83812f6752
where it will be ported to Haiku. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20216 a95241bf-73f2-0310-859d-f6bbb57e9c96
333 lines
5.9 KiB
C++
333 lines
5.9 KiB
C++
// SLList.h
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#ifndef SL_LIST_H
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#define SL_LIST_H
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#include <SupportDefs.h>
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namespace UserlandFSUtil {
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// SLListLink
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template<typename Element>
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class SLListLink {
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public:
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SLListLink() : next(NULL) {}
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~SLListLink() {}
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Element *next;
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};
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// SLListLinkImpl
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template<typename Element>
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class SLListLinkImpl {
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private:
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typedef SLListLink<Element> Link;
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public:
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SLListLinkImpl() : fSLListLink() {}
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~SLListLinkImpl() {}
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Link *GetSLListLink() { return &fSLListLink; }
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const Link *GetSLListLink() const { return &fSLListLink; }
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private:
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Link fSLListLink;
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};
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// SLListStandardGetLink
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template<typename Element>
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class SLListStandardGetLink {
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private:
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typedef SLListLink<Element> Link;
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public:
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inline Link *operator()(Element *element) const
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{
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return element->GetSLListLink();
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}
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inline const Link *operator()(const Element *element) const
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{
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return element->GetSLListLink();
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}
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};
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// for convenience
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#define SL_LIST_TEMPLATE_LIST template<typename Element, typename GetLink>
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#define SL_LIST_CLASS_NAME SLList<Element, GetLink>
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// SLList
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template<typename Element, typename GetLink = SLListStandardGetLink<Element> >
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class SLList {
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private:
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typedef SLList<Element, GetLink> List;
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typedef SLListLink<Element> Link;
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public:
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class Iterator {
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public:
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Iterator(List *list)
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: fList(list),
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fPrevious(NULL),
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fCurrent(NULL),
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fNext(fList->GetFirst())
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{
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}
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Iterator(const Iterator &other)
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{
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*this = other;
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}
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bool HasNext() const
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{
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return fNext;
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}
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Element *Next()
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{
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if (fCurrent)
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fPrevious = fCurrent;
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fCurrent = fNext;
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if (fNext)
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fNext = fList->GetNext(fNext);
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return fCurrent;
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}
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Element *Remove()
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{
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Element *element = fCurrent;
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if (fCurrent) {
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fList->_Remove(fPrevious, fCurrent);
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fCurrent = NULL;
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}
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return element;
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}
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Iterator &operator=(const Iterator &other)
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{
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fList = other.fList;
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fPrevious = other.fPrevious;
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fCurrent = other.fCurrent;
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fNext = other.fNext;
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return *this;
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}
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private:
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List *fList;
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Element *fPrevious;
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Element *fCurrent;
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Element *fNext;
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};
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class ConstIterator {
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public:
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ConstIterator(const List *list)
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: fList(list),
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fNext(list->GetFirst())
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{
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}
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ConstIterator(const ConstIterator &other)
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{
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*this = other;
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}
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bool HasNext() const
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{
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return fNext;
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}
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Element *Next()
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{
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Element *element = fNext;
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if (fNext)
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fNext = fList->GetNext(fNext);
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return element;
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}
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ConstIterator &operator=(const ConstIterator &other)
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{
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fList = other.fList;
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fNext = other.fNext;
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return *this;
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}
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private:
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const List *fList;
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Element *fNext;
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};
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public:
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SLList() : fFirst(NULL), fLast(NULL) {}
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SLList(const GetLink &getLink)
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: fFirst(NULL), fLast(NULL), fGetLink(getLink) {}
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~SLList() {}
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inline bool IsEmpty() const { return (fFirst == NULL); }
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inline void Insert(Element *element, bool back = true);
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inline void InsertAfter(Element *previous, Element *element);
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inline void Remove(Element *element);
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// O(n)!
