haiku/headers/private/userlandfs/shared/AutoDeleter.h
Ingo Weinhold 83812f6752 Copied userlandfs code from the test tree to the haiku source tree,
where it will be ported to Haiku.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20216 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-02-24 00:30:19 +00:00

137 lines
3.1 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2004, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: AutoDeleter.h
// Author(s): Ingo Weinhold (bonefish@users.sf.net)
// Description: Scope-based automatic deletion of objects/arrays.
// ObjectDeleter - deletes an object
// ArrayDeleter - deletes an array
// MemoryDeleter - free()s malloc()ed memory
//------------------------------------------------------------------------------
#ifndef _AUTO_DELETER_H
#define _AUTO_DELETER_H
#include <stdlib.h>
namespace BPrivate {
// AutoDeleter
template<typename C, typename Delete>
class AutoDeleter {
public:
inline AutoDeleter()
: fObject(NULL)
{
}
inline AutoDeleter(C *object)
: fObject(object)
{
}
inline ~AutoDeleter()
{
fDelete(fObject);
}
inline void SetTo(C *object)
{
fDelete(fObject);
fObject = object;
}
inline C *Detach()
{
C *object = fObject;
fObject = NULL;
return object;
}
private:
C *fObject;
Delete fDelete;
};
// ObjectDeleter
template<typename C>
struct ObjectDelete
{
inline void operator()(C *object)
{
delete object;
}
};
template<typename C>
struct ObjectDeleter : AutoDeleter<C, ObjectDelete<C> >
{
ObjectDeleter() : AutoDeleter<C, ObjectDelete<C> >() {}
ObjectDeleter(C *object) : AutoDeleter<C, ObjectDelete<C> >(object) {}
};
// ArrayDeleter
template<typename C>
struct ArrayDelete
{
inline void operator()(C *array)
{
delete[] array;
}
};
template<typename C>
struct ArrayDeleter : AutoDeleter<C, ArrayDelete<C> >
{
ArrayDeleter() : AutoDeleter<C, ArrayDelete<C> >() {}
ArrayDeleter(C *array) : AutoDeleter<C, ArrayDelete<C> >(array) {}
};
// MemoryDeleter
struct MemoryDelete
{
inline void operator()(void *memory)
{
free(memory);
}
};
struct MemoryDeleter : AutoDeleter<void, MemoryDelete >
{
MemoryDeleter() : AutoDeleter<void, MemoryDelete >() {}
MemoryDeleter(void *memory) : AutoDeleter<void, MemoryDelete >(memory) {}
};
} // namespace BPrivate
using BPrivate::ObjectDeleter;
using BPrivate::ArrayDeleter;
using BPrivate::MemoryDeleter;
#endif // _AUTO_DELETER_H