haiku/headers/os/opengl/GLRenderer.h
Artur Wyszynski cee04e8074 Fixed various errors/warnings reported by cppcheck:
* memory leaks
* resource leaks
* added const's to getters
* removed a few reundant conditions


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35433 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-02-08 22:50:38 +00:00

71 lines
2.0 KiB
C++

/*
* Copyright 2006, Philippe Houdoin. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef GLRENDERER_H
#define GLRENDERER_H
#include <BeBuild.h>
#include <GLView.h>
class BGLDispatcher;
class GLRendererRoster;
typedef unsigned long renderer_id;
class BGLRenderer
{
// Private unimplemented copy constructors
BGLRenderer(const BGLRenderer &);
BGLRenderer & operator=(const BGLRenderer &);
public:
BGLRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher);
virtual ~BGLRenderer();
void Acquire();
void Release();
virtual void LockGL();
virtual void UnlockGL();
virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
virtual void FrameResized(float width, float height);
virtual void DirectConnected(direct_buffer_info *info);
virtual void EnableDirectMode(bool enabled);
inline int32 ReferenceCount() const { return fRefCount; };
inline ulong Options() const { return fOptions; };
inline BGLView * GLView() { return fView; };
inline BGLDispatcher * GLDispatcher() { return fDispatcher; };
private:
friend class GLRendererRoster;
virtual status_t _Reserved_Renderer_0(int32, void *);
virtual status_t _Reserved_Renderer_1(int32, void *);
virtual status_t _Reserved_Renderer_2(int32, void *);
virtual status_t _Reserved_Renderer_3(int32, void *);
virtual status_t _Reserved_Renderer_4(int32, void *);
volatile int32 fRefCount; // How much we're still usefull?
BGLView* fView; // Never forget who is the boss!
ulong fOptions; // Keep that tune in memory
BGLDispatcher* fDispatcher; // Our personal OpenGL API call dispatcher
GLRendererRoster* fOwningRoster;
renderer_id fID;
};
extern "C" _EXPORT BGLRenderer * instantiate_gl_renderer(BGLView *view, ulong options, BGLDispatcher *dispatcher);
#endif // GLRENDERER_H