haiku/docs/user/storage/FindDirectory.dox

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/*
* Copyright 2011-2013, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Documentation by:
* Adrien Destugues, pulkomandy@pulkomandy.ath.cx
* John Scipione, jscipione@gmail.com
* Ingo Weinhold, ingo_weinhold@gmx.de
*
* Corresponds to:
* headers/os/storage/FindDirectory.h hrev46390
* src/kits/storage/FindDirectory.cpp hrev46390
*/
/*!
\file FindDirectory.h
\ingroup storage
\ingroup libbe
\brief Provides the find_directory(), find_path(), find_paths(), etc.
functions.
Haiku provides a set of directories for applications to use. These can be
accessed using the functions find_directory(), find_path(), find_path_etc(),
find_paths(), find_paths_etc(), find_path_for_path(),
find_path_for_path_etc(). It is very important to use the functions at
runtime and not hardcode the path, as it may change in future versions of
Haiku, and already changed in past ones. Using these functions makes your
application more future-proof, and makes sure everyone puts data in the same
place, which makes the system cleaner and easier to manage.
Note that while the find_directory() function is still needed for some, it
is deprecated for many other use cases, like:
- When collecting files from all installation locations, be it data files
(like fonts) or add-ons your application/library supports, use
find_paths(), find_paths_etc(), or BPathFinder::FindPaths() instead.
Formerly you had to use find_directory() and iterate through all possible
constants manually. Not only is this less convenient, it also doesn't
account for the possibility of installation locations being added or
removed in a later Haiku release.
- If your code needs to access another file that also belongs to your
software (i.e. if packaged it is included in the same package), use
find_path() or BPathFinder::FindPath() instead.
Formerly this case could not really be handled properly. Either you had
to hard-code the installation location by using the respective directory
constant or you had to manually construct a path relative to your code's
image file.
Cases for which find_directory() is still useful:
- Getting per-volume paths like for the trash directory.
- Getting specific paths like for the user's home directory or the user's
settings directory.
Note that these functions can be accessed from C code (they are implemented
in libroot), to make it easy to use also in ported applications. However,
there are also a C++ version of find_directory() and the BPathFinder class
(both implemented in libbe), which may be more convenient to use in C++
code.
*/
/*!
\enum directory_which
\brief Directory constants to use with find_directory.
There are four kind of directories. Volume-local directories exist on each
volume. They may be at a different place in each of them, for example the
trash location depends on the filesystem. System and common directories are
system-wide. They live on only one volume. The difference is system is
only meant for internal system management and shouldn't be used by
applications. The common directories have a similar hierarchy, and they are
ignored when the user disable user add-ons in the boot menu. User
directories have a different value depending on the UID of the application
calling the function. They are usually located in the user home directory.
Use common directories for system-wide files such as drivers. Use user
directories for application settings, since each user may want different
settings.
*/
/*!
\var directory_which B_DESKTOP_DIRECTORY
The desktop for a given volume.
\var directory_which B_TRASH_DIRECTORY
The trash for a given volume.
\var directory_which B_SYSTEM_DIRECTORY
The system directory.
\var directory_which B_SYSTEM_ADDONS_DIRECTORY
The system add-ons directory
\var directory_which B_SYSTEM_BOOT_DIRECTORY
The system boot directory. Contains the minimal set of files required for
booting Haiku.
\var directory_which B_SYSTEM_FONTS_DIRECTORY
The system fonts directory
\var directory_which B_SYSTEM_LIB_DIRECTORY
The system lib directory.
\var directory_which B_SYSTEM_SERVERS_DIRECTORY
The system servers directory.
\var directory_which B_SYSTEM_APPS_DIRECTORY
The system applications directory. Contains applications with graphical
user interface.
\var directory_which B_SYSTEM_BIN_DIRECTORY
The system bin directory. Contains command-line applications runnable from
Terminal.
\var directory_which B_SYSTEM_DOCUMENTATION_DIRECTORY
The system documentation directory. Contains e.g. man pages.
\var directory_which B_SYSTEM_PREFERENCES_DIRECTORY
The system preferences directory.
\var directory_which B_SYSTEM_TRANSLATORS_DIRECTORY
The system translator directory.
