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342 lines
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<!-- $Id: BDeskbarUseCases.html,v 1.1 2002/09/26 02:21:31 jrand Exp $ -->
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<TITLE>BDeskbar Use Cases and Implementation Details</TITLE>
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<H1>BDeskbar Use Cases and Implementation Details:</H1>
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<P>This document describes the BDeskbar interface and some basics of how it is implemented.
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The document has the following sections:</P>
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<OL>
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<LI><A HREF="#interface">BDeskbar Interface</A></LI>
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<LI><A HREF="#usecases">BDeskbar Use Cases</A></LI>
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<LI><A HREF="#implement">BDeskbar Implementation</A></LI>
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</OL>
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<A NAME="interface"></A><H2>BDeskbar Interface:</H2>
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<P>The BDeskbar class is a simple class for getting information from the deskbar and for modifying
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it from your application. The best source of source of information for the BDeskbar interface can be found
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<A HREF="file:///boot/beos/documentation/Be%20Book/Deskbar/Deskbar.html">here in the Be Book</A>.
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</P>
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<A NAME="usecases"></A><H2>BDeskbar Use Cases:</H2>
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<P>The following use cases cover the BDeskbar functionality:</P>
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<OL>
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<LI><P><B>Construction:</B> A BDeskbar does not take any arguments when it is constructed. The
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BDeskbar instance creates a connection to the deskbar in order to get and change its state.</P></LI>
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<LI><P><B>Destruction:</B> When a BDeskbar is deconstructed, the application's connection to the
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deskbar is closed. However any change to the deskbar's state made through the BDeskbar instance
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persists.</P></LI>
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<LI><P><B>Add Item 1:</B> The AddItem() member function can be used to take a passed in pointer to
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a BView and send it to the deskbar for inclusion in its shelf. This BView must be archivable
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and must be exported by the application (for details on how to do this,
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<A HREF="http://bedriven.be-in.org/articles/replicant/III_027-stepping%20up%20to%20the%20deskbar.html">this article</A>
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may help). The item will be added and the id of the new item will be passed back to the caller
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through a pointer to an int32.</P></LI>
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<LI><P><B>Add Item 2:</B> The AddItem() member function can be used to add an item to the deskbar
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shelf by passing a pointer to an entry_ref. The file pointed to by this entry_ref should be
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an addon that exports the symbol "BView *instantiate_deskbar_item()". This entry point is used to
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get a BView which it can display in the shelf. More information on this mechanism can be found in
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the <A HREF="file:///boot/beos/documentation/Be%20Book/Release%20Notes/Deskbar.html">Deskbar Release Notes</A>
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but not in the Be Book proper. The item id of the added item is passed back in an int32 pointer
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provided by the caller. NOTE: The source code for the deskbar found in
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<A HREF="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/StatusView.cpp?rev=1.5&content-type=text/vnd.viewcvs-markup">TReplicantTray::LoadAddon()</A>
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indicates that it also looks for a symbol called "BView *instantiate_deskbar_entry(image_id, entry_ref *)"
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first, but there is no documentation on this.</P></LI>
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<LI><P><B>Remove Item 1:</B> The RemoveItem() member function takes an integer id and removes it
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from the deskbar shelf if it exists. The member returns B_OK at all times (unless the deskbar is
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not running or some communication failure occurs). A B_OK result does not mean that an item was
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actually removed.</P></LI>
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<LI><P><B>Remove Item 2:</B> The RemoveItem() member function also takes a string name and removes
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it from the deskbar shelf if it exists. The member returns B_OK at all times (unless the deskbar is
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not running or some communication failure occurs). A B_OK result does not mean that an item was
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actually removed.</P></LI>
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<LI><P><B>Count Items:</B> The CountItems() member function takes no arguments. It returns the
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number of "items" in the deskbar shelf. For example, the small email icon often found in the
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deskbar is one such item.</P></LI>
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<LI><P><B>Has Item 1:</B> The HasItem() member function takes a integer id and returns a true or
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false value which indicates whether or not an item exists in the deskbar shelf on that id. For
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example, the small email icon often found in the deskbar is one such item.</P></LI>
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<LI><P><B>Has Item 2:</B> The HasItem() member function also takes a string name parameter and
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returns a true or false value which indicates whether or not an item by than name exists in
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the deskbar shelf. For example, the small email icon often found in the deskbar is named
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"mail".</P></LI>
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<LI><P><B>Get Item Info 1:</B> The GetItemInfo() member function takes an integer id and a pointer
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to a const char * (ie a string). It checks to see if the id passed in exists in the deskbar and
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sets the value of the const char * to point to a allocated buffer which contains the name of the
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item which corresponds to this id and the function returns B_OK. Ownership of this allocated
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buffer is assigned to the caller of this member function so it is up to the caller to free the
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memory. If the id doesn't exist, then it still returns B_OK but the pointer to the string is set
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to NULL. If the pointer to the string passed in is NULL, the function returns B_BAD_VALUE.</P></LI>
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<LI><P><B>Get Item Info 2:</B> The GetItemInfo() member also takes a string (const char *) name
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and a pointer to an int. If the name matches an item in the deskbar shelf, the id of this
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item is returned at the location pointed to by the integer pointer and the member returns B_OK.
