8c54af563c
* Removed trailing whitespace and empty lines at top of files.
489 lines
12 KiB
Plaintext
489 lines
12 KiB
Plaintext
# FIncludes <dirs> ;
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#
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# Overridden to support a second argument, the option to be used.
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#
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rule FIncludes
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{
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return $(2:E="--bad-include-option ")$(1) ;
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}
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# FSysIncludes <dirs> ;
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#
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# Counterpart of FIncludes for system include search paths.
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#
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rule FSysIncludes
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{
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return $(2:E="--bad-include-option ")$(1) ;
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}
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rule SubDirSysHdrs
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{
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# SubDirSysHdrs <dirs> ;
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#
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# Adds directories to the system include search paths for the current
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# subdirectory. Counterpart of SubDirHdrs which adds non-system include
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# search paths.
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#
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# <dirs>: The directories to be added to the current subdir's system
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# include search paths.
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#
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SUBDIRSYSHDRS += [ FDirName $(1) ] ;
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}
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rule ObjectSysHdrs
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{
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# ObjectSysHdrs <sources or objects> : <headers> : <gristed objects>
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#
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# Adds directories to the system include search paths for the given
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# sources or objects. Counterpart of ObjectHdrs which adds non-system
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# include search paths.
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#
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# NOTE: With this incarnation of the Haiku build system this rule doesn't
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# need to be invoked *after* the rule that generates the objects anymore.
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# Actually it is even encouraged to do that *before*. Same for ObjectHdrs.
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#
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# <sources or objects>: The targets for which to add system include
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# search paths.
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# <dirs>: The directories to be added to the given objects' system
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# include search paths.
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#
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local objects = [ FGristFiles $(1:S=$(SUFOBJ)) ] $(3) ;
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local headers = $(2) ;
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local file ;
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for file in $(objects) {
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on $(file) {
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local sysHeaders = $(SYSHDRS) $(headers) ;
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SYSHDRS on $(file) = $(sysHeaders) ;
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# reformat ASHDRS and CCHDRS
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local fileHeaders ;
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if $(PLATFORM) = host {
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fileHeaders =
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[ FIncludes $(HDRS) : $(HOST_LOCAL_INCLUDES_OPTION) ]
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$(HOST_INCLUDES_SEPARATOR)
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[ FSysIncludes $(sysHeaders)
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: $(HOST_SYSTEM_INCLUDES_OPTION) ] ;
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} else {
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local architecture = $(TARGET_PACKAGING_ARCH) ;
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fileHeaders =
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[ FIncludes $(HDRS)
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: $(TARGET_LOCAL_INCLUDES_OPTION_$(architecture)) ]
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$(TARGET_INCLUDES_SEPARATOR_$(architecture))
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[ FSysIncludes $(sysHeaders)
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: $(TARGET_SYSTEM_INCLUDES_OPTION_$(architecture)) ] ;
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}
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ASHDRS on $(file) = $(fileHeaders) ;
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CCHDRS on $(file) = $(fileHeaders) ;
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}
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}
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}
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rule SourceHdrs
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{
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# SourceHdrs <sources> : <headers> [ : <gristed objects> ] ;
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#
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# Is a wrapper for ObjectHdrs, that passes <sources> and <headers> or,
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# if supplied <objects> and <headers>, and also adjusts HDRSEARCH (not
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# done by ObjectHdrs).
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local sources = [ FGristFiles $(1) ] ;
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local headers = $(2) ;
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local objects = $(3) ;
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ObjectHdrs $(sources) : $(headers) : $(objects) ;
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# Also add the header search dirs to HDRSEARCH. Note, that these dirs
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# will be listed after the STDHDRS (if any), but that's better than not
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# being listed at all.
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HDRSEARCH on $(sources) += $(headers) ;
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}
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rule SourceSysHdrs
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{
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# SourceSysHdrs <sources> : <headers> [ : <gristed objects> ] ;
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#
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# Is a wrapper for ObjectSysHdrs, that passes <sources> and <headers> or,
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# if supplied <objects> and <headers>, and also adjusts HDRSEARCH (not
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# done by ObjectSysHdrs).
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local sources = [ FGristFiles $(1) ] ;
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local headers = $(2) ;
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local objects = $(3) ;
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ObjectSysHdrs $(sources) : $(headers) : $(objects) ;
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# Also add the header search dirs to HDRSEARCH. Note, that these dirs
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# will be listed after the STDHDRS (if any), but that's better than not
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# being listed at all.
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HDRSEARCH on $(sources) += $(headers) ;
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}
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rule PublicHeaders
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{
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# PublicHeaders <group list>
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#
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# Returns the directory names for the public header dirs identified by
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# <group list>.
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local list = $(1) ;
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local dirs ;
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for i in $(list) {
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dirs += [ FDirName $(HAIKU_TOP) headers os $(i) ] ;
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}
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return $(dirs) ;
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}
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rule PrivateHeaders
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{
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# PrivateHeaders <group list>
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#
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# Returns the directory names for the private header dirs identified by
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# <group list>.
