f3a544e820
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12595 a95241bf-73f2-0310-859d-f6bbb57e9c96
1967 lines
51 KiB
C++
1967 lines
51 KiB
C++
//------------------------------------------------------------------------------
|
|
// Copyright (c) 2001-2005, Haiku, Inc.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
// copy of this software and associated documentation files (the "Software"),
|
|
// to deal in the Software without restriction, including without limitation
|
|
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
// and/or sell copies of the Software, and to permit persons to whom the
|
|
// Software is furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
// DEALINGS IN THE SOFTWARE.
|
|
//
|
|
// File Name: ServerApp.cpp
|
|
// Author: DarkWyrm <bpmagic@columbus.rr.com>
|
|
// Description: Server-side BApplication counterpart
|
|
//
|
|
//------------------------------------------------------------------------------
|
|
#include <AppDefs.h>
|
|
#include <LinkMsgReader.h>
|
|
#include <LinkMsgSender.h>
|
|
#include <List.h>
|
|
#include <String.h>
|
|
#include <PortLink.h>
|
|
#include <SysCursor.h>
|
|
#include <ColorSet.h>
|
|
#include <RGBColor.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <ScrollBar.h>
|
|
#include <Shape.h>
|
|
#include <ServerProtocol.h>
|
|
|
|
#include "AppServer.h"
|
|
#include "BitmapManager.h"
|
|
#include "BGet++.h"
|
|
#include "CursorManager.h"
|
|
|
|
#include "Desktop.h"
|
|
#include "DisplayDriver.h"
|
|
#include "FontServer.h"
|
|
#include "RAMLinkMsgReader.h"
|
|
#include "RootLayer.h"
|
|
#include "ServerApp.h"
|
|
#include "ServerScreen.h"
|
|
#include "ServerWindow.h"
|
|
#include "ServerCursor.h"
|
|
#include "ServerBitmap.h"
|
|
#include "ServerPicture.h"
|
|
#include "ServerConfig.h"
|
|
#include "WinBorder.h"
|
|
#include "LayerData.h"
|
|
#include "Utils.h"
|
|
|
|
//#define DEBUG_SERVERAPP
|
|
|
|
#ifdef DEBUG_SERVERAPP
|
|
# include <stdio.h>
|
|
# define STRACE(x) printf x
|
|
#else
|
|
# define STRACE(x) ;
|
|
#endif
|
|
|
|
//#define DEBUG_SERVERAPP_FONT
|
|
|
|
#ifdef DEBUG_SERVERAPP_FONT
|
|
# include <stdio.h>
|
|
# define FTRACE(x) printf x
|
|
#else
|
|
# define FTRACE(x) ;
|
|
#endif
|
|
|
|
/*!
|
|
\brief Constructor
|
|
\param sendport port ID for the BApplication which will receive the ServerApp's messages
|
|
\param rcvport port by which the ServerApp will receive messages from its BApplication.
|
|
\param fSignature NULL-terminated string which contains the BApplication's
|
|
MIME fSignature.
|
|
*/
|
|
ServerApp::ServerApp(port_id sendport, port_id rcvport, port_id clientLooperPort,
|
|
team_id clientTeamID, int32 handlerID, char *signature)
|
|
:
|
|
fClientAppPort(sendport),
|
|
fMessagePort(rcvport),
|
|
fClientLooperPort(clientLooperPort),
|
|
fSignature(signature),
|
|
fMonitorThreadID(-1),
|
|
fClientTeamID(clientTeamID),
|
|
fMsgReader(NULL),
|
|
fMsgSender(NULL),
|
|
fSWindowList(NULL),
|
|
fBitmapList(NULL),
|
|
fPictureList(NULL),
|
|
fAppCursor(NULL),
|
|
fLockSem(-1),
|
|
fCursorHidden(false),
|
|
fIsActive(false),
|
|
//fHandlerToken(handlerID),
|
|
fSharedMem(NULL),
|
|
fQuitting(false)
|
|
{
|
|
if (fSignature == "")
|
|
fSignature = "application/x-vnd.NULL-application-signature";
|
|
|
|
fMsgReader = new LinkMsgReader(fMessagePort);
|
|
fMsgSender = new LinkMsgSender(fClientAppPort);
|
|
|
|
fSWindowList = new BList();
|
|
fBitmapList = new BList();
|
|
fPictureList = new BList();
|
|
|
|
fSharedMem = new AreaPool;
|
|
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
ServerCursor *defaultCursor =
|
|
desktop->ActiveRootLayer()->GetCursorManager().GetCursor(B_CURSOR_DEFAULT);
|
|
|
|
if (defaultCursor) {
|
|
fAppCursor = new ServerCursor(defaultCursor);
|
|
fAppCursor->SetOwningTeam(fClientTeamID);
|
|
}
|
|
|
|
fLockSem = create_sem(1, "ServerApp sem");
|
|
|
|
Run();
|
|
|
|
STRACE(("ServerApp %s:\n", fSignature.String()));
|
|
STRACE(("\tBApp port: %ld\n", fClientAppPort));
|
|
STRACE(("\tReceiver port: %ld\n", fMessagePort));
|
|
}
|
|
|
|
|
|
//! Does all necessary teardown for application
|
|
ServerApp::~ServerApp(void)
|
|
{
|
|
STRACE(("*ServerApp %s:~ServerApp()\n",fSignature.String()));
|
|
|
|
fQuitting = true;
|
|
|
|
for (int32 i = 0; i< fBitmapList->CountItems(); i++)
|
|
delete static_cast<ServerBitmap *>(fBitmapList->ItemAt(i));
|
|
|
|
fBitmapList->MakeEmpty();
|
|
delete fBitmapList;
|
|
|
|
for (int32 i = 0; i < fPictureList->CountItems(); i++)
|
|
delete static_cast<ServerPicture *>(fPictureList->ItemAt(i));
|
|
|
|
fPictureList->MakeEmpty();
|
|
delete fPictureList;
|
|
|
|
delete fMsgReader;
|
|
delete fMsgSender;
|
|
|
|
// This shouldn't be necessary -- all cursors owned by the app
|
|
// should be cleaned up by RemoveAppCursors
|
|
// if(fAppCursor)
|
|
// delete fAppCursor;
|
|
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetCursorManager().RemoveAppCursors(fClientTeamID);
|
|
delete_sem(fLockSem);
|
|
|
|
STRACE(("#ServerApp %s:~ServerApp()\n",fSignature.String()));
|
|
|
|
// TODO: Is this the right place for this ?
|
|
// From what I've understood, this is the port created by
|
|
// the BApplication (?), but if I delete it in there, GetNextMessage()
|
|
// in the MonitorApp thread never returns. Cleanup.
|
|
delete_port(fMessagePort);
|
|
|
|
status_t dummyStatus;
|
|
wait_for_thread(fMonitorThreadID, &dummyStatus);
|
|
|
|
delete fSharedMem;
|
|
|
|
STRACE(("ServerApp %s::~ServerApp(): Exiting\n", fSignature.String()));
|
|
}
|
|
|
|
/*!
|
|
\brief Starts the ServerApp monitoring for messages
|
|
\return false if the application couldn't start, true if everything went OK.
