haiku/headers/private/app/ServerMemoryAllocator.h
Axel Dörfler 8c5a0accf5 * Do not reserve memory when the area is too large. This fixes #7740 where the
reserved amount was simply too small, but also works around address space
  waste with many larger bitmaps.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42298 a95241bf-73f2-0310-859d-f6bbb57e9c96
2011-06-24 17:04:50 +00:00

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/*
* Copyright 2006-2011, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef SERVER_MEMORY_ALLOCATOR_H
#define SERVER_MEMORY_ALLOCATOR_H
#include <OS.h>
#include <List.h>
namespace BPrivate {
class ServerMemoryAllocator {
public:
ServerMemoryAllocator();
~ServerMemoryAllocator();
status_t InitCheck();
status_t AddArea(area_id serverArea, area_id& _localArea, uint8*& _base,
size_t size, bool readOnly = false);
void RemoveArea(area_id serverArea);
status_t AreaAndBaseFor(area_id serverArea, area_id& area, uint8*& base);
private:
BList fAreas;
};
} // namespace BPrivate
#endif /* SERVER_MEMORY_ALLOCATOR_H */