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local list = $(1) ;
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local dirs ;
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for i in $(list) {
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dirs += [ FDirName $(HAIKU_TOP) headers private $(i) ] ;
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}
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return $(dirs) ;
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}
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rule PrivateBuildHeaders
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{
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# PrivateBuildHeaders <group list>
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#
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# Returns the directory names for the private build header dirs identified
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# by <group list>.
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local list = $(1) ;
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local dirs ;
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for i in $(list) {
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dirs += [ FDirName $(HAIKU_TOP) headers build private $(i) ] ;
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}
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return $(dirs) ;
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}
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rule LibraryHeaders
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{
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# LibraryHeaders <group list>
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#
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# Returns the directory names for the library header dirs identified by
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# <group list>.
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local list = $(1) ;
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local dirs ;
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for i in $(list) {
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dirs += [ FDirName $(HAIKU_TOP) headers libs $(i) ] ;
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}
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return $(dirs) ;
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}
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rule ArchHeaders
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{
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# usage: ArchHeaders <arch> ;
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#
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# <arch> specifies the architecture (e.g. x86).
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return [ FDirName $(HAIKU_TOP) headers private kernel arch $(1) ] ;
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}
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rule UseHeaders
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{
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# UseHeaders <headers> [ : <system> ] ;
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#
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# Adds the C header dirs <headers> to the header search
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# dirs of the subdirectory.
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# If <system> is "true", the dirs are added as system otherwise local
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# search dirs.
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# NOTE: This rule must be invoked *before* the rule that builds the objects.
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local header ;
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if $(2) = true {
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for header in $(1) {
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SubDirSysHdrs $(header) ;
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}
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} else {
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for header in $(1) {
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SubDirHdrs $(header) ;
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}
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}
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}
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rule UsePublicHeaders
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{
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# UsePublicHeaders <group list> ;
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#
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# Adds the public C header dirs given by <group list> to the header search
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# dirs of the subdirectory.
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# NOTE: This rule must be invoked *before* the rule that builds the
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# objects.
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UseHeaders [ PublicHeaders $(1) ] : true ;
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}
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rule UsePublicObjectHeaders
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{
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# UsePublicObjectHeaders <sources> : <group list> [ : <objects> ] ;
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#
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# Adds the public C header dirs given by <group list> to the header search
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# dirs of either the object targets of <sources> or if supplied to
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# <objects>. Also adjusts HDRSEARCH of <sources>.
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SourceSysHdrs $(1) : [ PublicHeaders $(2) ] : $(3) ;
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}
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rule UsePrivateHeaders
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{
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# UsePrivateHeaders <group list> [ : <system> ] ;
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#
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# Adds the private C header dirs given by <group list> to the header search
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# dirs of the subdirectory.
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# <system> specifies whether to add the dirs as system or local header
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# search dirs. Defaults to "true".
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# NOTE: This rule must be invoked *before* the rule that builds the objects.
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local system = $(2) ;
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system ?= true ;
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UseHeaders [ PrivateHeaders $(1) ] : $(system) ;
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}
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rule UsePrivateObjectHeaders
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{
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# UsePrivateObjectHeaders <sources> : <group list> [ : <objects>
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# [ : <system> ] ] ;
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#
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# Adds the private C header dirs given by <group list> to the header search
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# dirs of either the object targets of <sources> or if supplied to
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# <objects>. Also adjusts HDRSEARCH of <sources>.
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# <system> specifies whether to add the dirs as system or local header
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# search dirs. Defaults to "true".
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local system = $(4) ;
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system ?= true ;
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if $(system) = true {
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SourceSysHdrs $(1) : [ PrivateHeaders $(2) ] : $(3) ;
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} else {
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SourceHdrs $(1) : [ PrivateHeaders $(2) ] : $(3) ;
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}
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}
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rule UsePrivateBuildHeaders
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{
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# UsePrivateBuildHeaders <group list> [ : <system> ] ;
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#
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# Adds the private build C header dirs given by <group list> to the header
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# search dirs of the subdirectory.
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# <system> specifies whether to add the dirs as system or local header
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# search dirs. Defaults to "true".
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# NOTE: This rule must be invoked *before* the rule that builds the objects.
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local system = $(2) ;
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system ?= true ;
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UseHeaders [ PrivateBuildHeaders $(1) ] : $(system) ;
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}
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rule UseCppUnitHeaders
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{
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SubDirSysHdrs [ FDirName $(HAIKU_TOP) headers tools cppunit ] ;
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}
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rule UseCppUnitObjectHeaders
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{
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# UseCppUnitObjectHeaders <sources> [ : <objects> ] ;
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SourceSysHdrs $(1) : [ FDirName $(HAIKU_TOP) headers tools cppunit ]
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: $(2) ;
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}
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rule UseArchHeaders
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{
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# usage: UseArchHeaders <arch> ;
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#
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# <arch> specifies the architecture (e.g. x86).
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# NOTE: This rule must be invoked *before* the rule that builds the objects.
