4b813bf267
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15128 a95241bf-73f2-0310-859d-f6bbb57e9c96
67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
/*
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* Copyright 2005, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT license.
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*
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* Author:
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#include "BitmapHWInterface.h"
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#include "DrawingEngine.h"
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#include "OffscreenWindowLayer.h"
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#include "ServerBitmap.h"
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#include <Debug.h>
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#include "DebugInfoManager.h"
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#include <stdio.h>
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OffscreenWindowLayer::OffscreenWindowLayer(ServerBitmap* bitmap,
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const char* name, ServerWindow* window)
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: WindowLayer(bitmap->Bounds(), name,
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B_NO_BORDER_WINDOW_LOOK, B_NORMAL_WINDOW_FEEL,
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0, 0, window, new DrawingEngine()),
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fBitmap(bitmap),
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fHWInterface(new BitmapHWInterface(fBitmap))
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{
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GetDrawingEngine()->SetHWInterface(fHWInterface);
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GetDrawingEngine()->Initialize();
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GetDrawingEngine()->Update();
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}
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OffscreenWindowLayer::~OffscreenWindowLayer()
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{
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fHWInterface->WriteLock();
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// Unlike normal Layers, we own the DrawingEngine instance
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GetDrawingEngine()->Shutdown();
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delete GetDrawingEngine();
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fHWInterface->Shutdown();
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fHWInterface->WriteUnlock();
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delete fHWInterface;
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}
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void
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OffscreenWindowLayer::Draw(const BRect &r)
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{
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// Nothing to do here
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}
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void
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OffscreenWindowLayer::MoveBy(float x, float y)
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{
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// Nothing to do here
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}
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void
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OffscreenWindowLayer::ResizeBy(float x, float y)
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{
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// Nothing to do here
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}
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