7806eafaa3
Change-Id: Ifaee00664eab78f0b6f67a8b716e3db8af710acd Reviewed-on: https://review.haiku-os.org/c/haiku/+/4008 Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
195 lines
3.3 KiB
C++
195 lines
3.3 KiB
C++
/*
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* Copyright 2005-2007, Ingo Weinhold, bonefish@users.sf.net.
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* All rights reserved. Distributed under the terms of the MIT License.
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*/
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#ifndef _AUTO_LOCKER_H
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#define _AUTO_LOCKER_H
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#include <stddef.h>
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namespace BPrivate {
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// AutoLockerStandardLocking
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template<typename Lockable>
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class AutoLockerStandardLocking {
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public:
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inline bool Lock(Lockable* lockable)
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{
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return lockable->Lock();
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}
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inline void Unlock(Lockable* lockable)
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{
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lockable->Unlock();
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}
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};
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// AutoLockerHandlerLocking
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template<typename Lockable>
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class AutoLockerHandlerLocking {
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public:
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inline bool Lock(Lockable* lockable)
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{
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return lockable->LockLooper();
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}
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inline void Unlock(Lockable* lockable)
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{
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lockable->UnlockLooper();
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}
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};
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// AutoLockerReadLocking
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template<typename Lockable>
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class AutoLockerReadLocking {
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public:
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inline bool Lock(Lockable* lockable)
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{
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return lockable->ReadLock();
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}
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inline void Unlock(Lockable* lockable)
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{
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lockable->ReadUnlock();
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}
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};
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// AutoLockerWriteLocking
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template<typename Lockable>
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class AutoLockerWriteLocking {
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public:
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inline bool Lock(Lockable* lockable)
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{
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return lockable->WriteLock();
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}
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inline void Unlock(Lockable* lockable)
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{
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lockable->WriteUnlock();
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}
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};
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// AutoLocker
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template<typename Lockable,
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typename Locking = AutoLockerStandardLocking<Lockable> >
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class AutoLocker {
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private:
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typedef AutoLocker<Lockable, Locking> ThisClass;
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public:
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inline AutoLocker()
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:
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fLockable(NULL),
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fLocked(false)
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{
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}
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inline AutoLocker(const Locking& locking)
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:
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fLockable(NULL),
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fLocking(locking),
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fLocked(false)
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{
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}
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inline AutoLocker(Lockable* lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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:
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fLockable(lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline AutoLocker(Lockable& lockable, bool alreadyLocked = false,
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bool lockIfNotLocked = true)
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:
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fLockable(&lockable),
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fLocked(fLockable && alreadyLocked)
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{
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline ~AutoLocker()
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{
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Unlock();
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}
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inline void SetTo(Lockable* lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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Unlock();
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fLockable = lockable;
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fLocked = (lockable && alreadyLocked);
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if (!alreadyLocked && lockIfNotLocked)
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Lock();
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}
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inline void SetTo(Lockable& lockable, bool alreadyLocked,
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bool lockIfNotLocked = true)
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{
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SetTo(&lockable, alreadyLocked, lockIfNotLocked);
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}
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inline void Unset()
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{
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Unlock();
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Detach();
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}
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inline bool Lock()
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{
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if (fLockable && !fLocked)
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fLocked = fLocking.Lock(fLockable);
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return fLocked;
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}
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inline void Unlock()
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{
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if (fLockable && fLocked) {
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fLocking.Unlock(fLockable);
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fLocked = false;
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}
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}
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inline void Detach()
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{
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fLockable = NULL;
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fLocked = false;
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}
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inline AutoLocker<Lockable, Locking>& operator=(Lockable* lockable)
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{
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SetTo(lockable);
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return *this;
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}
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inline AutoLocker<Lockable, Locking>& operator=(Lockable& lockable)
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{
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SetTo(&lockable);
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return *this;
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}
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inline bool IsLocked() const { return fLocked; }
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inline operator bool() const { return fLocked; }
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protected:
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Lockable* fLockable;
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Locking fLocking;
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bool fLocked;
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};
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} // namespace BPrivate
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using ::BPrivate::AutoLocker;
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using ::BPrivate::AutoLockerHandlerLocking;
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using ::BPrivate::AutoLockerReadLocking;
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using ::BPrivate::AutoLockerWriteLocking;
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#endif // _AUTO_LOCKER_H
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