haiku/headers/os/interface/Rect.h
Stephan Aßmus 89208c77f1 Finished unifying the Interface Kit headers:
* Fixed copyrights (puncuation and capitalization, removed authors from
  headers)
* Updated indentation style
* Unified pointer/reference style
* Re-ordered some methods for better grouping where it could be done
  (abd adopted source accordingly)
* Small coding style fixes here and there

No functional change intended.

+alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32745 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-08-27 11:12:41 +00:00

229 lines
3.9 KiB
C++

/*
* Copyright 2001-2009, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _RECT_H
#define _RECT_H
#include <Point.h>
#include <Size.h>
#include <math.h>
class BRect {
public:
float left;
float top;
float right;
float bottom;
BRect();
BRect(const BRect& other);
BRect(float left, float top, float right,
float bottom);
BRect(BPoint leftTop, BPoint rightBottom);
BRect(BPoint leftTop, BSize size);
BRect& operator=(const BRect& other);
void Set(float left, float top, float right,
float bottom);
void PrintToStream() const;
BPoint LeftTop() const;
BPoint RightBottom() const;
BPoint LeftBottom() const;
BPoint RightTop() const;
void SetLeftTop(const BPoint leftTop);
void SetRightBottom(const BPoint rightBottom);
void SetLeftBottom(const BPoint leftBottom);
void SetRightTop(const BPoint rightTop);
// Transformation
void InsetBy(BPoint inset);
void InsetBy(float dx, float dy);
void OffsetBy(BPoint delta);
void OffsetBy(float dx, float dy);
void OffsetTo(BPoint offset);
void OffsetTo(float x, float y);
// Expression transformations
BRect& InsetBySelf(BPoint inset);
BRect& InsetBySelf(float dx, float dy);
BRect InsetByCopy(BPoint inset);
BRect InsetByCopy(float dx, float dy);
BRect& OffsetBySelf(BPoint offset);
BRect& OffsetBySelf(float dx, float dy);
BRect OffsetByCopy(BPoint offset);
BRect OffsetByCopy(float dx, float dy);
BRect& OffsetToSelf(BPoint offset);
BRect& OffsetToSelf(float dx, float dy);
BRect OffsetToCopy(BPoint offset);
BRect OffsetToCopy(float dx, float dy);
// Comparison
bool operator==(BRect r) const;
bool operator!=(BRect r) const;
// Intersection and union
BRect operator&(BRect r) const;
BRect operator|(BRect r) const;
bool IsValid() const;
float Width() const;
int32 IntegerWidth() const;
float Height() const;
int32 IntegerHeight() const;
BSize Size() const;
bool Intersects(BRect r) const;
bool Contains(BPoint p) const;
bool Contains(BRect r) const;
};
// #pragma mark - inline definitions
inline BPoint
BRect::LeftTop() const
{
return *(const BPoint *)&left;
}
inline BPoint
BRect::RightBottom() const
{
return *(const BPoint *)&right;
}
inline BPoint
BRect::LeftBottom() const
{
return BPoint(left, bottom);
}
inline BPoint
BRect::RightTop() const
{
return BPoint(right, top);
}
inline
BRect::BRect()
{
top = left = 0;
bottom = right = -1;
}
inline
BRect::BRect(float l, float t, float r, float b)
{
left = l;
top = t;
right = r;
bottom = b;
}
inline
BRect::BRect(const BRect& r)
{
left = r.left;
top = r.top;
right = r.right;
bottom = r.bottom;
}
inline
BRect::BRect(BPoint leftTop, BPoint rightBottom)
{
left = leftTop.x;
top = leftTop.y;
right = rightBottom.x;
bottom = rightBottom.y;
}
inline
BRect::BRect(BPoint leftTop, BSize size)
: left(leftTop.x),
top(leftTop.y),
right(leftTop.x + size.width),
bottom(leftTop.y + size.height)
{
}
inline BRect&
BRect::operator=(const BRect& from)
{
left = from.left;
top = from.top;
right = from.right;
bottom = from.bottom;
return *this;
}
inline void
BRect::Set(float l, float t, float r, float b)
{
left = l;
top = t;
right = r;
bottom = b;
}
inline bool
BRect::IsValid() const
{
return left <= right && top <= bottom;
}
inline int32
BRect::IntegerWidth() const
{
return (int32)ceil(right - left);
}
inline float
BRect::Width() const
{
return right - left;
}
inline int32
BRect::IntegerHeight() const
{
return (int32)ceil(bottom - top);
}
inline float
BRect::Height() const
{
return bottom - top;
}
inline BSize
BRect::Size() const
{
return BSize(right - left, bottom - top);
}
#endif // _RECT_H