52a3801208
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10 a95241bf-73f2-0310-859d-f6bbb57e9c96
253 lines
5.0 KiB
C++
253 lines
5.0 KiB
C++
/*
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ServerBitmap.cpp
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Bitmap class which is intended to provide an easy way to package all the
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data associated with a picture. It's very low-level, so there's still
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plenty to do when coding with 'em. Also, they're used to access draw on the
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frame buffer in a relatively easy way, although it is currently unclear
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whether this functionality will even be necessary.
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*/
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// These three includes for ServerBitmap(const char *path_to_image_file) only
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#include <TranslationUtils.h>
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#include <string.h>
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#include <Bitmap.h>
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#include <assert.h>
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#include "ServerBitmap.h"
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#include "Desktop.h"
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ServerBitmap::ServerBitmap(BRect rect,color_space space,int32 BytesPerLine=0)
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{
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width=rect.IntegerWidth()+1;
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height=rect.IntegerHeight()+1;
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cspace=space;
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is_vram=false;
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is_area=false;
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areaid=B_ERROR;
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HandleSpace(space, BytesPerLine);
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buffer=new uint8[bytesperline*height];
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driver=get_gfxdriver();
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}
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ServerBitmap::ServerBitmap(int32 w,int32 h,color_space space,int32 BytesPerLine=0)
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{
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width=w;
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height=h;
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cspace=space;
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is_vram=false;
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is_area=false;
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areaid=B_ERROR;
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HandleSpace(space, BytesPerLine);
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buffer=new uint8[bytesperline*height];
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driver=get_gfxdriver();
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}
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ServerBitmap::ServerBitmap(int32 w,int32 h,color_space space, area_id areaID, int32 BytesPerLine=0)
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{
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// This version is used for holding BBitmaps as one of the undocumented BBitmap
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// constructors allows - it creates an area on the server's side.
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width=w;
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height=h;
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cspace=space;
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is_vram=false;
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is_area=true;
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HandleSpace(space, BytesPerLine);
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area_info ainfo;
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areaid=areaID;
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get_area_info(areaid, &ainfo);
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buffer=(uint8*)ainfo.address;
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driver=get_gfxdriver();
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}
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ServerBitmap::ServerBitmap(void)
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{
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// This version is obviously intended for use as an easy-access class for the
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// frame buffer. AtheOS does it and it's small, so why not? Worst case, this
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// can disappear if not necessary.
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is_vram=true;
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is_area=false;
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areaid=B_ERROR;
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UpdateSettings();
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}
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// This particular version is not intended for use except for testing purposes.
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// It loads a BBitmap and copies it to the ServerBitmap. Probably will disappear
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// when the *real* server is written
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ServerBitmap::ServerBitmap(const char *path)
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{
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BBitmap *bmp=BTranslationUtils::GetBitmap(path);
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assert(bmp!=NULL);
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if(bmp==NULL)
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{
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width=0;
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height=0;
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cspace=B_NO_COLOR_SPACE;
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bytesperline=0;
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}
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else
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{
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width=bmp->Bounds().IntegerWidth();
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height=bmp->Bounds().IntegerHeight();
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cspace=bmp->ColorSpace();
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bytesperline=bmp->BytesPerRow();
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buffer=new uint8[bmp->BitsLength()];
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memcpy(buffer,(void *)bmp->Bits(),bmp->BitsLength());
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}
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}
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ServerBitmap::~ServerBitmap(void)
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{
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if(!is_vram)
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delete buffer;
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}
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void ServerBitmap::UpdateSettings(void)
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{
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// This is only used when the object is pointing to the frame buffer
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driver=get_gfxdriver();
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bpp=driver->GetDepth();
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width=driver->GetWidth();
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height=driver->GetHeight();
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}
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void ServerBitmap::SetBuffer(void *buffer)
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{
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buffer=(uint8 *)buffer;
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}
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uint8 *ServerBitmap::Buffer(void)
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{
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return buffer;
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}
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void ServerBitmap::HandleSpace(color_space space, int32 BytesPerLine)
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{
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// Function written to handle color space setup which is required
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// by the two "normal" constructors
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// Big convoluted mess just to handle every color space and dword align
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// the buffer
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switch(space)
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{
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// Buffer is dword-aligned, so nothing need be done
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// aside from allocate the memory
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case B_RGB32:
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case B_RGBA32:
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case B_RGB32_BIG:
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case B_RGBA32_BIG:
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case B_UVL32:
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case B_UVLA32:
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case B_LAB32:
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case B_LABA32:
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case B_HSI32:
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case B_HSIA32:
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case B_HSV32:
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case B_HSVA32:
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case B_HLS32:
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case B_HLSA32:
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case B_CMY32:
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case B_CMYA32:
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case B_CMYK32:
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// 24-bit = 32-bit with extra 8 bits ignored
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case B_RGB24_BIG:
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case B_RGB24:
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case B_LAB24:
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case B_UVL24:
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case B_HSI24:
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case B_HSV24:
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case B_HLS24:
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case B_CMY24:
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{
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if(BytesPerLine<(width*4))
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bytesperline=width*4;
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else
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bytesperline=BytesPerLine;
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bpp=32;
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break;
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}
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// Calculate size and dword-align
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// 1-bit
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case B_GRAY1:
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{
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int32 numbytes=width>>3;
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if((width % 8) != 0)
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numbytes++;
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if(BytesPerLine<numbytes)
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{
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for(int8 i=0;i<4;i++)
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{
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if( (numbytes+i)%4==0)
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{
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bytesperline=numbytes+i;
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break;
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}
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}
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}
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else
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bytesperline=BytesPerLine;
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bpp=1;
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}
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// 8-bit
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case B_CMAP8:
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case B_GRAY8:
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case B_YUV411:
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case B_YUV420:
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case B_YCbCr422:
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case B_YCbCr411:
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case B_YCbCr420:
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case B_YUV422:
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{
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if(BytesPerLine<width)
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{
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for(int8 i=0;i<4;i++)
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{
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if( (width+i)%4==0)
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{
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bytesperline=width+i;
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break;
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}
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}
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}
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else
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bytesperline=BytesPerLine;
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bpp=8;
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break;
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}
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// 16-bit
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case B_YUV9:
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case B_YUV12:
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case B_RGB15:
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case B_RGBA15:
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case B_RGB16:
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case B_RGB16_BIG:
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case B_RGB15_BIG:
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case B_RGBA15_BIG:
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case B_YCbCr444:
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case B_YUV444:
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{
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if(BytesPerLine<width*2)
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{
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if( (width*2) % 4 !=0)
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bytesperline=(width+1)*2;
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else
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bytesperline=width*2;
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}
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else
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bytesperline=BytesPerLine;
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bpp=16;
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break;
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}
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case B_NO_COLOR_SPACE:
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bpp=0;
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break;
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}
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}
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