|
|
*/
|
|
bool
|
|
ServerApp::Run(void)
|
|
{
|
|
// Unlike a BApplication, a ServerApp is *supposed* to return immediately
|
|
// when its Run() function is called.
|
|
fMonitorThreadID = spawn_thread(MonitorApp, fSignature.String(), B_NORMAL_PRIORITY, this);
|
|
if (fMonitorThreadID < B_OK)
|
|
return false;
|
|
|
|
resume_thread(fMonitorThreadID);
|
|
|
|
return true;
|
|
}
|
|
|
|
/*!
|
|
\brief Pings the target app to make sure it's still working
|
|
\return true if target is still "alive" and false if "He's dead, Jim."
|
|
"But that's impossible..."
|
|
|
|
This function is called by the app_server thread to ensure that
|
|
the target app still exists. We do this not by sending a message
|
|
but by calling get_port_info. We don't want to send ping messages
|
|
just because the app might simply be hung. If this is the case, it
|
|
should be up to the user to kill it. If the app has been killed, its
|
|
ports will be invalid. Thus, if get_port_info returns an error, we
|
|
tell the app_server to delete the respective ServerApp.
|
|
*/
|
|
bool
|
|
ServerApp::PingTarget(void)
|
|
{
|
|
team_info tinfo;
|
|
if (get_team_info(fClientTeamID,&tinfo) == B_BAD_TEAM_ID) {
|
|
port_id serverport = find_port(SERVER_PORT_NAME);
|
|
if (serverport == B_NAME_NOT_FOUND) {
|
|
printf("PANIC: ServerApp %s could not find the app_server port in PingTarget()!\n",fSignature.String());
|
|
return false;
|
|
}
|
|
fMsgSender->SetPort(serverport);
|
|
fMsgSender->StartMessage(AS_DELETE_APP);
|
|
fMsgSender->Attach(&fMonitorThreadID, sizeof(thread_id));
|
|
fMsgSender->Flush();
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*!
|
|
\brief Send a message to the ServerApp with no attachments
|
|
\param code ID code of the message to post
|
|
*/
|
|
void
|
|
ServerApp::PostMessage(int32 code)
|
|
{
|
|
BPortLink link(fMessagePort);
|
|
link.StartMessage(code);
|
|
link.Flush();
|
|
}
|
|
|
|
/*!
|
|
\brief Send a message to the ServerApp's BApplication
|
|
\param msg The message to send
|
|
*/
|
|
void
|
|
ServerApp::SendMessageToClient(const BMessage *msg) const
|
|
{
|
|
ssize_t size = msg->FlattenedSize();
|
|
char *buffer = new char[size];
|
|
|
|
if (msg->Flatten(buffer, size) == B_OK)
|
|
write_port(fClientLooperPort, msg->what, buffer, size);
|
|
else
|
|
printf("PANIC: ServerApp: '%s': can't flatten message in 'SendMessageToClient()'\n", fSignature.String());
|
|
|
|
delete [] buffer;
|
|
}
|
|
|
|
/*!
|
|
\brief Sets the ServerApp's active status
|
|
\param value The new status of the ServerApp.
|
|
|
|
This changes an internal flag and also sets the current cursor to the one specified by
|
|
the application
|
|
*/
|
|
void
|
|
ServerApp::Activate(bool value)
|
|
{
|
|
fIsActive = value;
|
|
SetAppCursor();
|
|
}
|
|
|
|
//! Sets the cursor to the application cursor, if any.
|
|
void
|
|
ServerApp::SetAppCursor(void)
|
|
{
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
if (fAppCursor)
|
|
desktop->ActiveRootLayer()->GetDisplayDriver()->SetCursor(fAppCursor);
|
|
}
|
|
|
|
/*!
|
|
\brief The thread function ServerApps use to monitor messages
|
|
\param data Pointer to the thread's ServerApp object
|
|
\return Throwaway value - always 0
|
|
*/
|
|
int32
|
|
ServerApp::MonitorApp(void *data)
|
|
{
|
|
// Message-dispatching loop for the ServerApp
|
|
|
|
ServerApp *app = (ServerApp *)data;
|
|
LinkMsgReader msgqueue(app->fMessagePort);
|
|
|
|
int32 code;
|
|
status_t err = B_OK;
|
|
|
|
while(!app->fQuitting) {
|
|
STRACE(("info: ServerApp::MonitorApp listening on port %ld.\n", app->fMessagePort));
|
|
err = msgqueue.GetNextMessage(&code);
|
|
if (err < B_OK) {
|
|
STRACE(("ServerApp::MonitorApp(): GetNextMessage returned %s\n", strerror(err)));
|
|
break;
|
|
}
|
|
|
|
switch(code) {
|
|
case AS_CREATE_WINDOW:
|
|
{
|
|
// Create the ServerWindow to node monitor a new OBWindow
|
|
|
|
// Attached data:
|
|
// 2) BRect window frame
|
|
// 3) uint32 window look
|
|
// 4) uint32 window feel
|
|
// 5) uint32 window flags
|
|
// 6) uint32 workspace index
|
|
// 7) int32 BHandler token of the window
|
|
// 8) port_id window's message port
|
|
// 9) const char * title
|
|
|
|
BRect frame;
|
|
uint32 look;
|
|
uint32 feel;
|
|
uint32 flags;
|
|
uint32 wkspaces;
|
|
int32 token = B_NULL_TOKEN;
|
|
port_id sendPort = -1;
|
|
port_id looperPort = -1;
|
|
char *title = NULL;
|
|
|
|
msgqueue.Read<BRect>(&frame);
|
|
msgqueue.Read<uint32>(&look);
|
|
msgqueue.Read<uint32>(&feel);
|
|
msgqueue.Read<uint32>(&flags);
|
|
msgqueue.Read<uint32>(&wkspaces);
|
|
msgqueue.Read<int32>(&token);
|
|
msgqueue.Read<port_id>(&sendPort);
|
|
msgqueue.Read<port_id>(&looperPort);
|
|
msgqueue.ReadString(&title);
|
|
|
|
STRACE(("ServerApp %s: Got 'New Window' message, trying to do smething...\n",app->fSignature.String()));
|
|
|
|
// ServerWindow constructor will reply with port_id of a newly created port
|
|
ServerWindow *sw = NULL;
|
|
sw = new ServerWindow(title, app, sendPort, looperPort, token);
|
|
sw->Init(frame, look, feel, flags, wkspaces);
|
|
|
|
STRACE(("\nServerApp %s: New Window %s (%.1f,%.1f,%.1f,%.1f)\n",
|
|
app->fSignature.String(),title,frame.left,frame.top,frame.right,frame.bottom));
|
|
|
|
free(title);
|
|
|
|
break;
|
|
}
|
|
case AS_QUIT_APP:
|
|
{
|
|
// This message is received only when the app_server is asked to shut down in
|
|
// test/debug mode. Of course, if we are testing while using AccelerantDriver, we do
|
|
// NOT want to shut down client applications. The server can be quit o in this fashion
|
|
// through the driver's interface, such as closing the ViewDriver's window.