\var directory_which B_SYSTEM_MEDIA_NODES_DIRECTORY
The system media nodes directory.
\var directory_which B_SYSTEM_SOUNDS_DIRECTORY
The system sounds directory.
\var directory_which B_SYSTEM_DATA_DIRECTORY
The system data directory.
\var directory_which B_SYSTEM_DEVELOP_DIRECTORY
The system directory containing development related files.
\var directory_which B_SYSTEM_PACKAGES_DIRECTORY
The system directory where activated packages live.
\var directory_which B_SYSTEM_HEADERS_DIRECTORY
The system directory for development header files.
\var directory_which B_SYSTEM_ETC_DIRECTORY
The system directory used for Unix-like installation location wide settings
(Unix "etc" directory).
\var directory_which B_SYSTEM_SETTINGS_DIRECTORY
The system directory used for installation location wide settings.
\var directory_which B_SYSTEM_LOG_DIRECTORY
The system directory where log files are put.
\var directory_which B_SYSTEM_SPOOL_DIRECTORY
The system directory for spool data (e.g. pending printer jobs).
\var directory_which B_SYSTEM_TEMP_DIRECTORY
The global directory for temporary files.
\var directory_which B_SYSTEM_VAR_DIRECTORY
The system directory for variable data (Unix "var" directory).
\var directory_which B_SYSTEM_CACHE_DIRECTORY
The system directory used for cache files.
\var directory_which B_SYSTEM_NONPACKAGED_DIRECTORY
The system non-packaged installation location directory.
\var directory_which B_SYSTEM_NONPACKAGED_ADDONS_DIRECTORY
The system non-packaged add-ons directory
\var directory_which B_SYSTEM_NONPACKAGED_TRANSLATORS_DIRECTORY
The system non-packaged translator directory.
\var directory_which B_SYSTEM_NONPACKAGED_MEDIA_NODES_DIRECTORY
The system non-packaged media nodes directory.
\var directory_which B_SYSTEM_NONPACKAGED_BIN_DIRECTORY
The system non-packaged bin directory. Contains command-line applications
runnable from Terminal.
\var directory_which B_SYSTEM_NONPACKAGED_DATA_DIRECTORY
The system non-packaged data directory.
\var directory_which B_SYSTEM_NONPACKAGED_FONTS_DIRECTORY
The system non-packaged fonts directory
\var directory_which B_SYSTEM_NONPACKAGED_SOUNDS_DIRECTORY
The system non-packaged sounds directory.
\var directory_which B_SYSTEM_NONPACKAGED_DOCUMENTATION_DIRECTORY
The system non-packaged documentation directory. Contains e.g. man pages.
\var directory_which B_SYSTEM_NONPACKAGED_LIB_DIRECTORY
The system non-packaged lib directory.
\var directory_which B_SYSTEM_NONPACKAGED_HEADERS_DIRECTORY
The system non-packaged directory for development header files.
\var directory_which B_SYSTEM_NONPACKAGED_DEVELOP_DIRECTORY
The system non-packaged directory containing development related files.
*/
/*!
\var directory_which B_USER_DIRECTORY
The user home directory. Do NOT store application settings here as on unix,
instead use B_USER_SETTINGS_DIRECTORY.
\var directory_which B_USER_CONFIG_DIRECTORY
The user's packaged installation location directory.
\var directory_which B_USER_ADDONS_DIRECTORY
The user add-ons directory
\var directory_which B_USER_BOOT_DIRECTORY
The user directory containing booting related files.
\var directory_which B_USER_FONTS_DIRECTORY
The user fonts directory
\var directory_which B_USER_LIB_DIRECTORY
The user lib directory.
\var directory_which B_USER_SETTINGS_DIRECTORY
The user settings directory. You may store your application settings here.
Create a subdirectory for your application if you have multiple files to
store, else, put a single file. The file or directory should have the same
name as your application, so the user knows what it's used for.
\var directory_which B_USER_DESKBAR_DIRECTORY
The user deskbar directory. You may add a link to your application here, so
it shows up in the user deskbar's leaf menu.
\var directory_which B_USER_PRINTERS_DIRECTORY
The user directory for printer settings.
