/home : /bin/bash
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: "Just Walter" ;
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# Add group "party" with group ID 101 and members "baron" and "walter" to the
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# image.
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AddGroupToHaikuImage party : 101 : baron walter ;
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# Build Profiles
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# A build profile is a named set of settings for building a Haiku image or
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# installation. The following lines define five different build profiles:
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# disk - Installation on device /dev/sda57. A lengthy list of optional
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# packages will be included. Profile type "disk" implies
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# "HAIKU_DONT_CLEAR_IMAGE = 1".
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# qemu - A plain 200 MB disk image (type "image") named "haiku-qemu.image".
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# Since only the image name is given, the default location will be
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# chosen for the image, unless HAIKU_IMAGE_DIR has been set
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# beforehand.
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# vmware - A 400 MB VMware image (type "vmware-image"). It will not be zeroed,
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# if not necessary. The optional packages Development and Pe will be
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# installed. No image name or path is given, so the defaults
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# ("haiku.vmdk" in the generated directory) will be used, unless the
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# respective variables are set.
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# anyboot - A custom image (type "anyboot-image"), its size will be 4 MB larger
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# than the value of HAIKU_IMAGE_SIZE, named haiku-anyboot.image.
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# crash - Similar to the vmware profile, but created at a specific location
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# and 1 GB size. Furthermore a "crash-tests" directory will be copied
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# to the image.
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# install - Installation in directory "/Haiku2" (type "install").
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DefineBuildProfile disk : disk : "/dev/sda57" ;
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DefineBuildProfile qemu : image : "haiku-qemu.image" ;
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DefineBuildProfile vmware : vmware-image ;
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DefineBuildProfile anyboot : anyboot-image : "haiku-anyboot.image" ;
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DefineBuildProfile crash : vmware-image
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: "/home/foobar/vmware/Virtual Machines/CrashOMatic/CrashOMatic.vmdk" ;
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DefineBuildProfile install : install : /Haiku2 ;
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switch $(HAIKU_BUILD_PROFILE) {
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case "disk" : {
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AddOptionalHaikuImagePackages BeBook BeHappy Bluetooth Development
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OpenSSH OpenSSL Welcome ;
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AddHaikuImagePackages bepdf cvs p7zip pe subversion vision wonderbrush ;
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}
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case "qemu" : {
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HAIKU_IMAGE_SIZE = 200 ;
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}
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case "vmware" : {
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HAIKU_IMAGE_SIZE = 400 ;
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HAIKU_DONT_CLEAR_IMAGE = 1 ;
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AddOptionalHaikuImagePackages Development ;
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AddHaikuImagePackages pe ;
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}
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case "anyboot" : {
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HAIKU_IMAGE_SIZE = 400 ;
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}
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case "crash" : {
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HAIKU_IMAGE_SIZE = 1024 ;
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HAIKU_DONT_CLEAR_IMAGE = 1 ;
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AddOptionalHaikuImagePackages Development ;
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AddHaikuImagePackages pe ;
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CopyDirectoryToHaikuImage home Desktop : $(HAIKU_TOP)/../crash-tests ;
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}
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}
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# By specifying the build profile name as first (non-option) parameter on the
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# jam command line prefixed by an "@" character, the profile will be selected.
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# The second parameter specifies the action to be performed, further optional
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# parameters may follow. Jam command line examples:
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#
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# jam -q @disk build
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# -> Equivalent to running "jam -q haiku-image" with the settings for the
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# "disk" profile. "build" is the default action, so it could even be
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# omitted.
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# jam -q @release-raw build haiku.hpkg
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# -> Build's haiku.hpkg under the influence of the "release-raw" profile. This
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# is is different to "jam -q haiku.hpkg" in that the build profile may
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# enable certain build features that might not be enabled by default.
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# jam -q @vmware update kernel
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# -> Equivalent to running "jam -q update-vmware-image kernel" with the
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# settings for the "vmware" profile.
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# jam -q @crash mount
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# -> Enters the bfs_shell mounting the image specified by the "crash" profile.
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#
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# Note, that the build system will automatically define the build profiles
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# "image", "vmware-image", and "install", unless they are already defined in
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# the UserBuildConfig. They correspond to the respective build profile types
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# and use the values of the variables HAIKU[_VMWARE]_IMAGE_NAME,
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# HAIKU_IMAGE_DIR, HAIKU_INSTALL_DIR, respectively their default values.
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# "jam -q @image" will therefore be equivalent to "jam -q haiku-image".
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# Creating Sourceable Shell Scripts
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# If you use shell scripts (e.g. for testing) that need to access targets or
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# build system properties, you can tell the build system to generate a
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# variables defining shell script you can source from your shell script.
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# General setup for the shell script to generate. Name is test.inc, located
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# in the output directory.
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MakeLocate test.inc : $(HAIKU_OUTPUT_DIR) ;
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Always test.inc ;
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# Define variable "outputDir" in the shell script, with the value of
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# HAIKU_OUTPUT_DIR.
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AddVariableToScript test.inc : outputDir : $(HAIKU_OUTPUT_DIR) ;
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# Define variables "bfsShell" and "fsShellCommand" referring to the
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# generated bfs_shell and fs_shell_command respectively.
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AddTargetVariableToScript test.inc : bfs_shell : bfsShell ;
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AddTargetVariableToScript test.inc : fs_shell_command : fsShellCommand ;
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# If no variable name is given, the name (without grist) of the target is
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# used, i.e. a variable "rc" referring to the rc command built for the host
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# platform is defined in the script.
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AddTargetVariableToScript test.inc : <build>rc ;
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# Optimizing Jamfile Parsing Times / Third Party Inclusion
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# Setting this variable will prevent the root Jamfile to include the Jamfile
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# in the src directory. Instead only the directories required for building the
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# build tools are included. Only useful in combination with DeferredSubInclude.
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HAIKU_DONT_INCLUDE_SRC = 1 ;
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# Schedule the given subdirectory for inclusion at the end of the root
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# Jamfile (directly using SubInclude here is not possible). Using this
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# feature together with HAIKU_DONT_INCLUDE_SRC allows developers working
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# only on a subproject to reduce Jamfile parsing times considerably.
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DeferredSubInclude HAIKU_TOP src tests add-ons kernel file_systems
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userlandfs ;
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# Schedule src/3rdparty/myproject/Jamfile.haiku for later inclusion. The "local"
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# parameter specifies that the alternative Jamfile name shall not be used for
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# any subdirectory of the given directory (i.e. "Jamfile" will be used as
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# usual). Omitting this parameter or specifying "global" will cause the given
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# name to be used recursively.
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DeferredSubInclude HAIKU_TOP src 3rdparty myproject : Jamfile.haiku : local ;
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# The following rules can be overriden to do things at different points of
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# the build system execution by jam (note: we're talking about execution of
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# Jamfiles, not the build actions they define):
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#
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# UserBuildConfigRulePostBuildTargets:
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# Executed after the complete Jamfile tree has been processed. I.e. all build
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# targets are known and located at this point.
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# UserBuildConfigRulePreImage:
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# Executed after the contents of the Haiku image has been defined, but before
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# the scripts generating the images are defined.
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# UserBuildConfigRulePostImage:
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# Executed after the Haiku image build target has been fully defined.
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#
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# E.g. making use of the fact that all targets have already been located when
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# UserBuildConfigRulePostBuildTargets is called, we can print the directory
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# where the StyledEdit executable will be generated.
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rule UserBuildConfigRulePostBuildTargets
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{
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Echo "StyledEdit will appear here:" [ on StyledEdit return $(LOCATE) ] ;
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}
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