d689f4578d
will need to write lock the window lock, we cannot call it with the read lock held. * Added a TODO comment in _ActivateApp() on how we could handle minimized windows. * Added a WindowList::Count() method. * Added a WindowList::ValidateWindow() that you can use to validate a window pointer in case you had to unlock the list. * Made FirstWindow()/LastWindow() const. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26957 a95241bf-73f2-0310-859d-f6bbb57e9c96
65 lines
1.1 KiB
C++
65 lines
1.1 KiB
C++
/*
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* Copyright (c) 2005-2008, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#ifndef WINDOW_LIST_H
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#define WINDOW_LIST_H
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#include <SupportDefs.h>
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#include <Point.h>
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class Window;
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class WindowList {
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public:
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WindowList(int32 index = 0);
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~WindowList();
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void SetIndex(int32 index);
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int32 Index() const { return fIndex; }
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Window* FirstWindow() const { return fFirstWindow; }
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Window* LastWindow() const { return fLastWindow; }
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void AddWindow(Window* window, Window* before = NULL);
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void RemoveWindow(Window* window);
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bool HasWindow(Window* window) const;
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bool ValidateWindow(Window* window) const;
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int32 Count() const;
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// O(n)
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private:
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int32 fIndex;
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Window* fFirstWindow;
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Window* fLastWindow;
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};
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enum window_lists {
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kAllWindowList = 32,
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kSubsetList,
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kFocusList,
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kWorkingList,
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kListCount
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};
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struct window_anchor {
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window_anchor();
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Window* next;
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Window* previous;
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BPoint position;
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};
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extern const BPoint kInvalidWindowPosition;
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#endif // WINDOW_LIST_H
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