|
|
|
|
STRACE(("ServerApp %s:Server shutdown notification received\n",app->fSignature.String()));
|
|
|
|
// If we are using the real, accelerated version of the
|
|
// DisplayDriver, we do NOT want the user to be able shut down
|
|
// the server. The results would NOT be pretty
|
|
#if TEST_MODE
|
|
BMessage pleaseQuit(B_QUIT_REQUESTED);
|
|
app->SendMessageToClient(&pleaseQuit);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
case B_QUIT_REQUESTED:
|
|
{
|
|
STRACE(("ServerApp %s: B_QUIT_REQUESTED\n",app->fSignature.String()));
|
|
// Our BApplication sent us this message when it quit.
|
|
// We need to ask the app_server to delete ourself.
|
|
port_id serverport = find_port(SERVER_PORT_NAME);
|
|
if (serverport == B_NAME_NOT_FOUND){
|
|
printf("PANIC: ServerApp %s could not find the app_server port!\n",app->fSignature.String());
|
|
break;
|
|
}
|
|
app->fMsgSender->SetPort(serverport);
|
|
app->fMsgSender->StartMessage(AS_DELETE_APP);
|
|
app->fMsgSender->Attach(&app->fMonitorThreadID, sizeof(thread_id));
|
|
app->fMsgSender->Flush();
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
STRACE(("ServerApp %s: Got a Message to dispatch\n",app->fSignature.String()));
|
|
app->DispatchMessage(code, msgqueue);
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // end for
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*!
|
|
\brief Handler function for BApplication API messages
|
|
\param code Identifier code for the message. Equivalent to BMessage::what
|
|
\param buffer Any attachments
|
|
|
|
Note that the buffer's exact format is determined by the particular message.
|
|
All attachments are placed in the buffer via a PortLink, so it will be a
|
|
matter of casting and incrementing an index variable to access them.
|
|
*/
|
|
void
|
|
ServerApp::DispatchMessage(int32 code, LinkMsgReader &msg)
|
|
{
|
|
LayerData ld;
|
|
BPortLink replylink;
|
|
|
|
switch(code) {
|
|
case AS_UPDATE_COLORS:
|
|
{
|
|
// NOTE: R2: Eventually we will have windows which will notify their children of changes in
|
|
// system colors
|
|
|
|
/* STRACE(("ServerApp %s: Received global UI color update notification\n",fSignature.String()));
|
|
ServerWindow *win;
|
|
BMessage msg(_COLORS_UPDATED);
|
|
|
|
for(int32 i=0; i<fSWindowList->CountItems(); i++)
|
|
{
|
|
win=(ServerWindow*)fSWindowList->ItemAt(i);
|
|
win->fWinBorder->UpdateColors();
|
|
win->SendMessageToClient(AS_UPDATE_COLORS, msg);
|
|
}
|
|
*/ break;
|
|
}
|
|
case AS_UPDATE_FONTS:
|
|
{
|
|
// NOTE: R2: Eventually we will have windows which will notify their children of changes in
|
|
// system fonts
|
|
|
|
/* STRACE(("ServerApp %s: Received global font update notification\n",fSignature.String()));
|
|
ServerWindow *win;
|
|
BMessage msg(_FONTS_UPDATED);
|
|
|
|
for(int32 i=0; i<fSWindowList->CountItems(); i++)
|
|
{
|
|
win=(ServerWindow*)fSWindowList->ItemAt(i);
|
|
win->fWinBorder->UpdateFont();
|
|
win->SendMessageToClient(AS_UPDATE_FONTS, msg);
|
|
}
|
|
*/ break;
|
|
}
|
|
case AS_AREA_MESSAGE:
|
|
{
|
|
// This occurs in only one kind of case: a message is too big to send over a port. This
|
|
// is really an edge case, so this shouldn't happen *too* often
|
|
|
|
// Attached Data:
|
|
// 1) area_id id of an area already owned by the server containing the message
|
|
// 2) size_t offset of the pointer in the area
|
|
// 3) size_t size of the message
|
|
|
|
area_id area;
|
|
size_t offset;
|
|
size_t msgsize;
|
|
area_info ai;
|
|
int8 *msgpointer;
|
|
|
|
msg.Read<area_id>(&area);
|
|
msg.Read<size_t>(&offset);
|
|
msg.Read<size_t>(&msgsize);
|
|
|
|
// Part sanity check, part get base pointer :)
|
|
if (get_area_info(area, &ai) < B_OK)
|
|
break;
|
|
|
|
msgpointer = (int8*)ai.address + offset;
|
|
|
|
RAMLinkMsgReader mlink(msgpointer);
|
|
DispatchMessage(mlink.Code(), mlink);
|
|
|
|
// This is a very special case in the sense that when ServerMemIO is used for this
|
|
// purpose, it will be set to NOT automatically free the memory which it had
|
|
// requested. This is the server's job once the message has been dispatched.
|
|
fSharedMem->ReleaseBuffer(msgpointer);
|
|
|
|
break;
|
|
}
|
|
case AS_ACQUIRE_SERVERMEM:
|
|
{
|
|
// This particular call is more than a bit of a pain in the neck. We are given a
|
|
// size of a chunk of memory needed. We need to (1) allocate it, (2) get the area for
|
|
// this particular chunk, (3) find the offset in the area for this chunk, and (4)
|
|
// tell the client about it. Good thing this particular call isn't used much
|
|
|
|
// Received from a ServerMemIO object requesting operating memory
|
|
// Attached Data:
|
|
// 1) size_t requested size
|
|
// 2) port_id reply_port
|
|
|
|
size_t memsize;
|
|
port_id replyport;
|
|
|
|
msg.Read<size_t>(&memsize);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
// TODO: I wonder if ACQUIRE_SERVERMEM should have a minimum size requirement?
