74c0424a43
for _kern_load_image(). * Added KMessage to the runtime_loader (a bit hacky, though) - it will use it to deliver the above mentioned functionality. * load_dependencies() did return the wrong status code in case a library was missing; now it returns B_MISSING_LIBRARY. * load_dependencies() will now try to load all dependencies when a report message is requested; therefore, all missing libraries are listed. * Renamed uspace_program_args to user_space_program_args. * The kernel filled in various members of the user_space_program_args structure unsafely, ie. was not using user_memcpy(). * Renamed some local variables in team.c to better fit our style guide (ie. uargs to userArgs). * Changed Tracker to use the new _kern_load_image() variant on Haiku to retrieve and report all missing libraries. This fixes bug #1324. * Adapted kernel_cpp.cpp to the runtime loader as well; the latter will now compile with _LOADER_MODE defined. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21715 a95241bf-73f2-0310-859d-f6bbb57e9c96
71 lines
2.4 KiB
C
71 lines
2.4 KiB
C
/*
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* Copyright 2004-2007, Haiku Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _TEAM_H
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#define _TEAM_H
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#include <thread_types.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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status_t team_init(struct kernel_args *args);
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team_id team_create_team(const char *path, const char *name, char **args,
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int argc, char **envp, int envc, int priority);
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status_t wait_for_team(team_id id, status_t *returnCode);
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void team_remove_team(struct team *team, struct process_group **_freeGroup);
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void team_delete_team(struct team *team);
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struct process_group *team_get_process_group_locked(
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struct process_session *session, pid_t id);
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void team_delete_process_group(struct process_group *group);
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struct team *team_get_kernel_team(void);
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team_id team_get_kernel_team_id(void);
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team_id team_get_current_team_id(void);
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status_t team_get_address_space(team_id id,
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struct vm_address_space **_addressSpace);
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char **user_team_get_arguments(void);
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int user_team_get_arg_count(void);
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status_t team_get_death_entry(struct team *team, thread_id child,
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struct death_entry *death, struct death_entry **_freeDeath);
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bool team_is_valid(team_id id);
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struct team *team_get_team_struct_locked(team_id id);
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int32 team_max_teams(void);
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int32 team_used_teams(void);
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status_t start_watching_team(team_id team, void (*hook)(team_id, void *),
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void *data);
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status_t stop_watching_team(team_id team, void (*hook)(team_id, void *),
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void *data);
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// used in syscalls.c
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thread_id _user_load_image(int32 argCount, const char **args, int32 envCount,
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const char **env, int32 priority, uint32 flags,
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port_id errorPort, uint32 errorToken);
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status_t _user_wait_for_team(team_id id, status_t *_returnCode);
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void _user_exit_team(status_t returnValue);
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status_t _user_kill_team(thread_id thread);
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thread_id _user_wait_for_child(thread_id child, uint32 flags, int32 *_reason,
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status_t *_returnCode);
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status_t _user_exec(const char *path, int32 argc, char * const *argv,
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int32 envCount, char * const *environment);
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thread_id _user_fork(void);
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team_id _user_get_current_team(void);
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pid_t _user_process_info(pid_t process, int32 which);
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pid_t _user_setpgid(pid_t process, pid_t group);
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pid_t _user_setsid(void);
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status_t _user_get_team_info(team_id id, team_info *info);
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status_t _user_get_next_team_info(int32 *cookie, team_info *info);
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status_t _user_get_team_usage_info(team_id team, int32 who,
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team_usage_info *info, size_t size);
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#ifdef __cplusplus
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}
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#endif
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#endif /* _TEAM_H */
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