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inline void MoveFrom(SL_LIST_CLASS_NAME *fromList);
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inline void RemoveAll();
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inline Element *GetFirst() const { return fFirst; }
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inline Element *GetLast() const { return fLast; }
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inline Element *GetHead() const { return fFirst; }
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inline Element *GetTail() const { return fLast; }
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inline Element *GetNext(Element *element) const;
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inline int32 Size() const;
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// O(n)!
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inline Iterator GetIterator() { return Iterator(this); }
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inline ConstIterator GetIterator() const { return ConstIterator(this); }
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private:
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friend class Iterator;
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inline void _Remove(Element *previous, Element *element);
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private:
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Element *fFirst;
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Element *fLast;
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GetLink fGetLink;
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};
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} // namespace UserlandFSUtil
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using UserlandFSUtil::SLList;
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using UserlandFSUtil::SLListLink;
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using UserlandFSUtil::SLListLinkImpl;
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// inline methods
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// Insert
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SL_LIST_TEMPLATE_LIST
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void
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SL_LIST_CLASS_NAME::Insert(Element *element, bool back)
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{
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InsertAfter((back ? fLast : NULL), element);
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}
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// InsertAfter
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SL_LIST_TEMPLATE_LIST
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void
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SL_LIST_CLASS_NAME::InsertAfter(Element *previous, Element *element)
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{
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if (element) {
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Link *elLink = fGetLink(element);
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if (previous) {
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// insert after previous element
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Link *prevLink = fGetLink(previous);
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elLink->next = prevLink->next;
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prevLink->next = element;
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} else {
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// no previous element given: prepend
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elLink->next = fFirst;
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fFirst = element;
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}
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// element may be new last element
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if (fLast == previous)
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fLast = element;
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}
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}
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// Remove
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SL_LIST_TEMPLATE_LIST
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void
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SL_LIST_CLASS_NAME::Remove(Element *element)
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{
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if (!element)
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return;
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for (Iterator it = GetIterator(); it.HasNext();) {
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if (element == it.Next()) {
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it.Remove();
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return;
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}
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}
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}
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// MoveFrom
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SL_LIST_TEMPLATE_LIST
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void
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SL_LIST_CLASS_NAME::MoveFrom(SL_LIST_CLASS_NAME *fromList)
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{
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if (fromList && fromList->fFirst) {
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if (fFirst) {
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fGetLink(fLast)->next = fromList->fFirst;
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fLast = fromList->fLast;
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} else {
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fFirst = fromList->fFirst;
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fLast = fromList->fLast;
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}
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fromList->fFirst = NULL;
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fromList->fLast = NULL;
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}
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}
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// RemoveAll
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SL_LIST_TEMPLATE_LIST
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void
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SL_LIST_CLASS_NAME::RemoveAll()
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{
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Element *element = fFirst;
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while (element) {
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Link *elLink = fGetLink(element);
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element = elLink->next;
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elLink->next = NULL;
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}
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fFirst = NULL;
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fLast = NULL;
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}
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// GetNext
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SL_LIST_TEMPLATE_LIST
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Element *
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SL_LIST_CLASS_NAME::GetNext(Element *element) const
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{
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return (element ? fGetLink(element)->next : NULL);
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}
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// _Remove
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SL_LIST_TEMPLATE_LIST
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void
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SL_LIST_CLASS_NAME::_Remove(Element *previous, Element *element)
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{
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Link *elLink = fGetLink(element);
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if (previous)
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fGetLink(previous)->next = elLink->next;
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else
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fFirst = elLink->next;
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if (element == fLast)
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fLast = previous;
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elLink->next = NULL;
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}
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// Size
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SL_LIST_TEMPLATE_LIST
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int32
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SL_LIST_CLASS_NAME::Size() const
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{
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int32 count = 0;
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for (Element* element = GetFirst(); element; element = GetNext(element))
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count++;
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return count;
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}
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#endif // SL_LIST_H
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