haiku/headers/os/media/SoundPlayer.h
Stephan Aßmus cb3f273dd2 Rewrote more headers, style updates in some
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32785 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-08-28 14:39:55 +00:00

232 lines
6.4 KiB
C++

/*
* Copyright 2009, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _SOUND_PLAYER_H
#define _SOUND_PLAYER_H
#include <exception>
#include <BufferProducer.h>
#include <Locker.h>
#include <MediaDefs.h>
class BContinuousParameter;
class BParameterWeb;
class BSound;
class _SoundPlayNode;
class sound_error : public std::exception {
const char* m_str_const;
public:
sound_error(const char* string);
const char* what() const throw();
};
class BSoundPlayer {
friend class _SoundPlayNode;
public:
enum sound_player_notification {
B_STARTED = 1,
B_STOPPED,
B_SOUND_DONE
};
BSoundPlayer(const char* name = NULL,
void (*PlayBuffer)(void*, void* buffer,
size_t size,
const media_raw_audio_format& format)
= NULL,
void (*Notifier)(void*,
sound_player_notification what, ...)
= NULL,
void* cookie = NULL);
BSoundPlayer(
const media_raw_audio_format* format,
const char* name = NULL,
void (*PlayBuffer)(void*, void* buffer,
size_t size,
const media_raw_audio_format& format)
= NULL,
void (*Notifier)(void*,
sound_player_notification what, ...)
= NULL,
void* cookie = NULL);
BSoundPlayer(
const media_node& toNode,
const media_multi_audio_format* format
= NULL,
const char* name = NULL,
const media_input* input = NULL,
void (*PlayBuffer)(void*, void* buffer,
size_t size,
const media_raw_audio_format& format)
= NULL,
void (*Notifier)(void*,
sound_player_notification what, ...)
= NULL,
void* cookie = NULL);
virtual ~BSoundPlayer();
status_t InitCheck();
media_raw_audio_format Format() const;
status_t Start();
void Stop(bool block = true, bool flush = true);
typedef void (*BufferPlayerFunc)(void*, void*, size_t,
const media_raw_audio_format&);
BufferPlayerFunc BufferPlayer() const;
void SetBufferPlayer(void (*PlayBuffer)(void*,
void* buffer, size_t size,
const media_raw_audio_format& format));
typedef void (*EventNotifierFunc)(void*, sound_player_notification what,
...);
EventNotifierFunc EventNotifier() const;
void SetNotifier(void (*Notifier)(void*,
sound_player_notification what, ...));
void* Cookie() const;
void SetCookie(void* cookie);
void SetCallbacks(void (*PlayBuffer)(void*,
void* buffer, size_t size,
const media_raw_audio_format& format)
= NULL,
void (*Notifier)(void*,
sound_player_notification what, ...)
= NULL,
void* cookie = NULL);
typedef int32 play_id;
bigtime_t CurrentTime();
bigtime_t PerformanceTime();
status_t Preroll();
play_id StartPlaying(BSound* sound,
bigtime_t atTime = 0);
play_id StartPlaying(BSound* sound,
bigtime_t atTime,
float withVolume);
status_t SetSoundVolume(play_id sound, float newVolume);
bool IsPlaying(play_id id);
status_t StopPlaying(play_id id);
status_t WaitForSound(play_id id);
// On [0..1]
float Volume();
void SetVolume(float volume);
// -xx - +xx (see GetVolumeInfo())
// If 'forcePoll' is false, a cached value will be used if new
// enough.
float VolumeDB(bool forcePoll = false);
void SetVolumeDB(float dB);
status_t GetVolumeInfo(media_node* _node,
int32* _parameterID, float* _minDB,
float* _maxDB);
bigtime_t Latency();
virtual bool HasData();
void SetHasData(bool hasData);
// TODO: Needs Perform() method for FBC!
protected:
void SetInitError(status_t inError);
private:
static void _SoundPlayBufferFunc(void* cookie,
void* buffer, size_t size,
const media_raw_audio_format& format);
// FBC padding
virtual status_t _Reserved_SoundPlayer_0(void*, ...);
virtual status_t _Reserved_SoundPlayer_1(void*, ...);
virtual status_t _Reserved_SoundPlayer_2(void*, ...);
virtual status_t _Reserved_SoundPlayer_3(void*, ...);
virtual status_t _Reserved_SoundPlayer_4(void*, ...);
virtual status_t _Reserved_SoundPlayer_5(void*, ...);
virtual status_t _Reserved_SoundPlayer_6(void*, ...);
virtual status_t _Reserved_SoundPlayer_7(void*, ...);
private:
_SoundPlayNode* fPlayerNode;
struct _playing_sound {
_playing_sound* next;
off_t current_offset;
BSound* sound;
play_id id;
int32 delta;
int32 rate;
sem_id wait_sem;
float volume;
};
_playing_sound* fPlayingSounds;
struct _waiting_sound {
_waiting_sound* next;
bigtime_t start_time;
BSound* sound;
play_id id;
int32 rate;
float volume;
};
_waiting_sound* fWaitingSounds;
void (*fPlayBufferFunc)(void* cookie, void* buffer,
size_t size, const media_raw_audio_format& format);
void (*fNotifierFunc)(void* cookie, sound_player_notification what,
...);
BLocker fLocker;
float fVolumeDB;
media_input fMediaInput;
// Usually the system mixer
media_output fMediaOutput;
// The playback node
void* fCookie;
// Opaque handle passed to hooks
int32 fFlags;
status_t fInitStatus;
BContinuousParameter* fVolumeSlider;
bigtime_t fLastVolumeUpdate;
BParameterWeb* fParameterWeb;
uint32 _m_reserved[15];
private:
void NotifySoundDone(play_id sound, bool gotToPlay);
void get_volume_slider();
void Init(const media_node* node,
const media_multi_audio_format* format,
const char* name,
const media_input* input,
void (*PlayBuffer)(void*, void* buffer,
size_t size,
const media_raw_audio_format& format),
void (*Notifier)(void*,
sound_player_notification what, ...),
void* cookie);
// For B_STARTED and B_STOPPED, the argument is BSoundPlayer* (this).
// For B_SOUND_DONE, the arguments are play_id and true/false for
// whether it got to play data at all.
virtual void Notify(sound_player_notification what,
...);
// Get data into the buffer to play -- this version will use the
// queued BSound system.
virtual void PlayBuffer(void* buffer, size_t size,
const media_raw_audio_format& format);
};
#endif // _SOUND_PLAYER_H