7f9368cae5
The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
150 lines
4.2 KiB
C++
150 lines
4.2 KiB
C++
/*
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* Copyright 2006-2015, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _TEXT_CONTROL_H
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#define _TEXT_CONTROL_H
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#include <Control.h>
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#include <TextView.h>
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class BLayoutItem;
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namespace BPrivate {
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class _BTextInput_;
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}
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class BTextControl : public BControl {
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public:
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BTextControl(BRect frame, const char* name,
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const char* label, const char* initialText,
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BMessage* message,
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uint32 resizeMask = B_FOLLOW_LEFT_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BTextControl(const char* name,
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const char* label, const char* initialText,
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BMessage* message,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BTextControl(const char* label,
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const char* initialText,
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BMessage* message);
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virtual ~BTextControl();
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BTextControl(BMessage* archive);
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static BArchivable* Instantiate(BMessage* archive);
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virtual status_t Archive(BMessage* archive,
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bool deep = true) const;
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virtual void SetText(const char* text);
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const char* Text() const;
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int32 TextLength() const;
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void MarkAsInvalid(bool invalid);
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virtual void SetValue(int32 value);
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virtual status_t Invoke(BMessage* message = NULL);
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BTextView* TextView() const;
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virtual void SetModificationMessage(BMessage* message);
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BMessage* ModificationMessage() const;
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virtual void SetAlignment(alignment label, alignment text);
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void GetAlignment(alignment* _label,
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alignment* _text) const;
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virtual void SetDivider(float position);
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float Divider() const;
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virtual void Draw(BRect updateRect);
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virtual void MouseDown(BPoint where);
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virtual void AttachedToWindow();
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virtual void MakeFocus(bool focus = true);
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virtual void SetEnabled(bool enable);
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virtual void FrameMoved(BPoint newPosition);
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virtual void FrameResized(float newWidth, float newHeight);
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virtual void WindowActivated(bool active);
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virtual void GetPreferredSize(float* _width,
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float* _height);
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virtual void ResizeToPreferred();
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virtual void MessageReceived(BMessage* message);
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virtual BHandler* ResolveSpecifier(BMessage* message,
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int32 index, BMessage* specifier,
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int32 what, const char* property);
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virtual void MouseUp(BPoint where);
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virtual void MouseMoved(BPoint where, uint32 transit,
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const BMessage* dragMessage);
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virtual void DetachedFromWindow();
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virtual void AllAttached();
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virtual void AllDetached();
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virtual status_t GetSupportedSuites(BMessage* data);
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virtual void SetFlags(uint32 flags);
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virtual BSize MinSize();
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virtual BSize MaxSize();
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virtual BSize PreferredSize();
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virtual BAlignment LayoutAlignment();
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BLayoutItem* CreateLabelLayoutItem();
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BLayoutItem* CreateTextViewLayoutItem();
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protected:
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virtual status_t AllArchived(BMessage* into) const;
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virtual status_t AllUnarchived(const BMessage* from);
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virtual void LayoutInvalidated(bool descendants);
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virtual void DoLayout();
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virtual status_t SetIcon(const BBitmap* icon, uint32 flags = 0);
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private:
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// FBC padding and forbidden methods
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virtual status_t Perform(perform_code d, void* arg);
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virtual void _ReservedTextControl1();
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virtual void _ReservedTextControl2();
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virtual void _ReservedTextControl3();
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virtual void _ReservedTextControl4();
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BTextControl& operator=(const BTextControl& other);
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private:
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class LabelLayoutItem;
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class TextViewLayoutItem;
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struct LayoutData;
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friend class _BTextInput_;
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friend class LabelLayoutItem;
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friend class TextViewLayoutItem;
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void _CommitValue();
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void _UpdateTextViewColors(bool enable);
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void _InitData(const char* label,
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const BMessage* archive = NULL);
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void _InitText(const char* initialText,
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const BMessage* archive = NULL);
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void _ValidateLayout();
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void _LayoutTextView();
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void _UpdateFrame();
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void _ValidateLayoutData();
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private:
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BPrivate::_BTextInput_* fText;
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BMessage* fModificationMessage;
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alignment fLabelAlign;
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float fDivider;
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LayoutData* fLayoutData;
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uint32 fLook;
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uint32 _reserved[8];
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};
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#endif // _TEXT_CONTROL_H
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