|
|
|
|
void *sharedmem = fSharedMem->GetBuffer(memsize);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
if (memsize < 1 || sharedmem == NULL) {
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
|
|
area_id owningArea = area_for(sharedmem);
|
|
area_info ai;
|
|
|
|
if (owningArea == B_ERROR || get_area_info(owningArea, &ai) < B_OK)
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
|
|
int32 areaoffset = ((int32*)sharedmem) - ((int32*)ai.address);
|
|
STRACE(("Successfully allocated shared memory of size %ld\n",memsize));
|
|
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<area_id>(owningArea);
|
|
replylink.Attach<int32>(areaoffset);
|
|
replylink.Flush();
|
|
|
|
break;
|
|
}
|
|
case AS_RELEASE_SERVERMEM:
|
|
{
|
|
// Received when a ServerMemIO object on destruction
|
|
// Attached Data:
|
|
// 1) area_id owning area
|
|
// 2) int32 area offset
|
|
|
|
area_id owningArea;
|
|
int32 areaoffset;
|
|
|
|
msg.Read<area_id>(&owningArea);
|
|
msg.Read<int32>(&areaoffset);
|
|
|
|
area_info areaInfo;
|
|
if (owningArea < 0 || get_area_info(owningArea, &areaInfo) != B_OK)
|
|
break;
|
|
|
|
STRACE(("Successfully freed shared memory\n"));
|
|
void *sharedmem = ((int32*)areaInfo.address) + areaoffset;
|
|
|
|
fSharedMem->ReleaseBuffer(sharedmem);
|
|
|
|
break;
|
|
}
|
|
case AS_UPDATE_DECORATOR:
|
|
{
|
|
STRACE(("ServerApp %s: Received decorator update notification\n",fSignature.String()));
|
|
|
|
ServerWindow *win;
|
|
|
|
for(int32 i = 0; i < fSWindowList->CountItems(); i++)
|
|
{
|
|
win = (ServerWindow*)fSWindowList->ItemAt(i);
|
|
win->Lock();
|
|
win->fWinBorder->UpdateDecorator();
|
|
win->Unlock();
|
|
}
|
|
break;
|
|
}
|
|
case AS_CREATE_BITMAP:
|
|
{
|
|
STRACE(("ServerApp %s: Received BBitmap creation request\n",fSignature.String()));
|
|
// Allocate a bitmap for an application
|
|
|
|
// Attached Data:
|
|
// 1) BRect bounds
|
|
// 2) color_space space
|
|
// 3) int32 bitmap_flags
|
|
// 4) int32 bytes_per_row
|
|
// 5) int32 screen_id::id
|
|
// 6) port_id reply port
|
|
|
|
// Reply Code: SERVER_TRUE
|
|
// Reply Data:
|
|
// 1) int32 server token
|
|
// 2) area_id id of the area in which the bitmap data resides
|
|
// 3) int32 area pointer offset used to calculate fBasePtr
|
|
|
|
// First, let's attempt to allocate the bitmap
|
|
port_id replyport = -1;
|
|
BRect r;
|
|
color_space cs;
|
|
int32 f,bpr;
|
|
screen_id s;
|
|
|
|
msg.Read<BRect>(&r);
|
|
msg.Read<color_space>(&cs);
|
|
msg.Read<int32>(&f);
|
|
msg.Read<int32>(&bpr);
|
|
msg.Read<screen_id>(&s);
|
|
msg.Read<int32>(&replyport);
|
|
|
|
ServerBitmap *sbmp = bitmapmanager->CreateBitmap(r, cs, f ,bpr, s);
|
|
|
|
STRACE(("ServerApp %s: Create Bitmap (%.1f,%.1f,%.1f,%.1f)\n",
|
|
fSignature.String(),r.left,r.top,r.right,r.bottom));
|
|
|
|
replylink.SetSendPort(replyport);
|
|
if(sbmp) {
|
|
fBitmapList->AddItem(sbmp);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<int32>(sbmp->Token());
|
|
replylink.Attach<int32>(sbmp->Area());
|
|
replylink.Attach<int32>(sbmp->AreaOffset());
|
|
} else {
|
|
// alternatively, if something went wrong, we reply with SERVER_FALSE
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
}
|
|
replylink.Flush();
|
|
|
|
break;
|
|
}
|
|
case AS_DELETE_BITMAP:
|
|
{
|
|
STRACE(("ServerApp %s: received BBitmap delete request\n",fSignature.String()));
|
|
// Delete a bitmap's allocated memory
|
|
|
|
// Attached Data:
|
|
// 1) int32 token
|
|
// 2) int32 reply port
|
|
|
|
// Reply Code: SERVER_TRUE if successful,
|
|
// SERVER_FALSE if the buffer was already deleted or was not found
|
|
port_id replyport = -1;
|
|
int32 bmp_id;
|
|
|
|
msg.Read<int32>(&bmp_id);
|
|
msg.Read<int32>(&replyport);
|
|
|
|
ServerBitmap *sbmp=FindBitmap(bmp_id);
|
|
replylink.SetSendPort(replyport);
|
|
if(sbmp) {
|
|
STRACE(("ServerApp %s: Deleting Bitmap %ld\n",fSignature.String(),bmp_id));
|
|
|
|
fBitmapList->RemoveItem(sbmp);
|
|
bitmapmanager->DeleteBitmap(sbmp);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
} else
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_CREATE_PICTURE:
|
|
{
|
|
// TODO: Implement AS_CREATE_PICTURE
|
|
STRACE(("ServerApp %s: Create Picture unimplemented\n",fSignature.String()));
|
|
|
|
break;
|
|
}
|
|
case AS_DELETE_PICTURE:
|
|
{
|
|
// TODO: Implement AS_DELETE_PICTURE
|
|
STRACE(("ServerApp %s: Delete Picture unimplemented\n",fSignature.String()));
|
|
|
|
break;
|
|
}
|
|
case AS_CLONE_PICTURE:
|
|
{
|
|
// TODO: Implement AS_CLONE_PICTURE
|
|
STRACE(("ServerApp %s: Clone Picture unimplemented\n",fSignature.String()));
|
|
|
|
break;
|
|
}
|
|
case AS_DOWNLOAD_PICTURE:
|
|
{
|
|
// TODO; Implement AS_DOWNLOAD_PICTURE
|
|
|
|
// What is this particular function call for, anyway?
|
|
STRACE(("ServerApp %s: Download Picture unimplemented\n",fSignature.String()));
|
|
|
|
break;
|
|
}
|
|
case AS_SET_SCREEN_MODE:
|
|
{
|
|
STRACE(("ServerApp %s: Set Screen Mode\n",fSignature.String()));
|
|
|
|
// Attached data
|
|
// 1) int32 workspace #
|
|
// 2) uint32 screen mode
|
|
// 3) bool make default
|
|
int32 index;
|
|
uint32 mode;
|
|
bool stick;
|
|
msg.Read<int32>(&index);
|
|
msg.Read<uint32>(&mode);
|
|
msg.Read<bool>(&stick);
|
|
|
|
RootLayer *root=desktop->ActiveRootLayer();
|
|
Workspace *workspace=root->WorkspaceAt(index);
|
|
|
|
if (!workspace) {
|
|
// apparently out of range or something, so we do nothing. :)
|
|
break;
|
|
}
|
|
|
|
// TODO: Add mode-setting code to Workspace class
|
|
//workspace->SetMode(mode,stick);
|
|
break;
|
|
}
|
|
case AS_ACTIVATE_WORKSPACE:
|
|
{
|
|
STRACE(("ServerApp %s: Activate Workspace UNIMPLEMETED\n",fSignature.String()));
|
|
|
|
// Attached data
|
|
// 1) int32 workspace index
|
|
|
|
// Error-checking is done in ActivateWorkspace, so this is a safe call
|
|
int32 workspace;
|
|
msg.Read<int32>(&workspace);
|
|
|
|
break;
|
|
}
|
|
|
|
// Theoretically, we could just call the driver directly, but we will
|
|
// call the CursorManager's version to allow for future expansion
|
|
case AS_SHOW_CURSOR:
|
|
{
|
|
STRACE(("ServerApp %s: Show Cursor\n",fSignature.String()));
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetDisplayDriver()->ShowCursor();
|
|
fCursorHidden=false;
|
|
break;
|
|
}
|
|
case AS_HIDE_CURSOR:
|
|
{
|
|
STRACE(("ServerApp %s: Hide Cursor\n",fSignature.String()));
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetDisplayDriver()->HideCursor();
|
|
fCursorHidden=true;
|
|
break;
|
|
}
|
|
case AS_OBSCURE_CURSOR:
|
|
{
|
|
STRACE(("ServerApp %s: Obscure Cursor\n",fSignature.String()));
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetDisplayDriver()->ObscureCursor();
|
|
break;
|
|
}
|
|
case AS_QUERY_CURSOR_HIDDEN:
|
|
{
|
|
STRACE(("ServerApp %s: Received IsCursorHidden request\n",fSignature.String()));
|
|
// Attached data
|
|
// 1) int32 port to reply to
|
|
int32 replyport;
|
|
msg.Read<int32>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(fCursorHidden ? SERVER_TRUE : SERVER_FALSE);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_SET_CURSOR_DATA:
|
|
{
|
|
STRACE(("ServerApp %s: SetCursor via cursor data\n",fSignature.String()));
|
|
// Attached data: 68 bytes of fAppCursor data
|
|
|
|
int8 cdata[68];
|
|
msg.Read(cdata,68);
|
|
|
|
// Because we don't want an overaccumulation of these particular
|
|
// cursors, we will delete them if there is an existing one. It would
|
|
// otherwise be easy to crash the server by calling SetCursor a
|
|
// sufficient number of times
|
|
if(fAppCursor)
|
|
desktop->ActiveRootLayer()->GetCursorManager().DeleteCursor(fAppCursor->ID());
|
|
|
|
fAppCursor=new ServerCursor(cdata);
|
|
fAppCursor->SetOwningTeam(fClientTeamID);
|
|
fAppCursor->SetAppSignature(fSignature.String());
|
|
desktop->ActiveRootLayer()->GetCursorManager().AddCursor(fAppCursor);
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetDisplayDriver()->SetCursor(fAppCursor);
|
|
break;
|
|
}
|
|
case AS_SET_CURSOR_BCURSOR:
|
|
{
|
|
STRACE(("ServerApp %s: SetCursor via BCursor\n",fSignature.String()));
|
|
// Attached data:
|
|
// 1) bool flag to send a reply
|
|
// 2) int32 token ID of the cursor to set
|
|
// 3) port_id port to receive a reply. Only exists if the sync flag is true.
