haiku/docs/develop/midi/oldprotocol.html
mahlzeit 3b101c8633 New design docs
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2880 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-03-10 19:23:14 +00:00

661 lines
26 KiB
HTML

<HTML>
<BODY>
<H1>The BeOS R5 Midi Kit protocol</H1>
<P>In the course of writing the OpenBeOS Midi Kit, I spent some time looking at
how BeOS R5's libmidi2.so and midi_server communicate. Not out of a compulsion
to clone this protocol, but to learn from it. After all, the Be engineers spent
a lot of time thinking about this already, and it would be foolish not to build
on their experience. Here is what I have found out.</P>
<P>Two kinds of communication happen: administrative tasks and MIDI events. The
housekeeping stuff is done by sending BMessages between the BMidiRoster and the
midi_server. MIDI events are sent between producers and consumers using ports,
without intervention from the server.</P>
<P>This document describes the BMessage protocol. The protocol appears to be
asynchronous, which means that when BMidiRoster sends a message to the
midi_server, it does not wait around for a reply, even though the midi_server
replies to all messages. The libmidi2 functions <I>do</I> block until the reply
is received, though, so client code does not have to worry about any of
this.</P>
<P>Both BMidiRoster and the midi_server can initiate messages. BMidiRoster
typically sends a message when client code calls one of the functions from a
libmidi2 class. When the midi_server sends messages, it is to keep BMidiRoster
up-to-date about changes in the roster. BMidiRoster never replies to messages
from the server. The encoding of the BMessage 'what' codes indicates their
direction. The 'Mxxx' messages are sent from libmidi2 to the midi_server. The
'mXXX' messages go the other way around: from the server to a client.</P>
<HR SIZE="1">
<H2>Who does what?</H2>
<P>The players here are the midi_server, which is a normal BApplication, and
all the client apps, also BApplications. The client apps have loaded a copy of
libmidi2 into their own address space. The main class from libmidi2 is
BMidiRoster. The BMidiRoster has a BLooper that communicates with the
midi_server's BLooper.</P>
<P>The midi_server keeps a list of <I>all</I> endpoints in the system, even
local, nonpublished, ones. Each BMidiRoster instance keeps its own list of
remote published endpoints, and all endpoints local to this application. It
does not know about remote endpoints that are not published yet.</P>
<P>Whenever you make a change to one of your own endpoints, your BMidiRoster
notifies the midi_server. If your endpoint is published, the midi_server then
notifies all of the other BMidiRosters, so they can update their local rosters.
It does <I>not</I> notify your own app! (Sometimes, however, the midi_server
also notifies everyone else even if your local endpoint is <I>not</I>
published. The reason for this escapes me, because the other BMidiRosters have
no access to those endpoints anyway.)</P>
<P>By the way, "notification" here means the internal communications between
server and libmidi, not the B_MIDI_EVENT messages you receive when you call
BMidiRoster::StartWatching().</P>
<HR SIZE="1">
<H2>BMidiRoster::MidiRoster()</H2>
<P>The first time it is called, this function creates the one-and-only instance
of BMidiRoster. Even if you don't explicitly call it yourself, it is used
behind-the-scenes anyway by any of the other BMidiRoster functions.
