e742e3e106
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12441 a95241bf-73f2-0310-859d-f6bbb57e9c96
599 lines
14 KiB
C++
599 lines
14 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Decorator.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Base class for window decorators
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//
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//------------------------------------------------------------------------------
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#include <Region.h>
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#include "ColorSet.h"
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#include "Decorator.h"
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#include "DisplayDriver.h"
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#include <stdio.h>
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/*!
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\brief Constructor
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\param rect Size of client area
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\param wlook style of window look. See Window.h
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\param wfeel style of window feel. See Window.h
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\param wflags various window flags. See Window.h
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Does general initialization of internal data members and creates a colorset
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object.
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*/
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Decorator::Decorator(BRect rect, int32 wlook, int32 wfeel, int32 wflags)
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{
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_close_state=false;
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_minimize_state=false;
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_zoom_state=false;
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_has_focus=false;
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_title_string=new BString;
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_driver=NULL;
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/// xxx.Set(0,0,1,1) produces a rectangle 2 pixels wide, that
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// WILL be drawn on screen. We so not want that... so...
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// [ A BRect when instantiated is made invalid, so, no need for: ]
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/*
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_closerect.Set( 0, 0, -1, -1);
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_zoomrect.Set( 0, 0, -1, -1);
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_minimizerect.Set( 0, 0, -1, -1);
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_resizerect.Set( 0, 0, -1, -1);
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*/
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_frame=rect;
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// rect rectangle MUST remain intact - it is top_view's area
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// Decorator drawing MUST be done arround that area
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//_tabrect.Set(rect.left,rect.top,rect.right, rect.top+((rect.bottom-rect.top)/4));
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// [ A BRect when instantiated is made invalid, so, no need for: ]
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// _tabrect.Set( 0, 0, -1, -1 );
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_look=wlook;
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_feel=wfeel;
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_flags=wflags;
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_colors=new ColorSet();
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}
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/*!
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\brief Destructor
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Frees the color set and the title string
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*/
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Decorator::~Decorator(void)
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{
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if(_colors!=NULL)
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{
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delete _colors;
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_colors=NULL;
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}
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if(_title_string)
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delete _title_string;
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}
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/*!
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\brief Updates the decorator's color set
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\param cset The color set to update from
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*/
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void Decorator::SetColors(const ColorSet &cset)
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{
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_colors->SetColors(cset);
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_SetColors();
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}
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/*!
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\brief Assigns a display driver to the decorator
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\param driver A valid DisplayDriver object
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*/
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void Decorator::SetDriver(DisplayDriver *driver)
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{
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// lots of subclasses will depend on the driver for text support, so call
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// _DoLayout() after this
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_driver=driver;
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_DoLayout();
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}
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/*!
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\brief Sets the close button's value.
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\param is_down Whether the button is down or not
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Note that this does not update the button's look - it just updates the
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internal button value
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*/
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void Decorator::SetClose(bool is_down)
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{
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_close_state=is_down;
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}
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/*!
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\brief Sets the minimize button's value.
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\param is_down Whether the button is down or not
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Note that this does not update the button's look - it just updates the
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internal button value
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*/
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void Decorator::SetMinimize(bool is_down)
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{
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_zoom_state=is_down;
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}
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/*!
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\brief Sets the zoom button's value.
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\param is_down Whether the button is down or not
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Note that this does not update the button's look - it just updates the
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internal button value
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*/
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void Decorator::SetZoom(bool is_down)
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{
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_minimize_state=is_down;
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}
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/*!
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\brief Sets the decorator's window flags
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\param wflags New value for the flags
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While this call will not update the screen, it will affect how future
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updates work and immediately affects input handling.
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*/
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void Decorator::SetFlags(int32 wflags)
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{
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_flags=wflags;
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}
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/*!
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\brief Sets the decorator's window feel
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\param wflags New value for the feel
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While this call will not update the screen, it will affect how future
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updates work and immediately affects input handling.
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*/
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void Decorator::SetFeel(int32 wfeel)
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{
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_feel=wfeel;
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}
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/*
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\brief Sets the decorator's font
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\param font The new font object to copy from
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*/
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void Decorator::SetFont(ServerFont *font)
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{
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if(!font)
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return;
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_drawdata.SetFont(*font);
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}
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/*!
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\brief Sets the decorator's window look
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\param wflags New value for the look
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While this call will not update the screen, it will affect how future
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updates work and immediately affects input handling.
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*/
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void Decorator::SetLook(int32 wlook)
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{
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_look=wlook;
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}
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/*!
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\brief Returns the value of the close button
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\return true if down, false if up
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*/
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bool Decorator::GetClose(void)
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{
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return _close_state;
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}
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/*!
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\brief Returns the value of the minimize button
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\return true if down, false if up
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*/
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bool Decorator::GetMinimize(void)
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{
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return _minimize_state;
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}
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/*!