\var directory_which B_USER_TRANSLATORS_DIRECTORY
The user translator directory.
\var directory_which B_USER_MEDIA_NODES_DIRECTORY
The user media nodes directory.
\var directory_which B_USER_SOUNDS_DIRECTORY
The user sounds directory.
\var directory_which B_USER_DATA_DIRECTORY
The user data directory.
\var directory_which B_USER_CACHE_DIRECTORY
The system directory used for cache files.
\var directory_which B_USER_PACKAGES_DIRECTORY
The user directory where activated packages live.
\var directory_which B_USER_HEADERS_DIRECTORY
The user directory for development header files.
\var directory_which B_USER_DEVELOP_DIRECTORY
The user directory containing development related files.
\var directory_which B_USER_DOCUMENTATION_DIRECTORY
The user documentation directory. Contains e.g. man pages.
\var directory_which B_USER_SERVERS_DIRECTORY
The user servers directory.
\var directory_which B_USER_APPS_DIRECTORY
The user applications directory. Contains applications with graphical
user interface.
\var directory_which B_USER_BIN_DIRECTORY
The user bin directory. Contains command-line applications runnable from
Terminal.
\var directory_which B_USER_PREFERENCES_DIRECTORY
The user preference applications directory.
\var directory_which B_USER_ETC_DIRECTORY
The user directory used for Unix-like installation location wide settings
(Unix "etc" directory).
\var directory_which B_USER_LOG_DIRECTORY
The user directory where log files are put.
\var directory_which B_USER_SPOOL_DIRECTORY
The user directory for spool data (e.g. pending printer jobs).
\var directory_which B_USER_VAR_DIRECTORY
The user directory for variable data (Unix "var" directory).
\var directory_which B_USER_NONPACKAGED_DIRECTORY
The user non-packaged installation location directory.
\var directory_which B_USER_NONPACKAGED_ADDONS_DIRECTORY
The user non-packaged add-ons directory
\var directory_which B_USER_NONPACKAGED_TRANSLATORS_DIRECTORY
The user non-packaged translator directory.
\var directory_which B_USER_NONPACKAGED_MEDIA_NODES_DIRECTORY
The user non-packaged media nodes directory.
\var directory_which B_USER_NONPACKAGED_BIN_DIRECTORY
The user non-packaged bin directory. Contains command-line applications
runnable from Terminal.
\var directory_which B_USER_NONPACKAGED_DATA_DIRECTORY
The user non-packaged data directory.
\var directory_which B_USER_NONPACKAGED_FONTS_DIRECTORY
The user non-packaged fonts directory
\var directory_which B_USER_NONPACKAGED_SOUNDS_DIRECTORY
The user non-packaged sounds directory.
\var directory_which B_USER_NONPACKAGED_DOCUMENTATION_DIRECTORY
The user non-packaged documentation directory. Contains e.g. man pages.
\var directory_which B_USER_NONPACKAGED_LIB_DIRECTORY
The user non-packaged lib directory.
\var directory_which B_USER_NONPACKAGED_HEADERS_DIRECTORY
The user non-packaged directory for development header files.
\var directory_which B_USER_NONPACKAGED_DEVELOP_DIRECTORY
The user non-packaged directory containing development related files.
*/
/*!
\var directory_which B_APPS_DIRECTORY
The global applications directory. Contains applications with graphical
user interface.
\var directory_which B_PREFERENCES_DIRECTORY
The global preference applications directory.
\var directory_which B_UTILITIES_DIRECTORY
The global utility applications directory.
\var directory_which B_PACKAGE_LINKS_DIRECTORY
The global package links directory. This is where symlink directories for
all activated packages are exposed.
*/
/* find_path[s]() flags */
/*!
\var B_FIND_PATH_CREATE_DIRECTORY
Flag for the find_path_etc(), find_path_for_path_etc(), find_paths_etc(),
and BPathFinder API. Specifies that, if the resulting path doesn't exist,
it shall be created as a directory, including all missing ancestors. Failure
to create the path will cause the respective function to fail.