MidiRoster() constructs a BLooper and gets it running. Then it sends a
BMessenger with the looper's address to the midi_server:</P>
<PRE><SMALL>
OUT BMessage: what = Mapp (0x4d617070, or 1298231408)
entry be:msngr, type='MSNG', c=1, size=24,
</SMALL></PRE>
<P>The server now responds with mOBJ messages for all <I>remote</I>
<I>published</I> producers and consumers. (Obviously, this list only contains
remote objects because by now you can't have created any local endpoints
yet.)</P>
<P>For a consumer this message looks like:</P>
<PRE><SMALL>
IN BMessage: what = mOBJ (0x6d4f424a, or 1833910858)
entry be:consumer, type='LONG', c=1, size= 4, data[0]: 0x1 (1, '')
entry be:latency, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry be:port, type='LONG', c=1, size= 4, data[0]: 0x1dab (7595, '')
entry be:name, type='CSTR', c=1, size=16, data[0]: "/dev/midi/vbus0"
</SMALL></PRE>
<P>(Oddness: why is be:latency a LONG and not a LLNG? Since latency is
expressed in microseconds using a 64-bit bigtime_t, you'd expect the
midi_server to send all 64 of those bits... In the 'Mnew' message, on the other
hand, be:latency <I>is</I> a LLGN.)</P>
<P>And for a producer:</P>
<PRE><SMALL>
IN BMessage: what = mOBJ (0x6d4f424a, or 1833910858)
entry be:producer, type='LONG', c=1, size= 4, data[0]: 0x2 (2, '')
entry be:name, type='CSTR', c=1, size=16, data[0]: "/dev/midi/vbus0"
</SMALL></PRE>
<P>Note that the be:name field is not present if the endpoint has no name. That
is, if the endpoint was constructed by passing a NULL name into the
BMidiLocalConsumer() or BMidiLocalProducer() constructor.</P>
<P>Next up are notifications for <I>all</I> connections, even those between
endpoints that are not registered:</P>
<PRE><SMALL>
IN BMessage: what = mCON (0x6d434f4e, or 1833127758)
entry be:producer, type='LONG', c=1, size= 4, data[0]: 0x13 (19, '')
entry be:consumer, type='LONG', c=1, size= 4, data[0]: 0x14 (20, '')
</SMALL></PRE>
<P>These messages are followed by an Msyn message:</P>
<PRE><SMALL>
IN BMessage: what = Msyn (0x4d73796e, or 1299413358)
</SMALL></PRE>
<P>And finally the (asynchronous) reply:</P>
<PRE><SMALL>
IN BMessage: what = (0x0, or 0)
entry be:result, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry _previous_, ...
</SMALL></PRE>
<P>Only after this reply is received, MidiRoster() returns.</P>
<P>The purpose of the Msyn message is not entirely clear. (Without it, Be's
libmidi2 blocks in the MidiRoster() call.) Does it signify the end of the list
of endpoints? Why doesn't libmidi2 simply wait for the final reply?</P>
<HR SIZE="1">
<H2>BMidiLocalProducer constructor</H2>
<P>BMidiRoster, on behalf of the constructor, sends the following to the
midi_server:</P>
<PRE><SMALL>
OUT BMessage: what = Mnew (0x4d6e6577, or 1299080567)
entry be:type, type='CSTR', c=1, size=9, data[0]: "producer"
entry be:name, type='CSTR', c=1, size=21, data[0]: "MIDI Keyboard output"
</SMALL></PRE>
<P>The be:name field is optional.</P>
<P>The reply includes the ID for the new endpoint. This means that the
midi_server assigns the IDs, and any endpoint gets an ID whether it is
published or not.</P>
<PRE><SMALL>
IN BMessage: what = (0x0, or 0)
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x11 (17, '')
entry be:result, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry _previous_, ...
</SMALL></PRE>
<P>Unlike many other Be API classes, BMidiLocalProducer and BMidiLocalConsumer
don't have an InitCheck() method. But under certain odd circumstances (such as
the midi_server not running), creating the endpoint might fail. How does client
code check for that? Well, it turns out that upon failure, the endpoint is
assigned ID 0, so you can check for that. In that case, the endpoint's refcount
is 0 and you should not Release() it. (That is stupid, actually, because
Release() is the only way that you can destroy the object. Our implementation
should bump the endpoint to 1 even on failure!)</P>
<P>If another app creates a new endpoint, your BMidiRoster is not notified. The
remote endpoint is not published yet, so your app is not supposed to see
it.</P>
<HR SIZE="1">
<H2>BMidiLocalConsumer constructor</H2>
<P>This is similar to the BMidiLocalProducer constructor, although the contents
of the message differ slightly. Again, be:name is optional.</P>
<PRE><SMALL>
OUT BMessage: what = Mnew (0x4d6e6577, or 1299080567)
entry be:type, type='CSTR', c=1, size=9, data[0]: "consumer"
entry be:latency, type='LLNG', c=1, size= 8, data[0]: 0x0 (0, '')
entry be:port, type='LONG', c=1, size= 4, data[0]: 0x4c0 (1216, '')
entry be:name, type='CSTR', c=1, size=13, data[0]: "InternalMIDI"
</SMALL></PRE>
<P>And the reply:</P>
<PRE><SMALL>
IN BMessage: what = (0x0, or 0)
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x11 (17, '')
entry be:result, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry _previous_, ...
</SMALL></PRE>
<P>Before it sends the message to the server, the constructor creates a new
port with the name "MidiEventPort" and a queue length (capacity) of 1.</P>
<HR SIZE="1">
<H2>BMidiEndpoint::Register()<BR>
BMidiRoster::Register()</H2>
<P>Sends the same message for producers and consumers:</P>
<PRE><SMALL>
OUT BMessage: what = Mreg (0x4d726567, or 1299342695)
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x17f (383, '')
</SMALL></PRE>
<P>The reply:</P>
<PRE><SMALL>
IN BMessage: what = (0x0, or 0)
entry be:result, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry _previous_, ...
