484708d5d6
HashMap and HashSet classes to use the kernel utils OpenHashTable instead. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29429 a95241bf-73f2-0310-859d-f6bbb57e9c96
343 lines
5.6 KiB
C++
343 lines
5.6 KiB
C++
/*
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* Copyright 2004-2009, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef HASH_SET_H
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#define HASH_SET_H
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#include <util/OpenHashTable.h>
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#include "AutoLocker.h"
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#include "Locker.h"
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// HashSetElement
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template<typename Key>
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class HashSetElement : public HashTableLink<HashSetElement<Key> > {
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private:
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typedef HashSetElement<Key> Element;
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public:
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HashSetElement()
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:
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fKey()
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{
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}
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HashSetElement(const Key& key)
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:
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fKey(key)
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{
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}
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Key fKey;
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};
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// HashSetTableDefinition
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template<typename Key>
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struct HashSetTableDefinition {
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typedef Key KeyType;
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typedef HashSetElement<Key> ValueType;
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size_t HashKey(const KeyType& key) const
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{ return key.GetHashCode(); }
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size_t Hash(const ValueType* value) const
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{ return HashKey(value->fKey); }
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bool Compare(const KeyType& key, const ValueType* value) const
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{ return value->fKey == key; }
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HashTableLink<ValueType>* GetLink(ValueType* value) const
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{ return value; }
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};
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// HashSet
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template<typename Key>
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class HashSet {
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public:
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class Iterator {
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private:
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typedef HashSetElement<Key> Element;
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public:
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Iterator(const Iterator& other)
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:
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fSet(other.fSet),
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fIterator(other.fIterator),
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fElement(other.fElement)
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{
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}
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bool HasNext() const
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{
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return fIterator.HasNext();
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}
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Key Next()
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{
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fElement = fIterator.Next();
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if (fElement == NULL)
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return Key();
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return fElement->fKey;
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}
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bool Remove()
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{
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if (fElement == NULL)
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return false;
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fSet->fTable.RemoveUnchecked(fElement);
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delete fElement;
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fElement = NULL;
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return true;
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}
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Iterator& operator=(const Iterator& other)
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{
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fSet = other.fSet;
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fIterator = other.fIterator;
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fElement = other.fElement;
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return *this;
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}
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private:
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Iterator(HashSet<Key>* set)
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:
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fSet(set),
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fIterator(set->fTable.GetIterator()),
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fElement(NULL)
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{
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}
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private:
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friend class HashMap<Key, Value>;
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typedef OpenHashTable<HashSetTableDefinition<Key> > ElementTable;
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HashSet<Key>* fSet;
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ElementTable::Iterator fIterator;
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Element* fElement;
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private:
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friend class HashSet<Key>;
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};
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HashSet();
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~HashSet();
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status_t InitCheck() const;
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status_t Add(const Key& key);
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bool Remove(const Key& key);
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void Clear();
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bool Contains(const Key& key) const;
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int32 Size() const;
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Iterator GetIterator();
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protected:
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typedef OpenHashTable<HashSetTableDefinition<Key> > ElementTable;
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typedef HashSetElement<Key> Element;
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friend class Iterator;
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protected:
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ElementTable fTable;
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};
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// SynchronizedHashSet
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template<typename Key>
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class SynchronizedHashSet : public Locker {
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public:
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typedef HashSet<Key>::Iterator Iterator;
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SynchronizedHashSet() : Locker("synchronized hash set") {}
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~SynchronizedHashSet() { Lock(); }
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status_t InitCheck() const
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{
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return fSet.InitCheck();
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}
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status_t Add(const Key& key)
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{
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MapLocker locker(this);
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if (!locker.IsLocked())
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return B_ERROR;
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return fSet.Add(key);
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}
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bool Remove(const Key& key)
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{
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MapLocker locker(this);
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if (!locker.IsLocked())
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return false;
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return fSet.Remove(key);
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}
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void Clear()
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{
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MapLocker locker(this);
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fSet.Clear();
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}
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bool Contains(const Key& key) const
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{
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const Locker* lock = this;
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MapLocker locker(const_cast<Locker*>(lock));
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if (!locker.IsLocked())
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return false;
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return fSet.Contains(key);
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}
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int32 Size() const
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{
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const Locker* lock = this;
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MapLocker locker(const_cast<Locker*>(lock));
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return fSet.Size();
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}
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Iterator GetIterator()
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{
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return fSet.GetIterator();
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}
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// for debugging only
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const HashSet<Key>& GetUnsynchronizedSet() const { return fSet; }
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HashSet<Key>& GetUnsynchronizedSet() { return fSet; }
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protected:
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typedef AutoLocker<Locker> MapLocker;
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HashSet<Key> fSet;
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};
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// HashSet
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// constructor
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template<typename Key>
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HashSet<Key>::HashSet()
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:
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fTable()
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{
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fTable.Init();
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}
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// destructor
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template<typename Key>
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HashSet<Key>::~HashSet()
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{
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Clear();
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}
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// InitCheck
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template<typename Key>
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status_t
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HashSet<Key>::InitCheck() const
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{
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return (fTable.TableSize() > 0 ? B_OK : B_NO_MEMORY);
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}
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// Add
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template<typename Key>
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status_t
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HashSet<Key>::Add(const Key& key)
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{
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Element* element = fTable.Lookup(key);
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if (element) {
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// already contains the value
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return B_OK;
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}
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// does not contain the key yet: create an element and add it
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element = new(std::nothrow) Element(key);
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if (!element)
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return B_NO_MEMORY;
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status_t error = fTable.Insert(element);
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if (error != B_OK)
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delete element;
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return error;
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}
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// Remove
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template<typename Key>
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bool
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HashSet<Key>::Remove(const Key& key)
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{
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Element* element = fTable.Lookup(key);
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if (element == NULL)
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return false;
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fTable.Remove(element);
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delete element;
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return true;
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}
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// Clear
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template<typename Key, typename Value>
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void
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HashSet<Key>::Clear()
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{
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// clear the table and delete the elements
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Element* element = fTable.Clear(true);
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while (element != NULL) {
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Element* next = element->fNext;
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delete element;
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element = next;
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}
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}
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// Contains
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template<typename Key>
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bool
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HashSet<Key>::Contains(const Key& key) const
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{
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return fTable.Lookup(key) != NULL;
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}
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// Size
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template<typename Key>
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int32
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HashSet<Key>::Size() const
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{
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return fTable.CountElements();
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}
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// GetIterator
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template<typename Key>
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HashSet<Key>::Iterator
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HashSet<Key>::GetIterator()
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{
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return Iterator(this);
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}
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// _FindElement
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template<typename Key>
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HashSet<Key>::Element *
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HashSet<Key>::_FindElement(const Key& key) const
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{
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Element* element = fTable.FindFirst(key.GetHashCode());
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while (element && element->fKey != key) {
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if (element->fNext >= 0)
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element = fTable.ElementAt(element->fNext);
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else
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element = NULL;
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}
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return element;
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}
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#endif // HASH_SET_H
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