8373d74bdc
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9381 a95241bf-73f2-0310-859d-f6bbb57e9c96
296 lines
12 KiB
C++
296 lines
12 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: DisplayDriver.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Gabe Yoder <gyoder@stny.rr.com>
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//
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// Description: Mostly abstract class which handles all graphics output
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// for the server
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//
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//------------------------------------------------------------------------------
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#ifndef _DISPLAY_DRIVER_H_
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#define _DISPLAY_DRIVER_H_
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#include <Accelerant.h>
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#include <OS.h>
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#include <View.h>
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#include <Font.h>
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#include <Rect.h>
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#include <Locker.h>
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#include <Screen.h>
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#include "RGBColor.h"
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#include <Region.h>
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#include "PatternHandler.h"
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#include "CursorHandler.h"
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#include "DisplaySupport.h"
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#include "LayerData.h"
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#include "ServerBitmap.h"
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#include <ft2build.h>
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#include FT_FREETYPE_H
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class ServerCursor;
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#ifndef ROUND
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#define ROUND(a) ( (long)(a+.5) )
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#endif
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/*!
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\brief Data structure for passing cursor information to hardware drivers.
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*/
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typedef struct
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{
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uchar *xormask, *andmask;
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int32 width, height;
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int32 hotx, hoty;
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} cursor_data;
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typedef struct
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{
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BPoint pt1;
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BPoint pt2;
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rgb_color color;
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} LineArrayData;
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#ifndef HOOK_DEFINE_CURSOR
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#define HOOK_DEFINE_CURSOR 0
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#define HOOK_MOVE_CURSOR 1
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#define HOOK_SHOW_CURSOR 2
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#define HOOK_DRAW_LINE_8BIT 3
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#define HOOK_DRAW_LINE_16BIT 12
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#define HOOK_DRAW_LINE_32BIT 4
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#define HOOK_DRAW_RECT_8BIT 5
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#define HOOK_DRAW_RECT_16BIT 13
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#define HOOK_DRAW_RECT_32BIT 6
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#define HOOK_BLIT 7
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#define HOOK_DRAW_ARRAY_8BIT 8
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#define HOOK_DRAW_ARRAY_16BIT 14 // Not implemented in current R5 drivers
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#define HOOK_DRAW_ARRAY_32BIT 9
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#define HOOK_SYNC 10
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#define HOOK_INVERT_RECT 11
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#endif
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class DisplayDriver;
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typedef void (DisplayDriver::* SetPixelFuncType)(int x, int y);
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typedef void (DisplayDriver::* SetHorizontalLineFuncType)(int xstart, int xend, int y);
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typedef void (DisplayDriver::* SetVerticalLineFuncType)(int x, int ystart, int yend);
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typedef void (DisplayDriver::* SetRectangleFuncType)(int left, int top, int right, int bottom);
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/*!
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\class DisplayDriver DisplayDriver.h
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\brief Mostly abstract class which handles all graphics output for the server.
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The DisplayDriver is called in order to handle all messiness associated with
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a particular rendering context, such as the screen, and the methods to
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handle organizing information related to it along with writing to the context
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itself.
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While all virtual functions are technically optional, the default versions
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do very little, so implementing them all more or less required.