</SMALL></PRE>
<P>If you try to Register() an endpoint that is already registered, libmidi2
still sends the message. (Which could mean that BMidiRoster does not keep track
of this registered state.) The midi_server simply ignores that request, and
sends back error code 0 (B_OK). So the API does not flag this as an error.</P>
<P>If you send an invalid be:id, the midi_server returns error code -1 (General
OS Error, B_ERROR). If you try to Register() a remote endpoint, libmidi2
immediately returns error code -1, and does not send a message to the
server.</P>
<P>If another app Register()'s a producer, your BMidiRoster receives:</P>
<PRE><SMALL>
IN BMessage: what = mOBJ (0x6d4f424a, or 1833910858)
entry be:producer, type='LONG', c=1, size= 4, data[0]: 0x17 (23, '')
entry be:name, type='CSTR', c=1, size=7, data[0]: "a name"
</SMALL></PRE>
<P>If the other app registers a consumer, your BMidiRoster
receives:</P>
<PRE><SMALL>
IN BMessage: what = mOBJ (0x6d4f424a, or 1833910858)
entry be:consumer, type='LONG', c=1, size= 4, data[0]: 0x19 (25, '')
entry be:latency, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry be:port, type='LONG', c=1, size= 4, data[0]: 0xde9 (3561, '')
entry be:name, type='CSTR', c=1, size=7, data[0]: "a name"
</SMALL></PRE>
<P>These are the same messages you get when your BMidiRoster instance is
constructed. In both messages, the be:name field is optional again.</P>
<P>If the other app Register()'s the endpoint more than once, you still get
only one notification. So the midi_server simply ignores that second publish
request.</P>
<HR SIZE="1">
<H2>BMidiEndpoint::Unregister()<BR>
BMidiRoster::Unregister()</H2>
<P>Sends the same message for producers and consumers:</P>
<PRE><SMALL>
OUT BMessage: what = Munr (0x4d756e72, or 1299541618)
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x17f (383, '')
</SMALL></PRE>
<P>The reply:</P>
<PRE><SMALL>
IN BMessage: what = (0x0, or 0)
entry be:result, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry _previous_, ...
</SMALL></PRE>
<P>If you try to Unregister() and endpoint that is already unregistered,
libmidi2 still sends the message. The midi_server simply ignores that request,
and sends back error code 0 (B_OK). So the API does not flag this as an error.
If you try to Unregister() a remote endpoint, libmidi2 immediately returns
error code -1, and does not send a message to the server.</P>
<P>When another app Unregister()'s one of its own endpoints, your BMidiRoster
receives:</P>
<PRE><SMALL>
IN BMessage: what = mDEL (0x6d44454c, or 1833190732)
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x17 (23, '')
</SMALL></PRE>
<P>When the other app deletes that endpoint (refcount is now 0) and it is not
unregistered yet, your BMidiRoster also receives that mDEL message. Multiple
Unregisters() are ignored again by the midi_server.</P>
<P>If an app quits without properly cleaning up, i.e. it does not Unregister()
and Release() its endpoints, then the midi_server's roster contains a stale
endpoint. As soon as the midi_server recognizes this (for example, when an
application tries to connect that endpoint), it sends all BMidiRosters an mDEL
message for this endpoint. (This message is sent whenever the midi_server feels
like it, so libmidi2 can receive this message while it is still waiting for a
reply to some other message.) If the stale endpoint is still on the roster and
you (re)start your app, then you receive an mOBJ message for this endpoint
during the startup handshake. A little later you will receive the mDEL.</P>
<HR SIZE="1">
<H2>BMidiEndpoint::Release()</H2>
<P>Only sends a message if the refcount of local objects (published or not)
becomes 0:</P>
<PRE><SMALL>
OUT BMessage: what = Mdel (0x4d64656c, or 1298425196)
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x17f (383, '')
</SMALL></PRE>
<P>The corresponding reply:</P>
<PRE><SMALL>
IN BMessage: what = (0x0, or 0)
entry be:result, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry _previous_, ...