|
|
bool sync;
|
|
int32 ctoken = B_NULL_TOKEN;
|
|
port_id replyport = -1;
|
|
|
|
msg.Read<bool>(&sync);
|
|
msg.Read<int32>(&ctoken);
|
|
if(sync)
|
|
msg.Read<int32>(&replyport);
|
|
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
ServerCursor *cursor;
|
|
if ((cursor = desktop->ActiveRootLayer()->GetCursorManager().FindCursor(ctoken)))
|
|
desktop->ActiveRootLayer()->GetDisplayDriver()->SetCursor(cursor);
|
|
|
|
if(sync)
|
|
{
|
|
// the application is expecting a reply, but plans to do literally nothing
|
|
// with the data, so we'll just reuse the cursor token variable
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Flush();
|
|
}
|
|
break;
|
|
}
|
|
case AS_CREATE_BCURSOR:
|
|
{
|
|
STRACE(("ServerApp %s: Create BCursor\n",fSignature.String()));
|
|
// Attached data:
|
|
// 1) 68 bytes of fAppCursor data
|
|
// 2) port_id reply port
|
|
|
|
port_id replyport = -1;
|
|
int8 cdata[68];
|
|
|
|
msg.Read(cdata,68);
|
|
msg.Read<int32>(&replyport);
|
|
|
|
fAppCursor=new ServerCursor(cdata);
|
|
fAppCursor->SetOwningTeam(fClientTeamID);
|
|
fAppCursor->SetAppSignature(fSignature.String());
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetCursorManager().AddCursor(fAppCursor);
|
|
|
|
// Synchronous message - BApplication is waiting on the cursor's ID
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<int32>(fAppCursor->ID());
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_DELETE_BCURSOR:
|
|
{
|
|
STRACE(("ServerApp %s: Delete BCursor\n",fSignature.String()));
|
|
// Attached data:
|
|
// 1) int32 token ID of the cursor to delete
|
|
int32 ctoken = B_NULL_TOKEN;
|
|
msg.Read<int32>(&ctoken);
|
|
|
|
if(fAppCursor && fAppCursor->ID()==ctoken)
|
|
fAppCursor=NULL;
|
|
|
|
// although this isn't pretty, ATM we have only one RootLayer.
|
|
// there should be a way that this ServerApp be attached to a particular
|
|
// RootLayer to know which RootLayer's cursor to modify.
|
|
desktop->ActiveRootLayer()->GetCursorManager().DeleteCursor(ctoken);
|
|
break;
|
|
}
|
|
case AS_GET_SCROLLBAR_INFO:
|
|
{
|
|
STRACE(("ServerApp %s: Get ScrollBar info\n",fSignature.String()));
|
|
// Attached data:
|
|
// 1) port_id reply port - synchronous message
|
|
|
|
scroll_bar_info sbi=desktop->ScrollBarInfo();
|
|
|
|
port_id replyport;
|
|
msg.Read<int32>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<scroll_bar_info>(sbi);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_SET_SCROLLBAR_INFO:
|
|
{
|
|
STRACE(("ServerApp %s: Set ScrollBar info\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) scroll_bar_info scroll bar info structure
|
|
scroll_bar_info sbi;
|
|
msg.Read<scroll_bar_info>(&sbi);
|
|
|
|
desktop->SetScrollBarInfo(sbi);
|
|
break;
|
|
}
|
|
case AS_FOCUS_FOLLOWS_MOUSE:
|
|
{
|
|
STRACE(("ServerApp %s: query Focus Follow Mouse in use\n",fSignature.String()));
|
|
// Attached data:
|
|
// 1) port_id reply port - synchronous message
|
|
|
|
port_id replyport;
|
|
msg.Read<int32>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<bool>(desktop->FFMouseInUse());
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_SET_FOCUS_FOLLOWS_MOUSE:
|
|
{
|
|
STRACE(("ServerApp %s: Set Focus Follows Mouse in use\n",fSignature.String()));
|
|
/* // Attached Data:
|
|
// 1) scroll_bar_info scroll bar info structure
|
|
scroll_bar_info sbi;
|
|
msg.Read<scroll_bar_info>(&sbi);
|
|
|
|
desktop->SetScrollBarInfo(sbi);*/
|
|
break;
|
|
}
|
|
case AS_SET_MOUSE_MODE:
|
|
{
|
|
STRACE(("ServerApp %s: Set Focus Follows Mouse mode\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) enum mode_mouse FFM mouse mode
|
|
mode_mouse mmode;
|
|
msg.Read<mode_mouse>(&mmode);
|
|
|
|
desktop->SetFFMouseMode(mmode);
|
|
break;
|
|
}
|
|
case AS_GET_MOUSE_MODE:
|
|
{
|
|
STRACE(("ServerApp %s: Get Focus Follows Mouse mode\n",fSignature.String()));
|
|
// Attached data:
|
|
// 1) port_id reply port - synchronous message
|
|
|
|
mode_mouse mmode=desktop->FFMouseMode();
|
|
|
|
port_id replyport = -1;
|
|
msg.Read<int32>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<mode_mouse>(mmode);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_GET_UI_COLOR:
|
|
{
|
|
STRACE(("ServerApp %s: Get UI color\n",fSignature.String()));
|
|
|
|
RGBColor color;
|
|
int32 whichcolor;
|
|
port_id replyport = -1;
|
|
|
|
msg.Read<int32>(&whichcolor);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
gui_colorset.Lock();
|
|
color=gui_colorset.AttributeToColor(whichcolor);
|
|
gui_colorset.Unlock();
|
|
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<rgb_color>(color.GetColor32());
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
case AS_UPDATED_CLIENT_FONTLIST:
|
|
{
|
|
STRACE(("ServerApp %s: Acknowledged update of client-side font list\n",fSignature.String()));
|
|
|
|
// received when the client-side global font list has been
|
|
// refreshed
|
|
fontserver->Lock();
|
|
fontserver->FontsUpdated();
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_QUERY_FONTS_CHANGED:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_QUERY_FONTS_CHANGED unimplemented\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) bool check flag
|
|
// 2) port_id reply_port
|
|
|
|
// if just checking, just give an answer,
|
|
// if not and needs updated,
|
|
// sync the font list and return true else return false
|
|
break;
|
|
}
|
|
case AS_GET_FAMILY_NAME:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_FAMILY_NAME\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) int32 the ID of the font family to get
|
|
// 2) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) font_family - name of family
|
|
// 2) uint32 - flags of font family (B_IS_FIXED || B_HAS_TUNED_FONT)
|
|
int32 famid;
|
|
port_id replyport;
|
|
|
|
msg.Read<int32>(&famid);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontFamily *ffamily=fontserver->GetFamily(famid);
|
|
if(ffamily)
|
|
{
|
|
font_family fam;
|
|
sprintf(fam,"%s",ffamily->Name());
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach(fam,sizeof(font_family));
|
|
replylink.Attach<int32>(ffamily->GetFlags());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_GET_STYLE_NAME:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_STYLE_NAME\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) font_family The name of the font family
|
|