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\brief Returns the value of the zoom button
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\return true if down, false if up
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*/
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bool Decorator::GetZoom(void)
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{
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return _zoom_state;
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}
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/*!
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\brief Returns the decorator's window look
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\return the decorator's window look
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*/
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int32 Decorator::GetLook(void)
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{
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return _look;
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}
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/*!
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\brief Returns the decorator's window feel
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\return the decorator's window feel
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*/
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int32 Decorator::GetFeel(void)
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{
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return _feel;
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}
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/*!
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\brief Returns the decorator's window flags
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\return the decorator's window flags
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*/
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int32 Decorator::GetFlags(void)
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{
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return _flags;
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}
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/*!
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\brief Updates the value of the decorator title
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\param string New title value
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*/
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void Decorator::SetTitle(const char *string)
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{
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_title_string->SetTo(string);
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_DoLayout();
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}
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/*!
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\brief Returns the decorator's title
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\return the decorator's title
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*/
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const char *Decorator::GetTitle(void)
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{
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return _title_string->String();
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}
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/*!
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\brief Returns the decorator's border rectangle
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\return the decorator's border rectangle
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*/
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BRect Decorator::GetBorderRect(void){
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return _borderrect;
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}
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/*!
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\brief Returns the decorator's tab rectangle
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\return the decorator's tab rectangle
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*/
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BRect Decorator::GetTabRect(void){
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return _tabrect;
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}
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/*!
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\brief Changes the focus value of the decorator
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\param is_active True if active, false if not
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While this call will not update the screen, it will affect how future
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updates work.
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*/
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void Decorator::SetFocus(bool is_active)
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{
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_has_focus=is_active;
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_SetFocus();
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}
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/*!
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\brief Provides the number of characters that will fit in the given width
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\param width Maximum number of pixels the title can be
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\return the number of characters that will fit in the given width
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*/
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int32 Decorator::_ClipTitle(float width)
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{
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if(_driver)
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{
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int32 strlength=_title_string->CountChars();
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float pixwidth=_driver->StringWidth(_title_string->String(),strlength,&_drawdata);
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while(strlength>=0)
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{
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if(pixwidth<width)
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return strlength;
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strlength--;
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pixwidth=_driver->StringWidth(_title_string->String(),strlength,&_drawdata);
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}
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}
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return 0;
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}
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//-------------------------------------------------------------------------
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// Virtual Methods
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//-------------------------------------------------------------------------
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/*!
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\brief Moves the decorator frame and all default rectangles
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\param x X Offset
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\param y y Offset
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If a subclass implements this method, be sure to call Decorator::MoveBy
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to ensure that internal members are also updated. All members of the Decorator
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class are automatically moved in this method
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*/
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void Decorator::MoveBy(float x, float y)
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{
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_zoomrect.OffsetBy(x,y);
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_closerect.OffsetBy(x,y);
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_minimizerect.OffsetBy(x,y);
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_minimizerect.OffsetBy(x,y);
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_tabrect.OffsetBy(x,y);
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_frame.OffsetBy(x,y);
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_resizerect.OffsetBy(x,y);
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_borderrect.OffsetBy(x,y);
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}
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/*!
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\brief Moves the decorator frame and all default rectangles
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\param pt Point containing the offsets
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If a subclass implements this method, be sure to call Decorator::MoveBy
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to ensure that internal members are also updated. All members of the Decorator
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class are automatically moved in this method
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*/
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void Decorator::MoveBy(BPoint pt)
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{
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MoveBy(pt.x,pt.y);
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}
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/*!
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\brief Moves the tab by the specified amount
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\param dx x offset
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\param dy y offset
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\return The new tab rectangle.
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Slides the tab by the x or y value. This function is not required to be
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implemented by subclasses. Note that the tab rectangle returned does not
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necessarily reflect _tabrect offset by the amount given - few people want to
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slide a tab right off the window - that would be a Bad Thing (TM).
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*/
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BRect Decorator::SlideTab(float dx, float dy)
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{
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return BRect(0,0,0,0);
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}
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/*!
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\brief Resizes the decorator frame
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\param dx x offset
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\param dy y offset
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This is a required function for subclasses to implement - the default does nothing.
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Note that window resize flags should be followed and _frame should be resized
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accordingly. It would also be a wise idea to ensure that the window's rectangles
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are not inverted.
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*/
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void Decorator::ResizeBy(float x, float y)
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{
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}
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/*!
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\brief Resizes the decorator frame
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\param pt Point containing the offsets
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This is a required function for subclasses to implement - the default does nothing.
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Note that window resize flags should be followed and _frame should be resized
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accordingly. It would also be a wise idea to ensure that the window's rectangles
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are not inverted.
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*/
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void Decorator::ResizeBy(BPoint pt)
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{
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}
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/*!
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\brief Updates the decorator's look in the area r
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\param r The area to update.
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The default version updates all areas which intersect the frame and tab.