</SMALL></PRE>
<P>If you did not Unregister() a published endpoint before you Release()'d it,
no 'Munr' message is sent. Of course, the midi_server is smart enough to
realize that this endpoint should be wiped from the roster now. Likewise, if
this endpoint is connected to another endpoint, Release() will not send a
separate 'Mdis' message, but the server <I>will</I> disconnect them. (This, of
course, only happens when you Release() local objects. Releasing a proxy has no
impact on the connection with the real endpoint.)</P>
<P>When you Release() a proxy (a remote endpoint) and its refcount becomes 0,
libmidi2 does not send an 'Mdel' message to the server. After all, the object
is not deleted, just your proxy. If the remote endpoint still exists (i.e.
IsValid() returns true), the BMidiRoster actually keeps a cached copy of the
proxy object around, just in case you need it again. This means you can do
this: endp = NextEndpoint(); endp->Release(); (now refcount is 0) endp-
>Acquire(); (now refcount is 1 again). But I advice against that since it
doesn't work for all objects; local and dead remote endpoints <I>will</I> be
deleted when their refcount reaches zero.</P>
<P>In Be's implementation, if you Release() a local endpoint that already has a
zero refcount, libmidi still sends out the 'Mdel' message. It also drops you
into the debugger. (I think it should return an error code instead, it already
has a status_t.) However, if you Release() proxies a few times too many, your
app does not jump into the debugger. (Again, I think the return result should
be an error code here -- for OpenBeOS R1 I think we should jump into the
debugger just like with local objects). Hmm, actually, whether you end up in
the debugger depends on the contents of memory after the object is deleted,
because you perform the extra Release() on a dead object. Don't do that.</P>
<HR SIZE="1">
<H2>BMidiEndpoint::SetName()</H2>
<P>For local endpoints, both unpublished and published, libmidi2 sends:</P>
<PRE><SMALL>
OUT BMessage: what = Mnam (0x4d6e616d, or 1299079533)
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x17f (383, '')
entry be:name, type='CSTR', c=1, size=7, data[0]: "b name"
</SMALL></PRE>
<P>And receives:</P>
<PRE><SMALL>
IN BMessage: what = (0x0, or 0)
entry be:result, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry _previous_, ...
</SMALL></PRE>
<P>You cannot rename remote endpoints. If you try, libmidi2 will simply ignore
your request. It does not send a message to the midi_server.</P>
<P>If another application renames one of its own endpoints, all other
BMidiRosters receive:</P>
<PRE><SMALL>
IN BMessage: what = mREN (0x6d52454e, or 1834108238)
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x5 (5, '')
entry be:name, type='CSTR', c=1, size=7, data[0]: "b name"
</SMALL></PRE>
<P>You receive this message even if the other app did not publish its endpoint.
This seems rather strange, because your BMidiRoster has no knowledge of this
particular endpoint yet, so what is it to do with this message? Ignore it, I
guess.</P>
<HR SIZE="1">
<H2>BMidiEndpoint::GetProperties()</H2>
<P>For <I>any</I> kind of endpoint (local non-published, local published,
remote) libmidi2 sends the following message to the server:</P>
<PRE><SMALL>
OUT BMessage: what = Mgpr (0x4d677072, or 1298624626)
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x2b2 (690, '')
entry be:props, type='MSGG', c=1, size= 0,
</SMALL></PRE>
<P>(Why this "get properties" request includes a BMessage is a mistery to me.
The midi_server does not appear to copy its contents into the reply, which
would have made at least some sense. The BMessage from the client is completely
overwritten with the endpoint's properties.)</P>
<PRE><SMALL>
IN BMessage: what = (0x0, or 0)
entry be:props, type='MSGG', c=1, size= 0,
entry be:result, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry _previous_, ...
</SMALL></PRE>
<P>This means that endpoint properties are stored in the server only, not
inside the BMidiEndpoints, and not by the local BMidiRosters.</P>
<HR SIZE="1">
<H2>BMidiEndpoint::SetProperties()</H2>
<P>For local endpoints, published or not, libmidi2 sends the following message
to the server:</P>
<PRE><SMALL>
OUT BMessage: what = Mspr (0x4d737072, or 1299411058)
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x17f (383, '')
entry be:props, type='MSGG', c=1, size= 0,
</SMALL></PRE>
<P>And expects this back:</P>
<PRE><SMALL>
IN BMessage: what = (0x0, or 0)
entry be:result, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry _previous_, ...
