haiku/headers/os/interface/TextControl.h
looncraz 7f9368cae5 Set*UIColor, etc.
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.

BView gains:

HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()

BWindow gains a simple helper method:
IsOffscreenWindow()

BMessage gains:

AddColor()
FindColor()
GetColor()
HasColor()            * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()

Previous private ColorTools methods are made public and moved into GraphicsDefs:

mix_color, blend_color, disable_color

These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.

In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR

These changes are documented in their proper user documentation files.

In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.

On the app_server side, the following has changed:

Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules.  A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.

Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed.  This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.

In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow.  This is done to improve performance over having the app_server
independently informing each window.

Decorator changes are live now, which required some reworking.

Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2016-01-04 06:48:22 -05:00

150 lines
4.2 KiB
C++

/*
* Copyright 2006-2015, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _TEXT_CONTROL_H
#define _TEXT_CONTROL_H
#include <Control.h>
#include <TextView.h>
class BLayoutItem;
namespace BPrivate {
class _BTextInput_;
}
class BTextControl : public BControl {
public:
BTextControl(BRect frame, const char* name,
const char* label, const char* initialText,
BMessage* message,
uint32 resizeMask = B_FOLLOW_LEFT_TOP,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BTextControl(const char* name,
const char* label, const char* initialText,
BMessage* message,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BTextControl(const char* label,
const char* initialText,
BMessage* message);
virtual ~BTextControl();
BTextControl(BMessage* archive);
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive,
bool deep = true) const;
virtual void SetText(const char* text);
const char* Text() const;
int32 TextLength() const;
void MarkAsInvalid(bool invalid);
virtual void SetValue(int32 value);
virtual status_t Invoke(BMessage* message = NULL);
BTextView* TextView() const;
virtual void SetModificationMessage(BMessage* message);
BMessage* ModificationMessage() const;
virtual void SetAlignment(alignment label, alignment text);
void GetAlignment(alignment* _label,
alignment* _text) const;
virtual void SetDivider(float position);
float Divider() const;
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint where);
virtual void AttachedToWindow();
virtual void MakeFocus(bool focus = true);
virtual void SetEnabled(bool enable);
virtual void FrameMoved(BPoint newPosition);
virtual void FrameResized(float newWidth, float newHeight);
virtual void WindowActivated(bool active);
virtual void GetPreferredSize(float* _width,
float* _height);
virtual void ResizeToPreferred();
virtual void MessageReceived(BMessage* message);
virtual BHandler* ResolveSpecifier(BMessage* message,
int32 index, BMessage* specifier,
int32 what, const char* property);
virtual void MouseUp(BPoint where);
virtual void MouseMoved(BPoint where, uint32 transit,
const BMessage* dragMessage);
virtual void DetachedFromWindow();
virtual void AllAttached();
virtual void AllDetached();
virtual status_t GetSupportedSuites(BMessage* data);
virtual void SetFlags(uint32 flags);
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
virtual BAlignment LayoutAlignment();
BLayoutItem* CreateLabelLayoutItem();
BLayoutItem* CreateTextViewLayoutItem();
protected:
virtual status_t AllArchived(BMessage* into) const;
virtual status_t AllUnarchived(const BMessage* from);
virtual void LayoutInvalidated(bool descendants);
virtual void DoLayout();
virtual status_t SetIcon(const BBitmap* icon, uint32 flags = 0);
private:
// FBC padding and forbidden methods
virtual status_t Perform(perform_code d, void* arg);
virtual void _ReservedTextControl1();
virtual void _ReservedTextControl2();
virtual void _ReservedTextControl3();
virtual void _ReservedTextControl4();
BTextControl& operator=(const BTextControl& other);
private:
class LabelLayoutItem;
class TextViewLayoutItem;
struct LayoutData;
friend class _BTextInput_;
friend class LabelLayoutItem;
friend class TextViewLayoutItem;
void _CommitValue();
void _UpdateTextViewColors(bool enable);
void _InitData(const char* label,
const BMessage* archive = NULL);
void _InitText(const char* initialText,
const BMessage* archive = NULL);
void _ValidateLayout();
void _LayoutTextView();
void _UpdateFrame();
void _ValidateLayoutData();
private:
BPrivate::_BTextInput_* fText;
BMessage* fModificationMessage;
alignment fLabelAlign;
float fDivider;
LayoutData* fLayoutData;
uint32 fLook;
uint32 _reserved[8];
};
#endif // _TEXT_CONTROL_H