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If the name doesn't match an item in the deskbar shelf, the id is set to -1. If the pointer
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passed in is NULL, the function returns B_BAD_VALUE.</P></LI>
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<LI><P><B>Frame:</B> The Frame() member function returns a BRect which describes the location and
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size of the deskbar on the screen.</P></LI>
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<LI><P><B>Location:</B> The Location() member function returns one of B_DESKBAR_TOP,
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B_DESKBAR_BOTTOM, B_DESKBAR_LEFT_BOTTOM, B_DESKBAR_RIGHT_BOTTOM, B_DESKBAR_LEFT_TOP or
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B_DESKBAR_RIGHT_TOP. The return value describes where the deskbar currently is located. Also,
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the Location() member function takes an optional argument which is a pointer to a boolean.
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If supplied, the boolean which is pointed to is set to true if the deskbar is expanded and false
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otherwise. A deskbar can only be contracted (ie not expanded) when in the left or right top
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position.</P></LI>
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<LI><P><B>Is Expanded:</B> The IsExpanded() member function returns true if the deskbar is
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expanded and false if it is contracted. Note, the deskbar can only be contracted when in
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left or right top position.</P></LI>
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<LI><P><B>Set Location:</B> The SetLocation() member function takes the same values returned
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by the Location() member. The value passed in the first argument sets the position of the deskbar.
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If the optional second argument is supplied, it is a boolean which indicates whether or not the
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deskbar is expanded (true) or contracted (false). Note, the deskbar can only be contracted when in
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left or right top position.</P></LI>
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<LI><P><B>Expand:</B> The Expand() member function takes a single boolean argument which sets the
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deskbar to expanded (true) or contracted (false) mode. Note, the deskbar can only be contracted
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when in left or right top position.</P></LI>
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</OL>
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<A NAME="implement"></A><H2>BDeskbar Implementation:</H2>
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<P>Internally, the BDeskbar uses a BMessenger to communicate with the deskbar itself.
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The source code from the OpenTracker project will be used as a reference for this effort.
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You can find the deskbar source code here:</P>
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<BLOCKQUOTE>
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<A HREF="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/">http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/</A>
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</BLOCKQUOTE>
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<P>Specifically, the code which handles communicating with the BDeskbar class can be found
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here:</P>
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<BLOCKQUOTE>
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<A HREF="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup">http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup</A>
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</BLOCKQUOTE>
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<P>The following describes the messages used to communicate between BDeskbar and the deskbar
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itself.</P>
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<H3>AddItem:</H3>
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<P>The AddItem() member sends the following message to the deskbar to add an item from an
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archived BView:</P>
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<PRE>
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BMessage theMsg;
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BMessage viewMsg;
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theView.Archive(&viewMsg); // This takes the target BView to place in the shelf and archives it into viewMsg
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theMsg.what = 'icon'
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theMsg.AddMessage("view", &viewMsg); // This puts the archived view in the viewMsg and puts it in the message to the deskbar
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</PRE>
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<P>Or, the AddItem() member sends the following message to the deskbar to add an item from a file
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that exports the "BView *instantiate_deskbar_item(void)" function:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'adon'
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theMsg.AddRef("addon", &theAddonRef); // This is the addon which contains the hook function to get the view to add
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</PRE>
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<P>The /boot/app/Pulse application exports the necessary symbol for this mechanism to work and
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is a good candidate to test with.</P>
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<P>In either case, the deskbar responds with a message which looks like:</P>
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<PRE>
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BMessage theMsg;
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theMsg.AddInt32("id", theID); // This is the id of the new item
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</PRE>
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<P>Note that in both cases, the deskbar does not set the what code of the reply. Checking the
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source code for
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<A href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup">TBarWindow::AddItem()</A>
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confirms this.