</SMALL></PRE>
<P>You cannot change the properties of remote endpoints. If you try, libmidi2
will ignore your request. It does not send a message to the midi_server, and it
returns the -1 error code (B_ERROR).</P>
<P>If another application changes the properties of one of its own endpoints,
all other BMidiRosters receive:</P>
<PRE><SMALL>
IN BMessage: what = mPRP (0x6d505250, or 1833980496)
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x13 (19, '')
entry be:properties, type='MSGG', c=1, size= 0,
</SMALL></PRE>
<P>You receive this message even if the other app did not publish its
endpoint.</P>
<HR SIZE="1">
<H2>BMidiLocalConsumer::SetLatency()</H2>
<P>For local endpoints, published or not, libmidi2 sends the following message
to the server:</P>
<PRE><SMALL>
OUT BMessage: what = Mlat (0x4d6c6174, or 1298948468)
entry be:latency, type='LLNG', c=1, size= 8, data[0]: 0x3e8 (1000, '')
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x14f (335, '')
</SMALL></PRE>
<P>And receives:</P>
<PRE><SMALL>
IN BMessage: what = (0x0, or 0)
entry be:result, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry _previous_, ...
</SMALL></PRE>
<P>If another application changes the latency of one of its own consumers, all
other BMidiRosters receive:</P>
<PRE><SMALL>
IN BMessage: what = mLAT (0x6d4c4154, or 1833714004)
entry be:id, type='LONG', c=1, size= 4, data[0]: 0x15 (21, '')
entry be:latency, type='LLNG', c=1, size= 8, data[0]: 0x3e8 (1000, '')
</SMALL></PRE>
<P>You receive this message even if the other app did not publish its
endpoint.</P>
<HR SIZE="1">
<H2>BMidiProducer::Connect()</H2>
<P>The message:</P>
<PRE><SMALL>
OUT BMessage: what = Mcon (0x4d636f6e, or 1298362222)
entry be:producer, type='LONG', c=1, size= 4, data[0]: 0x17f (383, '')
entry be:consumer, type='LONG', c=1, size= 4, data[0]: 0x376 (886, '')
</SMALL></PRE>
<P>The answer:</P>
<PRE><SMALL>
IN BMessage: what = (0x0, or 0)
entry be:result, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry _previous_, ...
</SMALL></PRE>
<P>The server sends back a B_ERROR result if you specify wrong ID's. When you
try to connect a producer and consumer that are already connected to each
other, libmidi2 still sends the 'Mcon' message to the server (even though it
could have known these endpoints are already connected). In that case, the
server responds with a B_ERROR code as well.</P>
<P>When another app makes the connection, your BMidiRoster receives:</P>
<PRE><SMALL>
IN BMessage: what = mCON (0x6d434f4e, or 1833127758)
entry be:producer, type='LONG', c=1, size= 4, data[0]: 0x13 (19, '')
entry be:consumer, type='LONG', c=1, size= 4, data[0]: 0x14 (20, '')
</SMALL></PRE>
<P>Note: your BMidiRoster receives this notification even if the producer or
the consumer (or both) are not registered endpoints.</P>
<HR SIZE="1">
<H2>BMidiProducer::Disconnect()</H2>
<P>The message:</P>
<PRE><SMALL>
OUT BMessage: what = Mdis (0x4d646973, or 1298426227)
entry be:producer, type='LONG', c=1, size= 4, data[0]: 0x309 (777, '')
entry be:consumer, type='LONG', c=1, size= 4, data[0]: 0x393 (915, '')
</SMALL></PRE>
<P>The answer:</P>
<PRE><SMALL>
IN BMessage: what = (0x0, or 0)
entry be:result, type='LONG', c=1, size= 4, data[0]: 0x0 (0, '')
entry _previous_, ...