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*/
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class DisplayDriver
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{
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public:
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DisplayDriver(void);
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virtual ~DisplayDriver(void);
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// Graphics calls implemented in DisplayDriver
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void CopyBits(const BRect &src, const BRect &dest, const DrawData *d);
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void CopyRegion(BRegion *src, const BPoint &lefttop);
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void DrawBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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void DrawBitmap(BRegion *region, ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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// one more:
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void CopyRegionList(BList* list, BList* pList, int32 rCount, BRegion* clipReg);
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void FillArc(const BRect &r, const float &angle, const float &span, const RGBColor &color);
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void FillArc(const BRect &r, const float &angle, const float &span, const DrawData *d);
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void FillBezier(BPoint *pts, const RGBColor &color);
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void FillBezier(BPoint *pts, const DrawData *d);
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void FillEllipse(const BRect &r, const RGBColor &color);
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void FillEllipse(const BRect &r, const DrawData *d);
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void FillPolygon(BPoint *ptlist, int32 numpts, const BRect &bounds, const RGBColor &color);
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void FillPolygon(BPoint *ptlist, int32 numpts, const BRect &bounds, const DrawData *d);
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void FillRect(const BRect &r, const RGBColor &color);
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void FillRect(const BRect &r, const DrawData *d);
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void FillRegion(BRegion &r, const RGBColor &color);
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void FillRegion(BRegion &r, const DrawData *d);
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void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, const RGBColor &color);
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void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d);
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void FillShape(const BRect &bounds, const int32 &opcount, const int32 *oplist,
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const int32 &ptcount, const BPoint *ptlist, const DrawData *d);
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void FillTriangle(BPoint *pts, const BRect &bounds, const RGBColor &color);
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void FillTriangle(BPoint *pts, const BRect &bounds, const DrawData *d);
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void HideCursor(void);
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bool IsCursorHidden(void);
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void MoveCursorTo(const float &x, const float &y);
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void ShowCursor(void);
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void ObscureCursor(void);
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void SetCursor(ServerCursor *cursor);
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void StrokeArc(const BRect &r, const float &angle, const float &span, const RGBColor &color);
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void StrokeArc(const BRect &r, const float &angle, const float &span, const DrawData *d);
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void StrokeBezier(BPoint *pts, const RGBColor &color);
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void StrokeBezier(BPoint *pts, const DrawData *d);
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void StrokeEllipse(const BRect &r, const RGBColor &color);
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void StrokeEllipse(const BRect &r, const DrawData *d);
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void StrokeLine(const BPoint &start, const BPoint &end, const RGBColor &color);
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void StrokeLine(const BPoint &start, const BPoint &end, const DrawData *d);
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void StrokePoint(const BPoint &pt, const RGBColor &color);
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void StrokePoint(const BPoint &pt, const DrawData *d);
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void StrokePolygon(BPoint *ptlist, int32 numpts, const BRect &bounds, const RGBColor &color, bool is_closed=true);
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void StrokePolygon(BPoint *ptlist, int32 numpts, const BRect &bounds, const DrawData *d, bool is_closed=true);
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void StrokeRect(const BRect &r, const RGBColor &color);
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void StrokeRect(const BRect &r, const DrawData *d);
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void StrokeRegion(BRegion &r, const RGBColor &color);
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void StrokeRegion(BRegion &r, const DrawData *d);
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void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, const RGBColor &color);
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void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d);
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void StrokeShape(const BRect &bounds, const int32 &opcount, const int32 *oplist,
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const int32 &ptcount, const BPoint *ptlist, const DrawData *d);
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void StrokeTriangle(BPoint *pts, const BRect &bounds, const RGBColor &color);
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void StrokeTriangle(BPoint *pts, const BRect &bounds, const DrawData *d);
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void GetMode(display_mode *mode);
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// Font-related calls
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// DrawData is NOT const because this call updates the pen position in the passed DrawData
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void DrawString(const char *string, const int32 &length, const BPoint &pt, DrawData *d);
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void DrawString(const char *string, const int32 &length, const BPoint &pt, const RGBColor &color, escapement_delta *delta=NULL);
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float StringWidth(const char *string, int32 length, const DrawData *d);
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float StringHeight(const char *string, int32 length, const DrawData *d);
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void GetBoundingBoxes(const char *string, int32 count, font_metric_mode mode,
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escapement_delta *delta, BRect *rectarray, const DrawData *d);
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void GetEscapements(const char *string, int32 charcount, escapement_delta *delta,
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escapement_delta *escapements, escapement_delta *offsets, const DrawData *d);
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void GetEdges(const char *string, int32 charcount, edge_info *edgearray, const DrawData *d);
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void GetHasGlyphs(const char *string, int32 charcount, bool *hasarray);
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void GetTruncatedStrings(const char **instrings, const int32 &stringcount, const uint32 &mode,
