b54b3ae511
* If the same shape alpha mask is set again and again, we now keep the rendered masks in a cache. On certain websites, WebKit sets the same shape for clipping hundreds of times, which uses a lot of time to render the masks. * When a shape mask was generated, we put it into AlphaMaskCache. The constructor for ShapeAlphaMask is made private and a factory method is used for instantiation instead, which transparently looks up in the cache whether a suitable mask was already generated before (so the entire caching is encapsulated inside the AlphaMask class). * When taking a mask out of the cache, we still create a new AlphaMask instance. However, the new instance will share the mask bitmap with the previously generated instance (aside from the rendering of their bitmap, AlphaMask instances are pretty lightweight). Shape masks are only seen as identical when their shape is the same, the inverse flag, and they have the same parent mask. * Cache is limited to a fixed size of currently 8 MiB, using a simple random replacement scheme. An LRU scheme can be added in the future if necessary. Counting of bytes for the cache size includes parent masks of masks in the cache, even if the parent itself is not cached. A reference counter for "indirect" cache references keeps track of which masks are not part of the cache, but still need to be added to the cache byte size. * For now, only for ShapeAlphaMasks, other mask types can be added as necessary. |
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