417889ced8
cleared which have no app_server link (B_BITMAP_NO_SERVER_LINK). * Check the allocation of the BWindow in BBitmap for view accepting bitmaps. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24344 a95241bf-73f2-0310-859d-f6bbb57e9c96
284 lines
6.6 KiB
C++
284 lines
6.6 KiB
C++
/*
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* Copyright 2001-2007, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Axel Dörfler, axeld@pinc-software.de
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*/
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/*!
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Whenever a ServerBitmap associated with a client-side BBitmap needs to be
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created or destroyed, the BitmapManager needs to handle it. It takes care of
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all memory management related to them.
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*/
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#include "BitmapManager.h"
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#include "ClientMemoryAllocator.h"
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#include "HWInterface.h"
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#include "Overlay.h"
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#include "ServerApp.h"
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#include "ServerBitmap.h"
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#include "ServerProtocol.h"
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#include "ServerTokenSpace.h"
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#include <BitmapPrivate.h>
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#include <ObjectList.h>
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#include <video_overlay.h>
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#include <AppDefs.h>
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#include <Autolock.h>
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#include <Bitmap.h>
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#include <Message.h>
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#include <new>
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#include <stdio.h>
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#include <string.h>
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using std::nothrow;
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//! The one and only bitmap manager for the server, created by the AppServer
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BitmapManager *gBitmapManager = NULL;
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int
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compare_app_pointer(const ServerApp* a, const ServerApp* b)
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{
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return (addr_t)b - (addr_t)b;
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}
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// #pragma mark -
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//! Sets up stuff to be ready to allocate space for bitmaps
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BitmapManager::BitmapManager()
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:
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fBitmapList(1024),
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fLock("BitmapManager Lock")
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{
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}
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//! Deallocates everything associated with the manager
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BitmapManager::~BitmapManager()
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{
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int32 count = fBitmapList.CountItems();
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for (int32 i = 0; i < count; i++) {
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if (ServerBitmap* bitmap = (ServerBitmap*)fBitmapList.ItemAt(i)) {
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if (bitmap->AllocationCookie() != NULL)
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debugger("We're not supposed to keep our cookies...");
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delete bitmap;
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}
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}
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}
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/*!
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\brief Allocates a new ServerBitmap.
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\param bounds Size of the bitmap
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\param space Color space of the bitmap
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\param flags Bitmap flags as defined in Bitmap.h
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\param bytesPerRow Number of bytes per row.
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\param screen Screen id of the screen associated with it. Unused.
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\return A new ServerBitmap or NULL if unable to allocate one.
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*/
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ServerBitmap*
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BitmapManager::CreateBitmap(ClientMemoryAllocator* allocator,
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HWInterface& hwInterface, BRect bounds, color_space space, int32 flags,
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int32 bytesPerRow, screen_id screen, uint8* _allocationFlags)
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{
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BAutolock locker(fLock);
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if (!locker.IsLocked())
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return NULL;
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overlay_token overlayToken = NULL;
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if (flags & B_BITMAP_WILL_OVERLAY) {
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if (!hwInterface.CheckOverlayRestrictions(bounds.IntegerWidth() + 1,
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bounds.IntegerHeight() + 1, space))
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return NULL;
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if (flags & B_BITMAP_RESERVE_OVERLAY_CHANNEL) {
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overlayToken = hwInterface.AcquireOverlayChannel();
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if (overlayToken == NULL)
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return NULL;
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}
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}
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ServerBitmap* bitmap = new(nothrow) ServerBitmap(bounds, space, flags,
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bytesPerRow);
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if (bitmap == NULL) {
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if (overlayToken != NULL)
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hwInterface.ReleaseOverlayChannel(overlayToken);
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return NULL;
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}
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void* cookie = NULL;
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uint8* buffer = NULL;
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if (flags & B_BITMAP_WILL_OVERLAY) {
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Overlay* overlay = new (std::nothrow) Overlay(hwInterface, bitmap,
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overlayToken);
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overlay_client_data* clientData = NULL;
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bool newArea = false;
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if (overlay != NULL && overlay->InitCheck() == B_OK) {
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// allocate client memory to communicate the overlay semaphore
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// and buffer location to the BBitmap
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cookie = allocator->Allocate(sizeof(overlay_client_data),
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(void**)&clientData, newArea);
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}
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if (cookie != NULL) {
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overlay->SetClientData(clientData);
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bitmap->fAllocator = allocator;
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bitmap->fAllocationCookie = cookie;
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bitmap->SetOverlay(overlay);
