haiku/src/servers/app/OffscreenWindowLayer.cpp
Axel Dörfler 4b813bf267 Renamed WinBorder to WindowLayer, and OffscreenWinBorder to OffscreenWindowLayer.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15128 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 17:45:26 +00:00

67 lines
1.3 KiB
C++

/*
* Copyright 2005, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT license.
*
* Author:
* Stephan Aßmus <superstippi@gmx.de>
*/
#include "BitmapHWInterface.h"
#include "DrawingEngine.h"
#include "OffscreenWindowLayer.h"
#include "ServerBitmap.h"
#include <Debug.h>
#include "DebugInfoManager.h"
#include <stdio.h>
OffscreenWindowLayer::OffscreenWindowLayer(ServerBitmap* bitmap,
const char* name, ServerWindow* window)
: WindowLayer(bitmap->Bounds(), name,
B_NO_BORDER_WINDOW_LOOK, B_NORMAL_WINDOW_FEEL,
0, 0, window, new DrawingEngine()),
fBitmap(bitmap),
fHWInterface(new BitmapHWInterface(fBitmap))
{
GetDrawingEngine()->SetHWInterface(fHWInterface);
GetDrawingEngine()->Initialize();
GetDrawingEngine()->Update();
}
OffscreenWindowLayer::~OffscreenWindowLayer()
{
fHWInterface->WriteLock();
// Unlike normal Layers, we own the DrawingEngine instance
GetDrawingEngine()->Shutdown();
delete GetDrawingEngine();
fHWInterface->Shutdown();
fHWInterface->WriteUnlock();
delete fHWInterface;
}
void
OffscreenWindowLayer::Draw(const BRect &r)
{
// Nothing to do here
}
void
OffscreenWindowLayer::MoveBy(float x, float y)
{
// Nothing to do here
}
void
OffscreenWindowLayer::ResizeBy(float x, float y)
{
// Nothing to do here
}