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*/
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void Decorator::Draw(BRect r)
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{
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_DrawTab(r & _tabrect);
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_DrawFrame(r & _frame);
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}
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//! Forces a complete decorator update
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void Decorator::Draw(void)
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{
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_DrawTab(_tabrect);
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_DrawFrame(_frame);
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}
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//! Draws the close button
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void Decorator::DrawClose(void)
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{
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_DrawClose(_closerect);
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}
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//! draws the frame
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void Decorator::DrawFrame(void)
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{
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_DrawFrame(_frame);
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}
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//! draws the minimize button
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void Decorator::DrawMinimize(void)
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{
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_DrawTab(_minimizerect);
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}
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//! draws the tab, title, and buttons
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void Decorator::DrawTab(void)
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{
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_DrawTab(_tabrect);
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_DrawZoom(_zoomrect);
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_DrawMinimize(_minimizerect);
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_DrawTitle(_tabrect);
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_DrawClose(_closerect);
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}
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// draws the title
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void Decorator::DrawTitle(void)
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{
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_DrawTitle(_tabrect);
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}
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//! draws the zoom button
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void Decorator::DrawZoom(void)
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{
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_DrawZoom(_zoomrect);
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}
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/*!
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\brief Actually draws the close button
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\param r Area of the button to update
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Unless a subclass has a particularly large button, it is probably unnecessary
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to check the update rectangle.
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*/
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void Decorator::_DrawClose(BRect r)
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{
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}
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/*!
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\brief Actually draws the frame
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\param r Area of the frame to update
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*/
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void Decorator::_DrawFrame(BRect r)
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{
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}
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/*!
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\brief Actually draws the minimize button
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\param r Area of the button to update
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Unless a subclass has a particularly large button, it is probably unnecessary
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to check the update rectangle.
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*/
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void Decorator::_DrawMinimize(BRect r)
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{
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}
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/*!
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\brief Actually draws the tab
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\param r Area of the tab to update
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This function is called when the tab itself needs drawn. Other items, like the
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window title or buttons, should not be drawn here.
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*/
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void Decorator::_DrawTab(BRect r)
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{
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}
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/*!
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\brief Actually draws the title
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\param r area of the title to update
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The main tasks for this function are to ensure that the decorator draws the title
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only in its own area and drawing the title itself. Using B_OP_COPY for drawing
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the title is recommended because of the marked performance hit of the other
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drawing modes, but it is not a requirement.
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*/
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void Decorator::_DrawTitle(BRect r)
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{
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}
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/*!
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\brief Actually draws the zoom button
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\param r Area of the button to update
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Unless a subclass has a particularly large button, it is probably unnecessary
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to check the update rectangle.
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*/
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void Decorator::_DrawZoom(BRect r)
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{
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}
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/*!
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\brief Hook function for when the color set is updated
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This function is called after the decorator's color set is updated. Quite useful
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if the decorator uses colors based on those in the system.
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*/
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void Decorator::_SetColors(void)
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{
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}
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/*!
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\brief Returns the "footprint" of the entire window, including decorator
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\param region Region to be changed to represent the window's screen footprint
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This function is required by all subclasses.
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*/
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void Decorator::GetFootprint(BRegion *region)
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{
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}
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/*!
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\brief Performs hit-testing for the decorator
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\return The type of area clicked
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Clicked is called whenever it has been determined that the window has received a
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mouse click. The default version returns DEC_NONE. A subclass may use any or all
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of them.
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Click type : Action taken by the server
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- \c DEC_NONE : Do nothing
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- \c DEC_ZOOM : Handles the zoom button (setting states, etc)
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- \c DEC_CLOSE : Handles the close button (setting states, etc)
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- \c DEC_MINIMIZE : Handles the minimize button (setting states, etc)
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- \c DEC_TAB : Currently unused
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- \c DEC_DRAG : Moves the window to the front and prepares to move the window
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- \c DEC_MOVETOBACK : Moves the window to the back of the stack
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- \c DEC_MOVETOFRONT : Moves the window to the front of the stack
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- \c DEC_SLIDETAB : Initiates tab-sliding, including calling SlideTab()
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- \c DEC_RESIZE : Handle window resizing as appropriate
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- \c DEC_RESIZE_L
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- \c DEC_RESIZE_T
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- \c DEC_RESIZE_R
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- \c DEC_RESIZE_B
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- \c DEC_RESIZE_LT
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- \c DEC_RESIZE_RT
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- \c DEC_RESIZE_LB
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- \c DEC_RESIZE_RB
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This function is required by all subclasses.
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*/
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click_type Decorator::Clicked(BPoint pt, int32 buttons, int32 modifiers)
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{
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return DEC_NONE;
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}
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//! Hook function called when the decorator changes focus
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void Decorator::_SetFocus(void)
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{
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}
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//! Function for calculating layout for the decorator
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void Decorator::_DoLayout(void)
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{
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}
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