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const float &maxwidth, char **outstrings);
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bool IsCursorObscured(bool state);
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// Virtual methods which need to be implemented by each subclass
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virtual bool Initialize(void);
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virtual void Shutdown(void);
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// These two will rarely be implemented by subclasses, but it still needs to be possible
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virtual bool Lock(bigtime_t timeout=B_INFINITE_TIMEOUT);
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virtual void Unlock(void);
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virtual void SetMode(const display_mode &mode);
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virtual bool DumpToFile(const char *path);
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virtual ServerBitmap *DumpToBitmap(void);
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virtual void InvertRect(const BRect &r);
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virtual void StrokeLineArray(const int32 &numlines, const LineArrayData *data, const DrawData *d);
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virtual status_t SetDPMSMode(const uint32 &state);
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virtual uint32 DPMSMode(void) const;
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virtual uint32 DPMSCapabilities(void) const;
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virtual status_t GetDeviceInfo(accelerant_device_info *info);
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virtual status_t GetModeList(display_mode **mode_list, uint32 *count);
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virtual status_t GetPixelClockLimits(display_mode *mode, uint32 *low, uint32 *high);
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virtual status_t GetTimingConstraints(display_timing_constraints *dtc);
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virtual status_t ProposeMode(display_mode *candidate, const display_mode *low, const display_mode *high);
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virtual status_t WaitForRetrace(bigtime_t timeout=B_INFINITE_TIMEOUT);
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protected:
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friend class Layer;
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friend class WinBorder;
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friend CursorHandler;
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ServerCursor *_GetCursor(void);
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virtual void HLinePatternThick(int32 x1, int32 x2, int32 y);
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virtual void VLinePatternThick(int32 x, int32 y1, int32 y2);
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// virtual void FillSolidRect(int32 left, int32 top, int32 right, int32 bottom);
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// virtual void FillPatternRect(int32 left, int32 top, int32 right, int32 bottom);
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virtual void SetThickPatternPixel(int x, int y);
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// Blit functions specific to FreeType2 glyph copying. These probably could be replaced with
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// more generic functions, but these are written and can be replaced later.
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void BlitMono2RGB32(FT_Bitmap *src, const BPoint &pt, const DrawData *d);
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void BlitGray2RGB32(FT_Bitmap *src, const BPoint &pt, const DrawData *d);
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// Two functions for gaining direct access to the framebuffer of a child class. This removes the need
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// for a set of glyph-blitting virtual functions for each driver.
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virtual bool AcquireBuffer(FBBitmap *bmp);
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virtual void ReleaseBuffer(void);
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// This is for drivers which are internally double buffered and calling this will cause the real
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// framebuffer to be updated
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virtual void Invalidate(const BRect &r);
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void FillBezier(BPoint *pts, DisplayDriver* driver, SetHorizontalLineFuncType setLine);
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void FillRegion(BRegion &r, DisplayDriver* driver, SetRectangleFuncType setRect);
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void StrokeArc(const BRect &r, const float &angle, const float &span, DisplayDriver* driver, SetPixelFuncType setPixel);
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void StrokeBezier(BPoint *pts, DisplayDriver* driver, SetPixelFuncType setPixel);
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void StrokeEllipse(const BRect &r, DisplayDriver* driver, SetPixelFuncType setPixel);
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void StrokeLine(const BPoint &start, const BPoint &end, DisplayDriver* driver, SetPixelFuncType setPixel);
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// Support functions for the rest of the driver
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virtual void Blit(const BRect &src, const BRect &dest, const DrawData *d);
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virtual void FillSolidRect(const BRect &rect, const RGBColor &color);
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virtual void FillPatternRect(const BRect &rect, const DrawData *d);
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virtual void StrokeSolidLine(int32 x1, int32 y1, int32 x2, int32 y2, const RGBColor &color);
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virtual void StrokePatternLine(int32 x1, int32 y1, int32 x2, int32 y2, const DrawData *d);
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virtual void StrokeSolidRect(const BRect &rect, const RGBColor &color);
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virtual void CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
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virtual void CopyToBitmap(ServerBitmap *target, const BRect &source);
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// temporarily virtual - until clipping code is added in DisplayDriver
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virtual void ConstrainClippingRegion(BRegion *reg);
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PatternHandler fDrawPattern;
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RGBColor fDrawColor;
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int fLineThickness;
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BLocker *_locker;
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// bool _is_cursor_hidden;
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// bool _is_cursor_obscured;
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// ServerCursor *_cursor;
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// UtilityBitmap *_cursorsave;
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uint32 fDPMSState;
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uint32 fDPMSCaps;
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accelerant_device_info fAccDeviceInfo;
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display_mode fDisplayMode;
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CursorHandler *fCursorHandler;
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// BRect oldcursorframe, cursorframe, saveframe;
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DrawData fDrawData;
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};
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#endif
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