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local headers = [ ArchHeaders $(1) ] ;
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UseHeaders $(headers) : true ;
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}
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rule UseArchObjectHeaders
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{
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# usage: UseArchObjectHeaders <sources> : <arch> : [ <objects> ] ;
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#
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# <arch> specifies the architecture (e.g. x86).
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# <sources_or_objects> Source or object files.
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local sources = $(1) ;
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local headers = [ ArchHeaders $(2) ] ;
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local objects = $(3) ;
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local targets ;
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if $(objects) {
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targets = $(objects) ;
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} else {
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targets = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
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}
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SourceSysHdrs $(sources) : $(headers) : $(objects) ;
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}
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rule UsePosixObjectHeaders
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{
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# UsePosixObjectHeaders <sources> [ : <objects> ] ;
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#
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# Adds the POSIX header dir to the header search
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# dirs of either the object targets of <sources> or if supplied to
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# <objects>. Also adjusts HDRSEARCH of <sources>.
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SourceSysHdrs $(1) : [ FDirName $(HAIKU_TOP) headers posix ] : $(2) ;
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}
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rule UseLibraryHeaders
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{
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# UseLibraryHeaders <group list> ;
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#
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# Adds the library header dirs given by <group list> to the header search
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# dirs of the subdirectory.
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# NOTE: This rule must be invoked *before* the rule that builds the objects.
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UseHeaders [ LibraryHeaders $(1) ] : true ;
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}
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rule UseLegacyHeaders
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{
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# usage: UseLegacyHeaders <group list> ;
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#
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# NOTE: This rule must be invoked *before* the rule that builds the objects.
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UseHeaders [ FDirName $(HAIKU_TOP) headers legacy $(1) ] : true ;
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}
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rule UseLegacyObjectHeaders
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{
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# UseLegacyObjectHeaders <sources> [ : <objects> ] ;
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#
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# Adds the legacy header dir to the header search
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# dirs of either the object targets of <sources> or if supplied to
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# <objects>. Also adjusts HDRSEARCH of <sources>.
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SourceSysHdrs $(1) : [ FDirName $(HAIKU_TOP) headers legacy ] : $(2) ;
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}
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rule UsePrivateKernelHeaders
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{
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UseHeaders $(TARGET_PRIVATE_KERNEL_HEADERS) : true ;
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}
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rule UsePrivateSystemHeaders
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{
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UseHeaders $(TARGET_PRIVATE_SYSTEM_HEADERS_$(TARGET_PACKAGING_ARCH))
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: true ;
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}
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rule UseBuildFeatureHeaders feature : attribute
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{
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# UseBuildFeatureHeaders <feature> : [ <attribute> ] ;
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# A shorthand for
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# UseHeaders [ BuildFeatureAttribute <feature> : <attribute> ] : true ;
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# Moreover the default value for <attribute> is "headers", which usually
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# allows the rule to be called with the feature name as the only parameter.
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local headers = [ BuildFeatureAttribute $(feature) : $(attribute:E=headers)
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: path ] ;
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UseHeaders $(headers) : true ;
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}
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rule FStandardOSHeaders
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{
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local osIncludes = add-ons add-ons/file_system add-ons/graphics
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add-ons/input_server add-ons/registrar
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add-ons/screen_saver
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add-ons/tracker app device drivers game interface
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kernel locale media mail midi midi2 net storage
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support translation ;
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return [ FDirName $(HAIKU_TOP) headers os ]
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[ PublicHeaders $(osIncludes) ] ;
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}
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rule FStandardHeaders architecture
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{
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local osIncludes = add-ons add-ons/file_system add-ons/graphics
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add-ons/input_server add-ons/registrar
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add-ons/screen_saver
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add-ons/tracker app device drivers game interface
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kernel locale media mail midi midi2 net storage
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support translation ;
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local headers = ;
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# The C++ headers. If specified, we use the compiler headers, otherwise
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# the ones that come with our libstdc++.
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if $(HAIKU_C++_HEADERS_DIR_$(architecture)) {
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headers += $(HAIKU_C++_HEADERS_DIR_$(architecture)) ;
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} else {
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headers += [ FDirName $(HAIKU_TOP) headers cpp ] ;
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}
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# GCC headers
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headers += $(HAIKU_GCC_HEADERS_DIR_$(architecture)) ;
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# Use headers directory, to allow to do things like include <posix/string.h>
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headers += [ FDirName $(HAIKU_TOP) headers ] ;
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# Use posix headers directory
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headers += [ FDirName $(HAIKU_TOP) headers posix ] ;
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# Use glibc headers
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headers += [ FDirName $(HAIKU_TOP) headers glibc ] ;
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# Use public OS header directories
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headers += [ FDirName $(HAIKU_TOP) headers os ] ;
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headers += [ PublicHeaders $(osIncludes) ] ;
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# Use the root of the private headers -- not so nice, but simplifies things.
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headers += [ PrivateHeaders $(DOT) ] ;
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return $(headers) ;
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}
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# SUBDIRSYSHDRS shall be reset automatically for each subdir
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SUBDIRRESET += SYSHDRS ;
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