haiku/src/servers/app/ServerBitmap.cpp
Stephan Aßmus 39c9925fcf * implemented a BRegion pool per WindowLayer which is supposed
to cut down on BRegion related allocations, cannot really tell
  if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
  a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
  the debugger if you
    - try to nest read locks
    - try to write lock when your are a reader already
    - don't match up nested locks when your a writer
    -> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
  and fixed the locking for use with the MultiLocker, the "a reader can
  not become a writer" is especially tricky, feel free to review the
  changes
* activated the MultiLocker, I tested this quite a bit, if there are
  problems simply turn on DEBUG and you should drop into the debugger
  right where the problem is... hope all is good


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-07 19:14:25 +00:00

331 lines
6.7 KiB
C++

/*
* Copyright 2001-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
*/
#include "ServerBitmap.h"
#include "ClientMemoryAllocator.h"
#include "ColorConversion.h"
#include <new>
#include <stdio.h>
#include <string.h>
using std::nothrow;
/*!
\brief Constructor called by the BitmapManager (only).
\param rect Size of the bitmap.
\param space Color space of the bitmap
\param flags Various bitmap flags to tweak the bitmap as defined in Bitmap.h
\param bytesperline Number of bytes in each row. -1 implies the default value. Any
value less than the the default will less than the default will be overridden, but any value
greater than the default will result in the number of bytes specified.
\param screen Screen assigned to the bitmap.
*/
ServerBitmap::ServerBitmap(BRect rect, color_space space,
int32 flags, int32 bytesPerRow,
screen_id screen)
: fInitialized(false),
fAllocator(NULL),
fAllocationCookie(NULL),
fBuffer(NULL),
fReferenceCount(1),
// WARNING: '1' is added to the width and height.
// Same is done in FBBitmap subclass, so if you
// modify here make sure to do the same under
// FBBitmap::SetSize(...)
fWidth(rect.IntegerWidth() + 1),
fHeight(rect.IntegerHeight() + 1),
fBytesPerRow(0),
fSpace(space),
fFlags(flags),
fBitsPerPixel(0)
// TODO: what about fToken and fOffset ?!?
{
_HandleSpace(space, bytesPerRow);
}
//! Copy constructor does not copy the buffer.
ServerBitmap::ServerBitmap(const ServerBitmap* bmp)
: fInitialized(false),
fAllocator(NULL),
fAllocationCookie(NULL),
fBuffer(NULL),
fReferenceCount(1)
{
if (bmp) {
fInitialized = bmp->fInitialized;
fWidth = bmp->fWidth;
fHeight = bmp->fHeight;
fBytesPerRow = bmp->fBytesPerRow;
fSpace = bmp->fSpace;
fFlags = bmp->fFlags;
fBitsPerPixel = bmp->fBitsPerPixel;
} else {
fWidth = 0;
fHeight = 0;
fBytesPerRow = 0;
fSpace = B_NO_COLOR_SPACE;
fFlags = 0;
fBitsPerPixel = 0;
}
}
ServerBitmap::~ServerBitmap()
{
if (fAllocator != NULL)
fAllocator->Free(AllocationCookie());
else if (fAllocationCookie != NULL)
delete_area((area_id)fAllocationCookie);
else
free(fBuffer);
}
void
ServerBitmap::Acquire()
{
atomic_add(&fReferenceCount, 1);
}
bool
ServerBitmap::_Release()
{
if (atomic_add(&fReferenceCount, -1) == 1)
return true;
return false;
}
/*!
\brief Internal function used by subclasses
Subclasses should call this so the buffer can automagically
be allocated on the heap.
*/
void
ServerBitmap::_AllocateBuffer(void)
{
uint32 length = BitsLength();
if (length > 0) {
delete[] fBuffer;
fBuffer = new(nothrow) uint8[length];
fInitialized = fBuffer != NULL;
}
}
/*!
\brief Internal function used to translate color space values to appropriate internal
values.
\param space Color space for the bitmap.