\var B_FIND_PATH_CREATE_PARENT_DIRECTORY
Flag for the find_path_etc(), find_path_for_path_etc(), find_paths_etc(),
and BPathFinder API. Specifies that, if the resulting path's parent doesn't
exist, the parent shall be created as a directory, including all missing
ancestors. Failure to create the directory will cause the respective
function to fail.
\var B_FIND_PATH_EXISTING_ONLY
Flag for the find_path_etc(), find_path_for_path_etc(), find_paths_etc(),
and BPathFinder API. Specifies that, if the resulting path doesn't exist,
the respective function shall skip it. In case multiple paths shall be
retrieved and none of the paths exists, the function shall fail with
\c B_ENTRY_NOT_FOUND.
*/
/*!
\enum path_base_directory
\brief Path constants to use with find_path(), find_paths(), et al.
There are two kinds of constants. Those that are based off an installation
location and those that based off an image or given path. The latter are not
valid argument for all functions.
\var B_FIND_PATH_INSTALLATION_LOCATION_DIRECTORY
The installation location base directory.
\var B_FIND_PATH_ADD_ONS_DIRECTORY
The add-ons directory.
\var B_FIND_PATH_APPS_DIRECTORY
The application directory.
\var B_FIND_PATH_BIN_DIRECTORY
The command line application directory (Unix "bin" directory).
\var B_FIND_PATH_BOOT_DIRECTORY
The directory containing booting related files.
\var B_FIND_PATH_CACHE_DIRECTORY
The directory used for cache files.
\var B_FIND_PATH_DATA_DIRECTORY
The base directory used for read-only data.
\var B_FIND_PATH_DEVELOP_DIRECTORY
The directory containing development related files.
\var B_FIND_PATH_DEVELOP_LIB_DIRECTORY
The the development library directory. This is the directory where the
linker finds libraries.
\var B_FIND_PATH_DOCUMENTATION_DIRECTORY
The base directory used for documentation.
\var B_FIND_PATH_ETC_DIRECTORY
The directory used for Unix-like installation location wide settings (Unix
"etc" directory).
\var B_FIND_PATH_FONTS_DIRECTORY
The fonts directory.
\var B_FIND_PATH_HEADERS_DIRECTORY
The development header files directory.
\var B_FIND_PATH_LIB_DIRECTORY
The runtime library directory. This is where the runtime loader finds
libraries.
\var B_FIND_PATH_LOG_DIRECTORY
The directory where log files are put.
\var B_FIND_PATH_MEDIA_NODES_DIRECTORY
The media node add-ons directory.
\var B_FIND_PATH_PACKAGES_DIRECTORY
The directory where activated packages live.
\var B_FIND_PATH_PREFERENCES_DIRECTORY
The preference application directory.
\var B_FIND_PATH_SERVERS_DIRECTORY
The server and daemon program directory.
\var B_FIND_PATH_SETTINGS_DIRECTORY
The directory used for installation location wide settings. Note that for
the user's home config installation location, this is not the same as the
user's settings directory. Software installed in that installation location
puts their global settings files here.
\var B_FIND_PATH_SOUNDS_DIRECTORY
The directory for sound files.
\var B_FIND_PATH_SPOOL_DIRECTORY
The directory for spool data (e.g. pending printer jobs).
\var B_FIND_PATH_TRANSLATORS_DIRECTORY
The translator add-ons directory.
\var B_FIND_PATH_VAR_DIRECTORY
The directory for variable data (Unix "var" directory).
\var B_FIND_PATH_IMAGE_PATH
The path of the image file that was identified by a pointer argument passed
to the respective function.
\var B_FIND_PATH_PACKAGE_PATH
The path of the package the file referred to by the specified path belongs
to.
*/
/*!
\fn status_t find_directory(directory_which which, dev_t volume,
bool createIt, char* pathString, int32 length)
\brief C interface to find_directory
Fills up to \a length characters of \a pathString with the path to \a which
on \a volume. Creates the directory if it doesn't exists if \a createIt is
set.
*/
/*!
\fn status_t find_directory(directory_which which, BPath* path, bool createIt,
BVolume* volume)
\brief C++ interface to find_directory
Set \a path to \a which on \a volume.
*/
/*!
\fn status_t find_path(const void* codePointer,
path_base_directory baseDirectory, const char* subPath,
char* pathBuffer, size_t bufferSize)
\brief Retrieves a path in the file system layout based on a loaded image
file.