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bitmap->fBytesPerRow = overlay->OverlayBuffer()->bytes_per_row;
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buffer = (uint8*)overlay->OverlayBuffer()->buffer;
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if (_allocationFlags)
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*_allocationFlags = kFramebuffer | (newArea ? kNewAllocatorArea : 0);
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} else {
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delete overlay;
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allocator->Free(cookie);
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}
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} else if (allocator != NULL) {
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// standard bitmaps
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bool newArea;
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cookie = allocator->Allocate(bitmap->BitsLength(), (void**)&buffer, newArea);
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if (cookie != NULL) {
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bitmap->fAllocator = allocator;
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bitmap->fAllocationCookie = cookie;
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if (_allocationFlags)
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*_allocationFlags = kAllocator | (newArea ? kNewAllocatorArea : 0);
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}
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} else {
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// server side only bitmaps
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buffer = (uint8*)malloc(bitmap->BitsLength());
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if (buffer != NULL) {
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bitmap->fAllocator = NULL;
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bitmap->fAllocationCookie = NULL;
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if (_allocationFlags)
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*_allocationFlags = kHeap;
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}
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}
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bool success = false;
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if (buffer != NULL) {
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success = fBitmapList.AddItem(bitmap);
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if (success && bitmap->Overlay() != NULL) {
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success = fOverlays.AddItem(bitmap);
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if (!success)
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fBitmapList.RemoveItem(bitmap);
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}
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}
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if (success) {
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bitmap->fBuffer = buffer;
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bitmap->fToken = gTokenSpace.NewToken(kBitmapToken, bitmap);
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// NOTE: the client handles clearing to white in case the flags
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// indicate this is needed
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} else {
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// Allocation failed for buffer or bitmap list
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delete bitmap;
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bitmap = NULL;
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}
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return bitmap;
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}
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/*!
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\brief Deletes a ServerBitmap.
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\param bitmap The bitmap to delete
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*/
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void
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BitmapManager::DeleteBitmap(ServerBitmap* bitmap)
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{
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if (bitmap == NULL || !bitmap->_Release()) {
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// there are other references to this bitmap, we don't have to delete it yet
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return;
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}
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BAutolock locker(fLock);
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if (!locker.IsLocked())
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return;
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if (bitmap->Overlay() != NULL)
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fOverlays.AddItem(bitmap);
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if (fBitmapList.RemoveItem(bitmap))
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delete bitmap;
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}
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void
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BitmapManager::SuspendOverlays()
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{
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BAutolock locker(fLock);
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if (!locker.IsLocked())
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return;
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// first, tell all applications owning an overlay to release their locks
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BObjectList<ServerApp> apps;
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for (int32 i = 0; i < fOverlays.CountItems(); i++) {
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ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i);
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apps.BinaryInsert(bitmap->Owner(), &compare_app_pointer);
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}
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for (int32 i = 0; i < apps.CountItems(); i++) {
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BMessage notify(B_RELEASE_OVERLAY_LOCK);
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apps.ItemAt(i)->SendMessageToClient(¬ify);
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}
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// suspend overlays
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for (int32 i = 0; i < fOverlays.CountItems(); i++) {
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ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i);
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bitmap->Overlay()->Suspend(bitmap, false);
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}
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}
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void
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BitmapManager::ResumeOverlays()
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{
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BAutolock locker(fLock);
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if (!locker.IsLocked())
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return;
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// first, tell all applications owning an overlay that
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// they can reacquire their locks
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BObjectList<ServerApp> apps;
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for (int32 i = 0; i < fOverlays.CountItems(); i++) {
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ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i);
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apps.BinaryInsert(bitmap->Owner(), &compare_app_pointer);
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}
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for (int32 i = 0; i < apps.CountItems(); i++) {
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BMessage notify(B_RELEASE_OVERLAY_LOCK);
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apps.ItemAt(i)->SendMessageToClient(¬ify);
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}
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// resume overlays
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for (int32 i = 0; i < fOverlays.CountItems(); i++) {
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ServerBitmap* bitmap = (ServerBitmap*)fOverlays.ItemAt(i);
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bitmap->Overlay()->Resume(bitmap);
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}
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}
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