haiku/headers/os/interface/SplitView.h
Stephan Aßmus 4aeb7a3cc2 * Made BTwoDimensionalLayout and BSplitLayout::GetInsets() const.
* Give access to BSplitLayout::SetInsets() and GetInsets() from BSplitView.
* Give access to BSplitView::SetInsets() from BSplitLayoutBuilder and
  LayoutBuilder.
* Some automatic white-space cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31197 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-06-23 10:56:22 +00:00

77 lines
2.0 KiB
C++

/*
* Copyright 2006, Haiku Inc.
* Distributed under the terms of the MIT License.
*/
#ifndef _SPLIT_VIEW_H
#define _SPLIT_VIEW_H
#include <View.h>
class BSplitLayout;
class BSplitView : public BView {
public:
BSplitView(
enum orientation orientation = B_HORIZONTAL,
float spacing = 0.0f);
virtual ~BSplitView();
void SetInsets(float left, float top, float right,
float bottom);
void GetInsets(float* left, float* top, float* right,
float* bottom) const;
float Spacing() const;
void SetSpacing(float spacing);
orientation Orientation() const;
void SetOrientation(enum orientation orientation);
float SplitterSize() const;
void SetSplitterSize(float size);
void SetCollapsible(bool collapsible);
void SetCollapsible(int32 index, bool collapsible);
void SetCollapsible(int32 first, int32 last,
bool collapsible);
// void AddChild(BView* child);
void AddChild(BView* child, BView* sibling = NULL);
bool AddChild(BView* child, float weight);
bool AddChild(int32 index, BView* child,
float weight);
bool AddChild(BLayoutItem* child);
bool AddChild(BLayoutItem* child, float weight);
bool AddChild(int32 index, BLayoutItem* child,
float weight);
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint where);
virtual void MouseUp(BPoint where);
virtual void MouseMoved(BPoint where, uint32 transit,
const BMessage* message);
virtual void SetLayout(BLayout* layout);
// overridden to avoid use
protected:
virtual void DrawSplitter(BRect frame,
const BRect& updateRect,
enum orientation orientation, bool pressed);
private:
static void _DrawDefaultSplitter(BView* view, BRect frame,
const BRect& updateRect,
enum orientation orientation, bool pressed);
private:
BSplitLayout* fSplitLayout;
};
#endif // _SPLIT_VIEW_H