haiku/headers/os/interface/GroupLayout.h
Stephan Aßmus 89208c77f1 Finished unifying the Interface Kit headers:
* Fixed copyrights (puncuation and capitalization, removed authors from
  headers)
* Updated indentation style
* Unified pointer/reference style
* Re-ordered some methods for better grouping where it could be done
  (abd adopted source accordingly)
* Small coding style fixes here and there

No functional change intended.

+alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32745 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-08-27 11:12:41 +00:00

62 lines
1.8 KiB
C++

/*
* Copyright 2006, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _GROUP_LAYOUT_H
#define _GROUP_LAYOUT_H
#include <TwoDimensionalLayout.h>
class BGroupLayout : public BTwoDimensionalLayout {
public:
BGroupLayout(enum orientation orientation,
float spacing = 0.0f);
virtual ~BGroupLayout();
float Spacing() const;
void SetSpacing(float spacing);
orientation Orientation() const;
void SetOrientation(enum orientation orientation);
float ItemWeight(int32 index) const;
void SetItemWeight(int32 index, float weight);
virtual BLayoutItem* AddView(BView* child);
virtual BLayoutItem* AddView(int32 index, BView* child);
virtual BLayoutItem* AddView(BView* child, float weight);
virtual BLayoutItem* AddView(int32 index, BView* child,
float weight);
virtual bool AddItem(BLayoutItem* item);
virtual bool AddItem(int32 index, BLayoutItem* item);
virtual bool AddItem(BLayoutItem* item, float weight);
virtual bool AddItem(int32 index, BLayoutItem* item,
float weight);
protected:
virtual void ItemAdded(BLayoutItem* item);
virtual void ItemRemoved(BLayoutItem* item);
virtual void PrepareItems(enum orientation orientation);
virtual int32 InternalCountColumns();
virtual int32 InternalCountRows();
virtual void GetColumnRowConstraints(
enum orientation orientation,
int32 index,
ColumnRowConstraints* constraints);
virtual void GetItemDimensions(BLayoutItem* item,
Dimensions* dimensions);
private:
struct ItemLayoutData;
ItemLayoutData* _LayoutDataForItem(BLayoutItem* item) const;
orientation fOrientation;
BList fVisibleItems;
};
#endif // _GROUP_LAYOUT_H