// 2) int32 ID of the style to get
|
|
// 3) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) font_style - name of the style
|
|
// 2) uint16 - appropriate face values
|
|
// 3) uint32 - flags of font style (B_IS_FIXED || B_HAS_TUNED_FONT)
|
|
|
|
int32 styid;
|
|
port_id replyport;
|
|
font_family fam;
|
|
|
|
msg.Read(fam,sizeof(font_family));
|
|
msg.Read<int32>(&styid);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(fam,styid);
|
|
if(fstyle)
|
|
{
|
|
font_family sty;
|
|
sprintf(sty,"%s",fstyle->Name());
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach(sty,sizeof(font_style));
|
|
replylink.Attach<int32>(fstyle->GetFace());
|
|
replylink.Attach<int32>(fstyle->GetFlags());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_GET_FAMILY_AND_STYLE:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_FAMILY_AND_STYLE\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) font_family The name of the font family
|
|
// 2) font_style - name of the style
|
|
uint16 famid, styid;
|
|
port_id replyport;
|
|
font_family fam;
|
|
font_style sty;
|
|
|
|
msg.Read<uint16>(&famid);
|
|
msg.Read<uint16>(&styid);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(famid,styid);
|
|
if(fstyle)
|
|
{
|
|
sprintf(fam,"%s",fstyle->Family()->Name());
|
|
sprintf(sty,"%s",fstyle->Name());
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach(fam,sizeof(font_family));
|
|
replylink.Attach(sty,sizeof(font_style));
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
|
|
break;
|
|
}
|
|
case AS_GET_FONT_DIRECTION:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_FONT_DIRECTION unimplemented\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) font_direction direction of font
|
|
|
|
// NOTE: While this may be unimplemented, we can safely return
|
|
// SERVER_FALSE. This will force the BFont code to default to
|
|
// B_LEFT_TO_RIGHT, which is what the vast majority of fonts will be.
|
|
// This will be fixed later.
|
|
int32 famid, styid;
|
|
port_id replyport;
|
|
|
|
msg.Read<int32>(&famid);
|
|
msg.Read<int32>(&styid);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
/* fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(famid,styid);
|
|
if(fstyle)
|
|
{
|
|
font_direction dir=fstyle->GetDirection();
|
|
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<font_direction>(dir);
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
*/ replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
// }
|
|
|
|
// fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_GET_STRING_WIDTH:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_STRING_WIDTH\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) string String to measure
|
|
// 2) int32 string length to measure
|
|
// 3) uint16 ID of family
|
|
// 4) uint16 ID of style
|
|
// 5) float point size of font
|
|
// 6) uint8 spacing to use
|
|
// 7) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) float - width of the string in pixels
|
|
char *string=NULL;
|
|
int32 length;
|
|
uint16 family,style;
|
|
float size,width=0;
|
|
uint8 spacing;
|
|
port_id replyport;
|
|
|
|
msg.ReadString(&string);
|
|
msg.Read<int32>(&length);
|
|
msg.Read<uint16>(&family);
|
|
msg.Read<uint16>(&style);
|
|
msg.Read<float>(&size);
|
|
msg.Read<uint8>(&spacing);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
ServerFont font;
|
|
|
|
if (length > 0 && font.SetFamilyAndStyle(family, style) == B_OK &&
|
|
size > 0 && string) {
|
|
|
|
font.SetSize(size);
|
|
font.SetSpacing(spacing);
|
|
|
|
width = desktop->GetDisplayDriver()->StringWidth(string, length, font);
|
|
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<float>(width);
|
|
replylink.Flush();
|
|
|
|
free(string);
|
|
} else {
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
|
|
break;
|
|
}
|
|
case AS_GET_FONT_BOUNDING_BOX:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_BOUNDING_BOX unimplemented\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) BRect - box holding entire font
|
|
|
|
break;
|
|
}
|
|
case AS_GET_TUNED_COUNT:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_TUNED_COUNT\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) int32 - number of font strikes available
|
|
int32 famid, styid;
|
|
port_id replyport;
|
|
|
|
msg.Read<int32>(&famid);
|
|
msg.Read<int32>(&styid);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(famid,styid);
|
|
if(fstyle)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<int32>(fstyle->TunedCount());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_GET_TUNED_INFO:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_TUNED_INFO unimplmemented\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) uint32 - index of the particular font strike
|
|
// 4) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) tuned_font_info - info on the strike specified
|
|
break;
|
|
}
|
|
case AS_QUERY_FONT_FIXED:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_QUERY_FONT_FIXED unimplmemented\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) port_id reply port
|
|
|
|
// Returns:
|
|
// 1) bool - font is/is not fixed
|
|
int32 famid, styid;
|
|
port_id replyport;
|
|
|
|
msg.Read<int32>(&famid);
|
|
msg.Read<int32>(&styid);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(famid,styid);
|
|
if(fstyle)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<bool>(fstyle->IsFixedWidth());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_SET_FAMILY_NAME:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_FAMILY_NAME\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) font_family - name of font family to use
|
|
// 2) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - family ID
|
|
|
|
port_id replyport;
|
|
font_family fam;
|
|
|
|
msg.Read(fam,sizeof(font_family));
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontFamily *ffam=fontserver->GetFamily(fam);
|
|
if(ffam)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<uint16>(ffam->GetID());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_SET_FAMILY_AND_STYLE:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_FAMILY_AND_STYLE\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) font_family - name of font family to use
|
|
// 2) font_style - name of style in family
|
|
// 3) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