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<H3>HasItem:</H3>
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<P>The HasItem() member sends the following message to the deskbar:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'exst'
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theMsg.AddInt32("id", theID); // This is the id to check for
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// OR, only one of id or name should be in the message
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theMsg.AddString("name", theName); // This is the name to check for
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</PRE>
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<P>The deskbar responds with a message which looks like:</P>
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<PRE>
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BMessage theMsg;
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theMsg.AddBool("exists", IDorNameExists()); // This is a true/false value which indicates whether or not the name/id exists in the shelf
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</PRE>
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<P>Note that the deskbar does not set the what code of the reply. Checking the source code
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for
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<A href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup">TBarWindow::ItemExists()</A>
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confirms this.</P>
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<H3>GetItemInfo:</H3>
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<P>The GetItemInfo() member sends the following message to the deskbar:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'info'
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theMsg.AddInt32("id", theID); // This is the id to check for
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// OR, only one of id or name should be in the message
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theMsg.AddString("name", theName); // This is the name to check for
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</PRE>
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<P>The deskbar responds with a message which looks like:</P>
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<PRE>
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BMessage theMsg;
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theMsg.AddString("name", theName); // This is the name corresponding to the id of the original request
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// OR, only one of id or name should be in the response message depending on the request sent
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theMsg.AddInt32("id", theID); // This is the id corresponding to the name of the original request
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</PRE>
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<P>Note that the deskbar does not set the what code of the reply. Checking the source code
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for
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<A href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/opentracker/opentracker/deskbar/BarWindow.cpp?rev=1.2&content-type=text/vnd.viewcvs-markup">TBarWindow::ItemInfo()</A>
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confirms this.</P>
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<H3>CountItems:</H3>
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<P>The CountItems() member sends the following message to the deskbar:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'cwnt'
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</PRE>
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<P>The deskbar responds with a message which looks like:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'rply'; // This means reply
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theMsg.AddInt32("count", ItemCount()); // This is the number of items in the deskbar shelf
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</PRE>
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<H3>RemoveItem:</H3>
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<P>The RemoveItem() member sends the following message to the deskbar:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'remv'
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theMsg.AddInt32("id", theID); // This is the id to remove
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// OR, only one of id or name should be in the message
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theMsg.AddString("name", theName); // This is the name to remove
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</PRE>
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<P>The deskbar does not send a response.</P>
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<H3>Frame:</H3>
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<P>The Frame() member sends a standard scripting message to get the frame from the deskbar. It
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sends a B_GET_PROPERTY message to the deskbar asking for the "Frame" property specifying the
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window by name. The window name is "Deskbar".</P>
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<P>The response from deskbar has a what code of B_REPLY and a BRect describing the frame in a
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value called "result". This is standard BeOS scripting.</P>
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<H3>Location:</H3>
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<P>The Location() member sends the following message to the deskbar:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'gloc'; // This means get location
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</PRE>
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<P>The deskbar responds with a message which looks like:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'rply'; // This means reply
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theMsg.AddInt32("location", DeskbarLocation()); // This is the number which represents the location of the deskbar
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theMsg.AddBool("expanded", Expanded()); // This is true if the deskbar is expanded, false otherwise
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</PRE>
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<H3>IsExpanded:</H3>
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<P>The IsExpanded() member sends the following message to the deskbar:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'gexp'; // This means get expanded state
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</PRE>
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<P>The deskbar responds with a message which looks like:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'rply'; // This means reply
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theMsg.AddBool("expanded", Expanded()); // This is true if the deskbar is expanded, false otherwise
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</PRE>
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<H3>SetLocation:</H3>
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<P>The SetLocation() member sends the following message to the deskbar:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'sloc'; // This means set location
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theMsg.AddInt32("location", newLocation); // This is the number which represents the location of the deskbar
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theMsg.AddBool("expand", isExpanded); // This is true if the deskbar is expanded, false otherwise
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</PRE>
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<P>The deskbar does not send a reply to this message.</P>
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<H3>Expand:</H3>
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<P>The Expand() member sends the following message to the deskbar:</P>
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<PRE>
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BMessage theMsg;
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theMsg.what = 'sexp'; // This means set expanded state
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theMsg.AddBool("expand", isExpanded); // This is true if the deskbar is expanded, false otherwise
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</PRE>
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<P>The deskbar does not send a reply to this message.</P>
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