The function determines the path of the image (i.e. executable, library, or
add-on) file associated with \a codePointer, a pointer to a location in the
code or static data of an image loaded in the caller's team. Based on that,
path \a baseDirectory is evaluated. In most cases that means first
determining the path of the installation location from the path, then
appending the relative path corresponding to the given \a baseDirectory
constant, and finally appending \a subPath, if given.
If \a baseDirectory specifies a path that is architecture dependent, the
caller's architecture (as returned by get_architecture()) is used for
constructing the path.
If \c B_FIND_PATH_IMAGE_PATH or \c B_FIND_PATH_PACKAGE_PATH are
specified, \a subPath is ignored. In the former case the path of the image
file is returned. In the latter case the path of the package containing the
image file, if any.
\param codePointer A pointer to code or static data belonging to the image
based on which the path shall be computed. The special value
\c B_APP_IMAGE_SYMBOL can be used to refer to the program image, and
\c B_CURRENT_IMAGE_SYMBOL for the caller's image.
\param baseDirectory Constant indicating which path to retrieve.
\param subPath Relative subpath that shall be appended. Can be \c NULL.
\param pathBuffer Pointer to a pre-allocated buffer the retrieved path
shall be stored in.
\param bufferSize Size of the \a pathBuffer buffer.
\return A status code.
\retval B_OK Everything went fine.
\retval B_BUFFER_OVERFLOW The provided \a pathBuffer wasn't large enough.
\retval B_ENTRY_NOT_FOUND A file system entry required for retrieving the
path doesn't exist. E.g. \c B_FIND_PATH_PACKAGE_PATH was specified
and the image file doesn't belong to a package.
*/
/*!
\fn status_t find_path_etc(const void* codePointer, const char* dependency,
const char* architecture, path_base_directory baseDirectory,
const char* subPath, uint32 flags, char* pathBuffer, size_t bufferSize)
\brief Retrieves a path in the file system layout based on a loaded image
file.
The function determines the path of the image (i.e. executable, library, or
add-on) file associated with \a codePointer, a pointer to a location in the
code or static data of an image loaded in the caller's team. Based on that,
path \a baseDirectory is evaluated. In most cases that means first
determining the path of the installation location from the path, then
appending the relative path corresponding to the given \a baseDirectory
constant, and finally appending \a subPath, if given.
If \a dependency is specified, instead of determining the installation
location path from the image path, the installation location path of the
dependency \a dependency of the package containing the image file is used.
If \a baseDirectory specifies a path that is architecture dependent,
\a architecture is used for constructing the path. If \a architecture is
\c NULL, the caller's architecture (as returned by get_architecture()) is
used.
If \c B_FIND_PATH_IMAGE_PATH or \c B_FIND_PATH_PACKAGE_PATH are
specified, \a dependency and \a subPath are ignored. In the former case the
path of the image file is returned. In the latter case the path of the
package containing the image file, if any.
\param codePointer A pointer to code or static data belonging to the image
based on which the path shall be computed. The special value
\c B_APP_IMAGE_SYMBOL can be used to refer to the program image, and
\c B_CURRENT_IMAGE_SYMBOL for the caller's image.
\param dependency The name of the package's "requires" entry to be used for
resolving the installation location. Can be \c NULL.
\param architecture The name of the architecture to be used for resolving
architecture dependent paths. Can be \c NULL, in which case the caller's
architecture is used.
\param baseDirectory Constant indicating which path to retrieve.
\param subPath Relative subpath that shall be appended. Can be \c NULL.
\param flags Bitwise OR of any of the following flags:
- \c B_FIND_PATH_CREATE_DIRECTORY: If the resulting path doesn't exist,
create it as a directory (including all missing ancestors).
- \c B_FIND_PATH_CREATE_PARENT_DIRECTORY: If the resulting path's parent
doesn't exist, create the parent directory (including all missing
ancestors).
- \c B_FIND_PATH_EXISTING_ONLY: If the resulting path doesn't exist,
fail with \c B_ENTRY_NOT_FOUND.
\param pathBuffer Pointer to a pre-allocated buffer the retrieved path
shall be stored in.
