84b1893b73
It allow to use arbitrary handle type, null value and destructor function. Change-Id: I87c444cb7ef1b08d1dbed7fe4171700171d651d2 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2977 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com> Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
293 lines
4.8 KiB
C++
293 lines
4.8 KiB
C++
/*
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* Copyright 2001-2007, Ingo Weinhold, bonefish@users.sf.net. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _AUTO_DELETER_H
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#define _AUTO_DELETER_H
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/*! Scope-based automatic deletion of objects/arrays.
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ObjectDeleter - deletes an object
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ArrayDeleter - deletes an array
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MemoryDeleter - free()s malloc()ed memory
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CObjectDeleter - calls an arbitrary specified destructor function
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HandleDeleter - use arbitrary handle type and destructor function
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FileDescriptorCloser - closes a file descriptor, based on HandleDeleter
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*/
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#include <stdlib.h>
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#include <unistd.h>
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namespace BPrivate {
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// AutoDeleter
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template<typename C, typename DeleteFunc>
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class AutoDeleter {
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public:
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inline AutoDeleter()
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: fObject(NULL)
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{
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}
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inline AutoDeleter(C *object)
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: fObject(object)
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{
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}
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inline ~AutoDeleter()
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{
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DeleteFunc destructor;
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destructor(fObject);
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}
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inline void SetTo(C *object)
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{
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if (object != fObject) {
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DeleteFunc destructor;
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destructor(fObject);
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fObject = object;
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}
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}
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inline void Unset()
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{
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SetTo(NULL);
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}
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inline void Delete()
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{
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SetTo(NULL);
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}
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inline C *Get() const
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{
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return fObject;
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}
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inline C *Detach()
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{
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C *object = fObject;
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fObject = NULL;
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return object;
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}
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inline C *operator->() const
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{
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return fObject;
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}
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protected:
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C *fObject;
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private:
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AutoDeleter(const AutoDeleter&);
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AutoDeleter& operator=(const AutoDeleter&);
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};
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// ObjectDeleter
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template<typename C>
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struct ObjectDelete
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{
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inline void operator()(C *object)
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{
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delete object;
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}
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};
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template<typename C>
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struct ObjectDeleter : AutoDeleter<C, ObjectDelete<C> >
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{
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ObjectDeleter() : AutoDeleter<C, ObjectDelete<C> >() {}
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ObjectDeleter(C *object) : AutoDeleter<C, ObjectDelete<C> >(object) {}
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};
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// ArrayDeleter
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template<typename C>
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struct ArrayDelete
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{
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inline void operator()(C *array)
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{
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delete[] array;
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}
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};
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template<typename C>
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struct ArrayDeleter : AutoDeleter<C, ArrayDelete<C> >
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{
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ArrayDeleter() : AutoDeleter<C, ArrayDelete<C> >() {}
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ArrayDeleter(C *array) : AutoDeleter<C, ArrayDelete<C> >(array) {}
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inline C& operator[](size_t index) const
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{
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return this->Get()[index];
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}
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};
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// MemoryDeleter
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struct MemoryDelete
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{
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inline void operator()(void *memory)
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{
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free(memory);
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}
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};
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struct MemoryDeleter : AutoDeleter<void, MemoryDelete >
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{
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MemoryDeleter() : AutoDeleter<void, MemoryDelete >() {}
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MemoryDeleter(void *memory) : AutoDeleter<void, MemoryDelete >(memory) {}
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};
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// CObjectDeleter
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template<typename Type, typename DestructorReturnType,
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DestructorReturnType (*Destructor)(Type*)>
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struct CObjectDelete
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{
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inline void operator()(Type *object)
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{
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if (object != NULL)
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Destructor(object);
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}
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};
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template<typename Type, typename DestructorReturnType,
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DestructorReturnType (*Destructor)(Type*)>
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struct CObjectDeleter
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: AutoDeleter<Type, CObjectDelete<Type, DestructorReturnType, Destructor> >
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{
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typedef AutoDeleter<Type,
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CObjectDelete<Type, DestructorReturnType, Destructor> > Base;
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CObjectDeleter() : Base()
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{
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}
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CObjectDeleter(Type *object) : Base(object)
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{
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}
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};
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// MethodDeleter
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template<typename Type, typename DestructorReturnType,
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DestructorReturnType (Type::*Destructor)()>
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struct MethodDelete
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{
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inline void operator()(Type *object)
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{
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if (object != NULL)
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(object->*Destructor)();
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}
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};
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template<typename Type, typename DestructorReturnType,
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DestructorReturnType (Type::*Destructor)()>
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struct MethodDeleter
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: AutoDeleter<Type, MethodDelete<Type, DestructorReturnType, Destructor> >
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{
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typedef AutoDeleter<Type,
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MethodDelete<Type, DestructorReturnType, Destructor> > Base;
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MethodDeleter() : Base()
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{
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}
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MethodDeleter(Type *object) : Base(object)
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{
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}
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};
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// HandleDeleter
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template<typename C, typename DestructorResult,
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DestructorResult (*Destructor)(C), C nullValue = -1>
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class HandleDeleter {
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public:
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inline HandleDeleter()
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: fHandle(nullValue)
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{
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}
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inline HandleDeleter(C handle)
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: fHandle(handle)
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{
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}
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inline ~HandleDeleter()
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{
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Destructor(fHandle);
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}
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inline void SetTo(C handle)
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{
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if (handle != fHandle) {
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Destructor(fHandle);
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fHandle = handle;
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}
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}
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inline void Unset()
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{
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SetTo(nullValue);
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}
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inline void Delete()
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{
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SetTo(nullValue);
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}
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inline C Get() const
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{
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return fHandle;
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}
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inline C Detach()
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{
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C handle = fHandle;
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fHandle = nullValue;
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return handle;
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}
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protected:
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C fHandle;
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private:
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HandleDeleter(const HandleDeleter&);
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HandleDeleter& operator=(const HandleDeleter&);
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};
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// FileDescriptorCloser
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typedef HandleDeleter<int, int, close, -1> FileDescriptorCloser;
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} // namespace BPrivate
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using ::BPrivate::ObjectDeleter;
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using ::BPrivate::ArrayDeleter;
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using ::BPrivate::MemoryDeleter;
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using ::BPrivate::CObjectDeleter;
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using ::BPrivate::MethodDeleter;
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using ::BPrivate::HandleDeleter;
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using ::BPrivate::FileDescriptorCloser;
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#endif // _AUTO_DELETER_H
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