7dfa0a3dbe
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@453 a95241bf-73f2-0310-859d-f6bbb57e9c96
224 lines
7.1 KiB
C++
224 lines
7.1 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Application.h
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// Author: Erik Jaesler (erik@cgsoftware.com)
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// Description: BApplication class is the center of the application
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// universe. The global be_app and be_app_messenger
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// variables are defined here as well.
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//------------------------------------------------------------------------------
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#ifndef _APPLICATION_H
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#define _APPLICATION_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <BeBuild.h>
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#include <AppDefs.h> // For convenience
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#include <InterfaceDefs.h>
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#include <Looper.h>
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#include <Messenger.h>
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#include <Point.h>
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#include <Rect.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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class BCursor;
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class BList;
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class BWindow;
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class _BSession_;
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class BResources;
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class BMessageRunner;
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struct _server_heap_;
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struct _drag_data_;
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// BApplication class ----------------------------------------------------------
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class BApplication : public BLooper {
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public:
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BApplication(const char* signature);
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BApplication(const char* signature,
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status_t* error);
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virtual ~BApplication();
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// Archiving
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BApplication(BMessage* data);
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static BArchivable* Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const;
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status_t InitCheck() const;
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// App control and System Message handling
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virtual thread_id Run();
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virtual void Quit();
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virtual bool QuitRequested();
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virtual void Pulse();
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virtual void ReadyToRun();
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virtual void MessageReceived(BMessage* msg);
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virtual void ArgvReceived(int32 argc, char** argv);
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virtual void AppActivated(bool active);
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virtual void RefsReceived(BMessage* message);
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virtual void AboutRequested();
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// Scripting
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virtual BHandler* ResolveSpecifier(BMessage* msg,
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int32 index,
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BMessage* specifier,
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int32 form,
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const char* property);
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// Cursor control, window/looper list, and app info
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void ShowCursor();
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void HideCursor();
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void ObscureCursor();
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bool IsCursorHidden() const;
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void SetCursor(const void* cursor);
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void SetCursor(const BCursor* cursor, bool sync = true);
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int32 CountWindows() const;
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BWindow* WindowAt(int32 index) const;
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int32 CountLoopers() const;
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BLooper* LooperAt(int32 index) const;
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bool IsLaunching() const;
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status_t GetAppInfo(app_info* info) const;
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static BResources* AppResources();
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virtual void DispatchMessage(BMessage* message,
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BHandler* handler);
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void SetPulseRate(bigtime_t rate);
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// More scripting
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virtual status_t GetSupportedSuites(BMessage* data);
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// Private or reserved ---------------------------------------------------------
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virtual status_t Perform(perform_code d, void* arg);
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private:
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typedef BLooper _inherited;
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friend class BWindow;
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friend class BView;
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friend class BBitmap;
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friend class BScrollBar;
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friend class BPrivateScreen;
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friend class _BAppServerLink_;
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friend void _toggle_handles_(bool);
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BApplication(uint32 signature);
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BApplication(const BApplication&);
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BApplication& operator=(const BApplication&);
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virtual void _ReservedApplication1();
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virtual void _ReservedApplication2();
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virtual void _ReservedApplication3();
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virtual void _ReservedApplication4();
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virtual void _ReservedApplication5();
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virtual void _ReservedApplication6();
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virtual void _ReservedApplication7();
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virtual void _ReservedApplication8();
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virtual bool ScriptReceived(BMessage* msg,
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int32 index,
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BMessage* specifier,
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int32 form,
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const char* property);
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void run_task();
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void InitData(const char* signature, status_t* error);
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void BeginRectTracking(BRect r, bool trackWhole);
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void EndRectTracking();
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void get_scs();
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void setup_server_heaps();
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void* rw_offs_to_ptr(uint32 offset);
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void* ro_offs_to_ptr(uint32 offset);
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void* global_ro_offs_to_ptr(uint32 offset);
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void connect_to_app_server();
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void send_drag( BMessage* msg,
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int32 vs_token,
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BPoint offset,
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BRect drag_rect,
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BHandler* reply_to);
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void send_drag( BMessage* msg,
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int32 vs_token,
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BPoint offset,
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int32 bitmap_token,
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drawing_mode dragMode,
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BHandler* reply_to);
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void write_drag(_BSession_* session, BMessage* a_message);
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bool quit_all_windows(bool force);
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bool window_quit_loop(bool, bool);
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void do_argv(BMessage* msg);
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#ifndef FIX_FOR_4_6
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void SetAppCursor();
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#endif
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uint32 InitialWorkspace();
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int32 count_windows(bool incl_menus) const;
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BWindow* window_at(uint32 index, bool incl_menus) const;
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status_t get_window_list(BList* list, bool incl_menus) const;
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static int32 async_quit_entry(void*);
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static BResources* _app_resources;
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static BLocker _app_resources_lock;
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const char* fAppName;
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int32 fServerFrom;
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int32 fServerTo;
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#ifndef FIX_FOR_4_6
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void* fCursorData;
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#else
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void* _unused1;
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#endif
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_server_heap_* fServerHeap;
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bigtime_t fPulseRate;
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uint32 fInitialWorkspace;
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_drag_data_* fDraggedMessage;
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BMessageRunner* fPulseRunner;
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status_t fInitError;
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uint32 _reserved[11];
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bool fReadyToRunCalled;
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};
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//------------------------------------------------------------------------------
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// Global Objects --------------------------------------------------------------
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extern _IMPEXP_BE BApplication* be_app;
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extern _IMPEXP_BE BMessenger be_app_messenger;
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//------------------------------------------------------------------------------
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#endif // _APPLICATION_H
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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