\param bufferSize Size of the \a pathBuffer buffer.
\return A status code.
\retval B_OK Everything went fine.
\retval B_BUFFER_OVERFLOW The provided \a pathBuffer wasn't large enough.
\retval B_ENTRY_NOT_FOUND A file system entry required for retrieving the
path doesn't exist. E.g. \c B_FIND_PATH_PACKAGE_PATH was specified
and the image file doesn't belong to a package, or \c dependency was
specified, but isn't a "requires" entry of the package, or
\c B_FIND_PATH_EXISTING_ONLY was specified and the resulting path
doesn't exist.
*/
/*!
\fn status_t find_path_for_path(const char* path,
path_base_directory baseDirectory, const char* subPath,
char* pathBuffer, size_t bufferSize)
\brief Retrieves a path in the file system layout based on a given path.
Based on the given path \a path the function evaluates \a baseDirectory. In
most cases that means first determining the path of the installation
location from the given path, then appending the relative path corresponding
to the given \a baseDirectory constant, and finally appending \a subPath, if
given.
If \a baseDirectory specifies a path that is architecture dependent, the
architecture associated with the given path (as returned by
guess_architecture_for_path()) is used for constructing the path.
If \c B_FIND_PATH_PACKAGE_PATH is specified, \a subPath is ignored. In
this case the path of the package containing the file referred to by \a path
is returned. \c B_FIND_PATH_IMAGE_PATH is not a valid argument for this
function.
\param path A path based on which the path shall be computed.
\param baseDirectory Constant indicating which path to retrieve.
\param subPath Relative subpath that shall be appended. Can be \c NULL.
\param pathBuffer Pointer to a pre-allocated buffer the retrieved path
shall be stored in.
\param bufferSize Size of the \a pathBuffer buffer.
\return A status code.
\retval B_OK Everything went fine.
\retval B_BUFFER_OVERFLOW The provided \a pathBuffer wasn't large enough.
\retval B_ENTRY_NOT_FOUND A file system entry required for retrieving the
path doesn't exist. E.g. \c B_FIND_PATH_PACKAGE_PATH was specified
and \a path does refer to a file that belongs to a package.
*/
/*!
\fn status_t find_path_for_path_etc(const char* path,
const char* dependency, const char* architecture,
path_base_directory baseDirectory, const char* subPath, uint32 flags,
char* pathBuffer, size_t bufferSize)
\brief Retrieves a path in the file system layout based on a given path.
Based on the given path \a path the function evaluates \a baseDirectory. In
most cases that means first determining the path of the installation
location from the given path, then appending the relative path corresponding
to the given \a baseDirectory constant, and finally appending \a subPath, if
given.
If \a dependency is specified, instead of determining the installation
location path from the given path, the installation location path of the
dependency \a dependency of the package containing the file referred to by
\a path is used.
If \a baseDirectory specifies a path that is architecture dependent,
\a architecture is used for constructing the path. If \a architecture is
\c NULL, the architecture associated with the given path (as returned by
guess_architecture_for_path()) is used.
If \c B_FIND_PATH_PACKAGE_PATH is specified, \a dependency and
\a subPath are ignored. In this case the path of the package containing the
file referred to by \a path is returned. \c B_FIND_PATH_IMAGE_PATH is not
a valid argument for this function.
\param path A path based on which the path shall be computed.
\param dependency The name of the package's "requires" entry to be used for
resolving the installation location. Can be \c NULL.
\param architecture The name of the architecture to be used for resolving
architecture dependent paths. Can be \c NULL, in which case the
architecture associated with \a path is used.
\param baseDirectory Constant indicating which path to retrieve.
\param subPath Relative subpath that shall be appended. Can be \c NULL.
\param flags Bitwise OR of any of the following flags:
- \c B_FIND_PATH_CREATE_DIRECTORY: If the resulting path doesn't exist,
create it as a directory (including all missing ancestors).
- \c B_FIND_PATH_CREATE_PARENT_DIRECTORY: If the resulting path's parent
doesn't exist, create the parent directory (including all missing
ancestors).
- \c B_FIND_PATH_EXISTING_ONLY: If the resulting path doesn't exist,
fail with \c B_ENTRY_NOT_FOUND.