\param bytesPerRow Number of bytes per row to be used as an override.
*/
void
ServerBitmap::_HandleSpace(color_space space, int32 bytesPerRow)
{
// calculate the minimum bytes per row
// set fBitsPerPixel
int32 minBPR = 0;
switch(space) {
// 32-bit
case B_RGB32:
case B_RGBA32:
case B_RGB32_BIG:
case B_RGBA32_BIG:
case B_UVL32:
case B_UVLA32:
case B_LAB32:
case B_LABA32:
case B_HSI32:
case B_HSIA32:
case B_HSV32:
case B_HSVA32:
case B_HLS32:
case B_HLSA32:
case B_CMY32:
case B_CMYA32:
case B_CMYK32:
minBPR = fWidth * 4;
fBitsPerPixel = 32;
break;
// 24-bit
case B_RGB24_BIG:
case B_RGB24:
case B_LAB24:
case B_UVL24:
case B_HSI24:
case B_HSV24:
case B_HLS24:
case B_CMY24:
// TODO: These last two are calculated
// (width + 3) / 4 * 12
// in Bitmap.cpp, I don't understand why though.
case B_YCbCr444:
case B_YUV444:
minBPR = fWidth * 3;
fBitsPerPixel = 24;
break;
// 16-bit
case B_YUV9:
case B_YUV12:
case B_RGB15:
case B_RGBA15:
case B_RGB16:
case B_RGB16_BIG:
case B_RGB15_BIG:
case B_RGBA15_BIG:
minBPR = fWidth * 2;
fBitsPerPixel = 16;
break;
case B_YCbCr422:
case B_YUV422:
minBPR = (fWidth + 3) / 4 * 8;
// TODO: huh? why not simply fWidth * 2 ?!?
fBitsPerPixel = 16;
break;
// 8-bit
case B_CMAP8:
case B_GRAY8:
minBPR = fWidth;
fBitsPerPixel = 8;
break;
// 1-bit
case B_GRAY1:
minBPR = (fWidth + 7) / 8;
fBitsPerPixel = 1;
break;
// TODO: ??? get a clue what these mean
case B_YCbCr411:
case B_YUV411:
case B_YUV420:
case B_YCbCr420:
minBPR = (fWidth + 3) / 4 * 6;
fBitsPerPixel = 0;
break;
case B_NO_COLOR_SPACE:
default:
fBitsPerPixel = 0;
break;
}
if (minBPR > 0 || bytesPerRow > 0) {
// add the padding or use the provided bytesPerRow if sufficient
if (bytesPerRow >= minBPR) {
fBytesPerRow = bytesPerRow;
} else {
fBytesPerRow = ((minBPR + 3) / 4) * 4;
}
}
}
status_t
ServerBitmap::ImportBits(const void *bits, int32 bitsLength, int32 bytesPerRow,
color_space colorSpace)
{
if (!bits || bitsLength < 0 || bytesPerRow <= 0)
return B_BAD_VALUE;
return BPrivate::ConvertBits(bits, fBuffer, bitsLength, BitsLength(),
bytesPerRow, fBytesPerRow, colorSpace, fSpace, fWidth, fHeight);
}
status_t
ServerBitmap::ImportBits(const void *bits, int32 bitsLength, int32 bytesPerRow,
color_space colorSpace, BPoint from, BPoint to, int32 width, int32 height)
{
if (!bits || bitsLength < 0 || bytesPerRow <= 0 || width < 0 || height < 0)
return B_BAD_VALUE;
return BPrivate::ConvertBits(bits, fBuffer, bitsLength, BitsLength(),
bytesPerRow, fBytesPerRow, colorSpace, fSpace, from, to, width,
height);
}
area_id
ServerBitmap::Area() const
{
if (fAllocator != NULL)
return fAllocator->Area(AllocationCookie());
if (fAllocationCookie != NULL)
return (area_id)fAllocationCookie;
return B_ERROR;
}
uint32
ServerBitmap::AreaOffset() const
{
if (fAllocator != NULL)
return fAllocator->AreaOffset(AllocationCookie());
return 0;
}
void
ServerBitmap::PrintToStream()
{
printf("Bitmap@%p: (%ld:%ld), space %ld, bpr %ld, buffer %p\n",
this, fWidth, fHeight, (int32)fSpace, fBytesPerRow, fBuffer);
}
// #pragma mark -
UtilityBitmap::UtilityBitmap(BRect rect, color_space space,
int32 flags, int32 bytesperline,
screen_id screen)
: ServerBitmap(rect, space, flags, bytesperline, screen)
{
_AllocateBuffer();
}
UtilityBitmap::UtilityBitmap(const ServerBitmap* bitmap)
: ServerBitmap(bitmap)
{
_AllocateBuffer();
if (bitmap->Bits())
memcpy(Bits(), bitmap->Bits(), bitmap->BitsLength());
}
UtilityBitmap::UtilityBitmap(const uint8* alreadyPaddedData,
uint32 width, uint32 height,
color_space format)
: ServerBitmap(BRect(0, 0, width - 1, height - 1), format, 0)
{
_AllocateBuffer();
if (Bits())
memcpy(Bits(), alreadyPaddedData, BitsLength());
}
UtilityBitmap::~UtilityBitmap()
{
}