</SMALL></PRE>
<P>The server sends back a B_ERROR result if you specify wrong ID's. When you
try to disconnect a producer and consumer that are not connected to each other,
libmidi2 still sends the 'Mdis' message to the server (even though it could
have known these endpoints are not connected). In that case, the server
responds with a B_ERROR code as well.</P>
<P>When another app breaks the connection, your BMidiRoster receives:</P>
<PRE><SMALL>
IN BMessage: what = mDIS (0x6d444953, or 1833191763)
entry be:producer, type='LONG', c=1, size= 4, data[0]: 0x13 (19, '')
entry be:consumer, type='LONG', c=1, size= 4, data[0]: 0x14 (20, '')
</SMALL></PRE>
<P>Note: your BMidiRoster receives this notification even if the producer or
the consumer (or both) are not registered endpoints.</P>
<HR SIZE="1">
<H2>Watchin'</H2>
<P>BMidiRoster::StartWatching() and StopWatching() do not send messages to the
midi_server. This means that the BMidiRoster itself, and not the midi_server,
sends the notifications to the messenger. It does this whenever it receives a
message from the midi_server.</P>
<P>The relationship between midi_server messages and B_MIDI_EVENT notifications
is as follows:</P>
<BLOCKQUOTE>
<TABLE BORDER="1">
<TR><TH>message</TH><TH>notification</TH></TR>
<TR><TD>mOBJ</TD><TD>B_MIDI_REGISTERED</TD></TR>
<TR><TD>mDEL</TD><TD> B_MIDI_UNREGISTERED </TD></TR>
<TR><TD>mCON</TD><TD>B_MIDI_CONNECTED</TD></TR>
<TR><TD>mDIS</TD><TD>B_MIDI_DISCONNECTED</TD></TR>
<TR><TD>mREN</TD><TD>B_MIDI_CHANGED_NAME</TD></TR>
<TR><TD>mLAT</TD><TD>B_MIDI_CHANGED_LATENCY</TD></TR>
<TR><TD>mPRP</TD><TD>B_MIDI_CHANGED_PROPERTIES</TD></TR>
</TABLE>
</BLOCKQUOTE>
<P>For each message on the left, the watcher will receive the corresponding
notification on the right.</P>
<HR SIZE="1">
<H2>Other observations</H2>
<P>Operations that do not send messages to the midi_server:</P>
<UL>
<LI><P>BMidiEndpoint::Acquire(). This means reference counting is done locally
by BMidiRoster. Release() doesn't send a message either, unless the refcount
becomes 0 and the object is deleted. (Which suggests that it is actually the
destructor and not Release() that sends the message.)</P></LI>
<LI><P>BMidiRoster::NextEndpoint(), NextProducer(), NextConsumer(),
FindEndpoint(), FindProducer(), FindConsumer(). None of these functions send
messages to the midi_server. This means that each BMidiRoster instance keeps
its own list of available endpoints. This is why it receives 'mOBJ' messages
during the startup handshake, and whenever a new remote endpoint is registered,
and 'mDEL' messages for every endpoint that disappears. Even though the
NextXXX() functions do not return locally created objects, this "local roster"
<I>does</I> keep track of them, since FindXXX() <I>do</I> return local
endpoints.</P></LI>
<LI><P>BMidiEndpoint::Name(), ID(), IsProducer(), IsConsumer(), IsRemote(),
IsLocal() IsPersistent(). BMidiConsumer::Latency().
BMidiLocalConsumer::GetProducerID(), SetTimeout(). These all appear to consult
BMidiRoster's local roster.</P></LI>
<LI><P>BMidiEndpoint::IsValid(). This function simply looks at BMidiRoster's
local roster to see whether the remote endpoint is still visible, i.e. not
unregistered. It does not determine whether the endpoint's application is still
alive, or "ping" the endpoint or anything fancy like that.</P></LI>
<LI><P>BMidiProducer::IsConnected(), Connections(). This means that
BMidiRoster's local roster, or maybe the BMidiProducers themselves (including
the proxies) keep track of the various connections.</P></LI>
<LI><P>BMidiLocalProducer::Connected(), Disconnected(). These methods are
invoked when any app (including your own) makes or breaks a connection on one
of your local producers. These hooks are invoked before the B_MIDI_EVENT
messages are sent to any watchers.</P></LI>
<LI><P>Quitting your app. Even though the BMidiRoster instance is deleted when
the app quits, it does not let the midi_server know that the application in
question is now gone. Any endpoints you have registered are not automatically
unregistered. This means that the midi_server is left with some stale
information. Undoubtedly, there is a mechanism in place to clean this up. The
same mechanism would be used to clean up apps that did not exit cleanly, or
that crashed.</P></LI>
</UL>
<P>Other stuff:</P>
<UL>
<LI><P>libmidi2.so exports an int32 symbol called "midi_debug_level". If you
set it to a non-zero value, libmidi2 will dump a lot of interesting debug info
on stdout. To do this, declare the variable in your app with "extern int32
midi_debug_level;", and then set it to some high value later: "midi_debug_level
= 0x7FFFFFFF;" Now run your app from a Terminal and watch libmidi2 do its
thing.</P></LI>
<LI><P>libmidi2.so also exports an int32 symbol called
"midi_dispatcher_priority". This is the runtime priority of the thread that
fields MIDI events to consumers.</P></LI>
</UL>
</BODY>
</HTML>