|
|
port_id replyport;
|
|
font_family fam;
|
|
font_style sty;
|
|
|
|
msg.Read(fam,sizeof(font_family));
|
|
msg.Read(sty,sizeof(font_style));
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(fam,sty);
|
|
if(fstyle)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<uint16>(fstyle->Family()->GetID());
|
|
replylink.Attach<uint16>(fstyle->GetID());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_SET_FAMILY_AND_STYLE_FROM_ID:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_FAMILY_AND_STYLE_FROM_ID\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 - ID of font family to use
|
|
// 2) uint16 - ID of style in family
|
|
// 3) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - face of the font
|
|
|
|
port_id replyport;
|
|
uint16 fam, sty;
|
|
|
|
msg.Read<uint16>(&fam);
|
|
msg.Read<uint16>(&sty);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
ServerFont font;
|
|
if(font.SetFamilyAndStyle(fam,sty)==B_OK)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<uint16>(font.Face());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case AS_SET_FAMILY_AND_FACE:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_FAMILY_AND_FACE unimplmemented\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) font_family - name of font family to use
|
|
// 2) uint16 - font face
|
|
// 3) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
|
|
// TODO: Check R5 for error condition behavior in SET_FAMILY_AND_FACE
|
|
break;
|
|
}
|
|
case AS_COUNT_FONT_FAMILIES:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_COUNT_FONT_FAMILIES\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) int32 - # of font families
|
|
port_id replyport;
|
|
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
fontserver->Lock();
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<int32>(fontserver->CountFamilies());
|
|
replylink.Flush();
|
|
fontserver->Unlock();
|
|
|
|
break;
|
|
}
|
|
case AS_COUNT_FONT_STYLES:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_COUNT_FONT_STYLES\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) font_family - name of font family
|
|
// 2) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) int32 - # of font styles
|
|
port_id replyport;
|
|
font_family fam;
|
|
|
|
msg.Read(fam,sizeof(font_family));
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontFamily *ffam=fontserver->GetFamily(fam);
|
|
if(ffam)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<int32>(ffam->CountStyles());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_SET_SYSFONT_PLAIN:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_SYSFONT_PLAIN\n",fSignature.String()));
|
|
// Attached Data:
|
|
// port_id reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) float - size in points
|
|
// 4) uint16 - face flags
|
|
// 5) uint32 - font flags
|
|
|
|
port_id replyport;
|
|
msg.Read<port_id>(&replyport);
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
ServerFont *sf=fontserver->GetSystemPlain();
|
|
if(sf)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<uint16>(sf->FamilyID());
|
|
replylink.Attach<uint16>(sf->StyleID());
|
|
replylink.Attach<float>(sf->Size());
|
|
replylink.Attach<uint16>(sf->Face());
|
|
replylink.Attach<uint32>(sf->Flags());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
|
|
break;
|
|
}
|
|
case AS_GET_FONT_HEIGHT:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_GET_FONT_HEIGHT\n",fSignature.String()));
|
|
// Attached Data:
|
|
// 1) uint16 family ID
|
|
// 2) uint16 style ID
|
|
// 3) float size
|
|
// 4) port_id reply port
|
|
uint16 famid,styid;
|
|
float ptsize;
|
|
port_id replyport;
|
|
|
|
msg.Read<uint16>(&famid);
|
|
msg.Read<uint16>(&styid);
|
|
msg.Read<float>(&ptsize);
|
|
msg.Read<port_id>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
FontStyle *fstyle=fontserver->GetStyle(famid,styid);
|
|
if(fstyle)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<font_height>(fstyle->GetHeight(ptsize));
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
break;
|
|
}
|
|
case AS_SET_SYSFONT_BOLD:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_SYSFONT_BOLD\n",fSignature.String()));
|
|
// Attached Data:
|
|
// port_id reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) float - size in points
|
|
// 4) uint16 - face flags
|
|
// 5) uint32 - font flags
|
|
|
|
port_id replyport;
|
|
msg.Read<port_id>(&replyport);
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
ServerFont *sf=fontserver->GetSystemBold();
|
|
if(sf)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<uint16>(sf->FamilyID());
|
|
replylink.Attach<uint16>(sf->StyleID());
|
|
replylink.Attach<float>(sf->Size());
|
|
replylink.Attach<uint16>(sf->Face());
|
|
replylink.Attach<uint32>(sf->Flags());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
|
|
break;
|
|
}
|
|
case AS_SET_SYSFONT_FIXED:
|
|
{
|
|
FTRACE(("ServerApp %s: AS_SET_SYSFONT_FIXED\n",fSignature.String()));
|
|
// Attached Data:
|
|
// port_id reply port
|
|
|
|
// Returns:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) float - size in points
|
|
// 4) uint16 - face flags
|
|
// 5) uint32 - font flags
|
|
|
|
port_id replyport;
|
|
msg.Read<port_id>(&replyport);
|
|
replylink.SetSendPort(replyport);
|
|
|
|
fontserver->Lock();
|
|
ServerFont *sf=fontserver->GetSystemFixed();
|
|
if(sf)
|
|
{
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<uint16>(sf->FamilyID());
|
|
replylink.Attach<uint16>(sf->StyleID());
|
|
replylink.Attach<float>(sf->Size());
|
|
replylink.Attach<uint16>(sf->Face());
|
|
replylink.Attach<uint32>(sf->Flags());
|
|
replylink.Flush();
|
|
}
|
|
else
|
|
{
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
fontserver->Unlock();
|
|
|
|
break;
|
|
}
|
|
case AS_GET_GLYPH_SHAPES:
|
|
{
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) float - point size
|
|
// 4) float - shear
|
|
// 5) float - rotation
|
|
// 6) uint32 - flags
|
|
// 7) int32 - numChars
|
|
// 8) char - chars (numChars times)
|
|
// 9) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) BShape - glyph shape
|
|
// numChars times
|
|
|
|
uint16 famid, styid;
|
|
uint32 flags;
|
|
float ptsize, shear, rotation;
|
|
|
|
msg.Read<uint16>(&famid);
|
|
msg.Read<uint16>(&styid);
|
|
msg.Read<float>(&ptsize);
|
|
msg.Read<float>(&shear);
|
|
msg.Read<float>(&rotation);