\param pathBuffer Pointer to a pre-allocated buffer the retrieved path
shall be stored in.
\param bufferSize Size of the \a pathBuffer buffer.
\return A status code.
\retval B_OK Everything went fine.
\retval B_BUFFER_OVERFLOW The provided \a pathBuffer wasn't large enough.
\retval B_ENTRY_NOT_FOUND A file system entry required for retrieving the
path doesn't exist. E.g. \c B_FIND_PATH_PACKAGE_PATH was specified
and \a path does refer to a file that belongs to a package, or
\c dependency was specified, but isn't a "requires" entry of the
package, or \c B_FIND_PATH_EXISTING_ONLY was specified and the resulting
path doesn't exist.
*/
/*!
\fn status_t find_paths(path_base_directory baseDirectory,
const char* subPath, char*** _paths, size_t* _pathCount)
\brief Retrieves a list of paths in the file system layout.
For each installation location -- in the order most specific to most
generic, non-packaged before packaged -- the function evaluates
\a baseDirectory to a path and appends \a subPath, if given.
If \a baseDirectory specifies a path that is architecture dependent,
the caller's architecture (as returned by get_architecture()) is used for
constructing each path.
\c B_FIND_PATH_PACKAGE_PATH and \c B_FIND_PATH_IMAGE_PATH are not
valid arguments for this function.
The array of paths retrieved is allocated on the heap and returned via
\a _paths. The caller is responsible for calling free() for the returned
pointer.
\param baseDirectory Constant indicating which paths to retrieve.
\param subPath Relative subpath that shall be appended. Can be \c NULL.
\param _paths Pointer to a pre-allocated variable where the pointer to the
allocated path array shall be stored on success.
\param _pathCount Pointer to a pre-allocated variable where the number of
paths in the path array shall be stored on success.
\return A status code.
\retval B_OK Everything went fine.
\retval B_ENTRY_NOT_FOUND A file system entry required for retrieving the
paths doesn't exist.
*/
/*!
\fn status_t find_paths_etc(const char* architecture,
path_base_directory baseDirectory, const char* subPath, uint32 flags,
char*** _paths, size_t* _pathCount)
\brief Retrieves a list of paths in the file system layout.
For each installation location -- in the order most specific to most
generic, non-packaged before packaged -- the function evaluates
\a baseDirectory to a path and appends \a subPath, if given.
If \a baseDirectory specifies a path that is architecture dependent,
\a architecture is used for constructing each path. If \a architecture is
\c NULL, the caller's architecture (as returned by get_architecture()) is
used.
\c B_FIND_PATH_PACKAGE_PATH and \c B_FIND_PATH_IMAGE_PATH are not
valid arguments for this function.
The array of paths retrieved is allocated on the heap and returned via
\a _paths. The caller is responsible for calling free() for the returned
pointer.
\param architecture The name of the architecture to be used for resolving
architecture dependent paths. Can be \c NULL, in which case the caller's
architecture is used.
\param baseDirectory Constant indicating which paths to retrieve.
\param subPath Relative subpath that shall be appended. Can be \c NULL.
\param flags Bitwise OR of any of the following flags:
- \c B_FIND_PATH_CREATE_DIRECTORY: If a resulting path doesn't exist,
create it as a directory (including all missing ancestors).
- \c B_FIND_PATH_CREATE_PARENT_DIRECTORY: If a resulting path's parent
doesn't exist, create the parent directory (including all missing
ancestors).
- \c B_FIND_PATH_EXISTING_ONLY: If a resulting path doesn't exist, skip
it. If none of the paths exist, fail with \c B_ENTRY_NOT_FOUND.
\param _paths Pointer to a pre-allocated variable where the pointer to the
allocated path array shall be stored on success.
\param _pathCount Pointer to a pre-allocated variable where the number of
paths in the path array shall be stored on success.
\return A status code.
\retval B_OK Everything went fine.
\retval B_ENTRY_NOT_FOUND A file system entry required for retrieving the
paths doesn't exist. E.g. \c B_FIND_PATH_EXISTING_ONLY was specified and
none of the resulting paths do exist.
*/