|
|
msg.Read<uint32>(&flags);
|
|
|
|
int32 numChars;
|
|
msg.Read<int32>(&numChars);
|
|
|
|
char charArray[numChars];
|
|
for (int32 i = 0; i < numChars; i++)
|
|
msg.Read<char>(&charArray[i]);
|
|
|
|
port_id replyport;
|
|
msg.Read<port_id>(&replyport);
|
|
replylink.SetSendPort(replyport);
|
|
|
|
ServerFont font;
|
|
if (font.SetFamilyAndStyle(famid, styid) == B_OK) {
|
|
font.SetSize(ptsize);
|
|
font.SetShear(shear);
|
|
font.SetRotation(rotation);
|
|
font.SetFlags(flags);
|
|
|
|
BShape **shapes = font.GetGlyphShapes(charArray, numChars);
|
|
if (shapes) {
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
for (int32 i = 0; i < numChars; i++) {
|
|
replylink.AttachShape(*shapes[i]);
|
|
delete shapes[i];
|
|
}
|
|
|
|
replylink.Flush();
|
|
delete shapes;
|
|
} else {
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
} else {
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case AS_GET_ESCAPEMENTS:
|
|
{
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) float - point size
|
|
// 4) float - rotation
|
|
// 5) uint32 - flags
|
|
// 6) int32 - numChars
|
|
|
|
// 7) char - char -\ both
|
|
// 8) BPoint - offset -/ (numChars times)
|
|
|
|
// 9) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) BPoint - escapement
|
|
// numChars times
|
|
|
|
uint16 famid, styid;
|
|
uint32 flags;
|
|
float ptsize, rotation;
|
|
|
|
msg.Read<uint16>(&famid);
|
|
msg.Read<uint16>(&styid);
|
|
msg.Read<float>(&ptsize);
|
|
msg.Read<float>(&rotation);
|
|
msg.Read<uint32>(&flags);
|
|
|
|
int32 numChars;
|
|
msg.Read<int32>(&numChars);
|
|
|
|
char charArray[numChars];
|
|
BPoint offsetArray[numChars];
|
|
for (int32 i = 0; i < numChars; i++) {
|
|
msg.Read<char>(&charArray[i]);
|
|
msg.Read<BPoint>(&offsetArray[i]);
|
|
}
|
|
|
|
port_id replyport;
|
|
msg.Read<port_id>(&replyport);
|
|
replylink.SetSendPort(replyport);
|
|
|
|
ServerFont font;
|
|
if (font.SetFamilyAndStyle(famid, styid) == B_OK) {
|
|
font.SetSize(ptsize);
|
|
font.SetRotation(rotation);
|
|
font.SetFlags(flags);
|
|
|
|
BPoint *esc = font.GetEscapements(charArray, numChars, offsetArray);
|
|
if (esc) {
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
for (int32 i = 0; i < numChars; i++) {
|
|
replylink.Attach<BPoint>(esc[i]);
|
|
}
|
|
|
|
replylink.Flush();
|
|
delete esc;
|
|
} else {
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
} else {
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
}
|
|
|
|
break;
|
|
}
|
|
case AS_GET_ESCAPEMENTS_AS_FLOATS:
|
|
{
|
|
// Attached Data:
|
|
// 1) uint16 - family ID
|
|
// 2) uint16 - style ID
|
|
// 3) float - point size
|
|
// 4) float - rotation
|
|
// 5) uint32 - flags
|
|
// 6) int32 - numChars
|
|
// 7) char - char
|
|
// 8) port_id - reply port
|
|
|
|
// Returns:
|
|
// 1) float - escapement
|
|
// numChars times
|
|
|
|
uint16 famid, styid;
|
|
uint32 flags;
|
|
float ptsize, rotation;
|
|
|
|
msg.Read<uint16>(&famid);
|
|
msg.Read<uint16>(&styid);
|
|
msg.Read<float>(&ptsize);
|
|
msg.Read<float>(&rotation);
|
|
msg.Read<uint32>(&flags);
|
|
|
|
int32 numChars;
|
|
msg.Read<int32>(&numChars);
|
|
|
|
char charArray[numChars];
|
|
BPoint offsetArray[numChars];
|
|
for (int32 i = 0; i < numChars; i++) {
|
|
msg.Read<char>(&charArray[i]);
|
|
msg.Read<BPoint>(&offsetArray[i]);
|
|
}
|
|
|
|
port_id replyport;
|
|
msg.Read<port_id>(&replyport);
|
|
replylink.SetSendPort(replyport);
|
|
|
|
// TODO: Implement AS_GET_ESCAPEMENTS_AS_FLOATS and the float version of ServerFont::GetEscapements()
|
|
replylink.StartMessage(SERVER_FALSE);
|
|
replylink.Flush();
|
|
|
|
break;
|
|
}
|
|
case AS_SCREEN_GET_MODE:
|
|
{
|
|
// Attached data
|
|
// 1) int32 port to reply to
|
|
// 2) screen_id
|
|
// 3) workspace index
|
|
screen_id id;
|
|
msg.Read<screen_id>(&id);
|
|
uint32 workspace;
|
|
msg.Read<uint32>(&workspace);
|
|
|
|
// TODO: the display_mode can be different between
|
|
// the various screens.
|
|
// We have the screen_id and the workspace number, with these
|
|
// we need to find the corresponding "driver", and call getmode on it
|
|
display_mode mode;
|
|
desktop->GetDisplayDriver()->GetMode(&mode);
|
|
// actually this isn't still enough as different workspaces can
|
|
// have different display_modes
|
|
|
|
int32 replyport;
|
|
msg.Read<int32>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<display_mode>(mode);
|
|
replylink.Attach<status_t>(B_OK);
|
|
replylink.Flush();
|
|
|
|
break;
|
|
}
|
|
case AS_SCREEN_SET_MODE:
|
|
{
|
|
// Attached data
|
|
// 1) int32 port to reply to
|
|
// 2) screen_id
|
|
// 3) workspace index
|
|
// 4) display_mode to set
|
|
// 5) 'makedefault' boolean
|
|
// TODO: See above: workspaces support, etc.
|
|
|
|
screen_id id;
|
|
msg.Read<screen_id>(&id);
|
|
|
|
uint32 workspace;
|
|
msg.Read<uint32>(&workspace);
|
|
|
|
display_mode mode;
|
|
msg.Read<display_mode>(&mode);
|
|
|
|
bool makedefault = false;
|
|
msg.Read<bool>(&makedefault);
|
|
|
|
// TODO: Adi doesn't like this: see if
|
|
// messaging is better.
|
|
desktop->ActiveRootLayer()->Lock();
|
|
// TODO: This should return something
|
|
desktop->GetDisplayDriver()->SetMode(mode);
|
|
desktop->ActiveRootLayer()->Unlock();
|
|
|
|
int32 replyport;
|
|
msg.Read<int32>(&replyport);
|
|
|
|
replylink.SetSendPort(replyport);
|
|
replylink.StartMessage(SERVER_TRUE);
|
|
replylink.Attach<status_t>(B_OK);
|
|
replylink.Flush();
|
|
break;
|
|
}
|
|
|
|
default:
|
|
{
|
|
STRACE(("ServerApp %s received unhandled message code offset %s\n",fSignature.String(),
|
|
MsgCodeToBString(code).String()));
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*!
|
|
\brief Looks up a ServerApp's ServerBitmap in its list
|
|
\param token ID token of the bitmap to find
|
|
\return The bitmap having that ID or NULL if not found
|
|
*/
|
|
ServerBitmap *
|
|
ServerApp::FindBitmap(int32 token) const
|
|
{
|
|
ServerBitmap *bitmap;
|
|
for (int32 i = 0; i < fBitmapList->CountItems(); i++) {
|
|
bitmap = static_cast<ServerBitmap *>(fBitmapList->ItemAt(i));
|
|
if (bitmap && bitmap->Token() == token)
|
|
return bitmap;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
team_id
|
|
ServerApp::ClientTeamID() const
|
|
{
|
|
return fClientTeamID;
|
|
}
|
|
|
|
|
|
thread_id
|
|
ServerApp::MonitorThreadID() const
|
|
{
|
|
return fMonitorThreadID;
|
|
}
|
|
|