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Rene Gollent 770075026c Debugger: Rework type handlers to allow for custom selection.
TypeHandler:
- Add name field for presentation purposes. Adapt subclasses accordingly.

TypeHandlerRoster:
- Add methods to count and retrieve all type handlers for a given type,
  and adjust CreateValueNode to allow for passing in an explicit handler.
  Adjust callers accordingly.

VariablesViewState:
- Add helpers to store an explicitly chosen type handler for a node.

TypeHandlerMenuItem:
- ActionMenuItem subclass that takes care of reference management
  for its contained type handler.

VariablesView:
- Add context menu for choosing type handlers if applicable. Implement
  support for invoking said type handlers in a similar manner to explicit
  typecasts.
- Adjust saving/restoring the view state so that hidden nodes are taken
  into account as well. This is necessary since it may be the case that
  the handler had to be applied to the hidden child rather than the visible
  node (i.e. the BMessage handler when applied to a pointer to a BMessage).

All together, these changes allow choosing to switch between views of a type
when the Debugger has multiple handlers for it. For example, for BMessages
this allows switching between displaying the raw underlying structure vs
the decoded message content.
2018-02-04 14:13:01 -05:00
3rdparty 3rdparty: Delete useless cppcheck script. 2017-12-17 17:52:01 -05:00
build Build: in ArchitectureSetup, use the cpu variable instead.. 2018-01-31 18:32:35 +01:00
data Update translations from Pootle 2017-12-23 07:32:05 +01:00
docs docs/develop/packages: Update links and rename index.wiki to README.wiki. 2018-01-10 16:54:32 -05:00
headers Debugger: Rework type handlers to allow for custom selection. 2018-02-04 14:13:01 -05:00
src Debugger: Rework type handlers to allow for custom selection. 2018-02-04 14:13:01 -05:00
.editorconfig editorconfig: Add new config file around our unique style 2017-09-26 14:22:32 -05:00
.gitignore .gitignore: Ignore .DS_Store (Mac OS X directory attribute files). 2016-06-18 18:25:40 -04:00
.gitreview gerrit: Add .gitreview config 2018-01-04 00:04:02 -06:00
configure Removal of non-Haiku target platform logic from build system (part 1.) 2017-12-31 16:14:22 -05:00
Jamfile Include libedit by default for Debugger. 2018-01-16 20:48:05 +01:00
Jamrules build: delete DocumentationRules. 2015-06-22 13:20:07 -04:00
License.md LICENSE: Rename to License.md, and remove all licenses but the MIT. 2016-07-29 17:36:17 -04:00
ReadMe.Compiling.md build/libgnuregex: Remove. 2017-12-24 12:27:47 -05:00
ReadMe.md Partially revert "ReadMe & docs: The Haiku Book has moved to www.haiku-os.org/docs/api." 2017-02-01 15:23:54 -05:00

Haiku

Homepage | Mailing Lists | IRC Channels | Issue Tracker | API docs

Haiku is an open-source operating system that specifically targets personal computing. Inspired by the BeOS, Haiku is fast, simple to use, easy to learn and yet very powerful.

Goals

  • Sensible defaults with minimal configuration required.
  • Clean, clear, concise code.
  • Unified desktop environment.

Trying Haiku

Haiku provides pre-built nightly images and release images. Haiku is compatible with a large variety of hardware, but in case you don't want to "take the plunge" and install Haiku on bare metal, you can install it on a virtual machine (VM) instead. If you've never used a VM before, you can follow one of the "Emulating Haiku" guides.

Compiling Haiku

See ReadMe.Compiling.

Contributing

Haiku is a meritocratic open source project with a large variety of tasks. Even if you can't write code, you can still help! Haiku needs designers, (technical) writers, translators, testers... Get involved and help out!

Contributing code

If you're submitting a patch to us, please make sure you're following the patch submitting guidelines.

If you're having trouble finding something in the source tree, you can use one of our OpenGrok servers:

Contributing documentation

The main piece of documentation that still needs work are the API docs (found in the tree at docs/user). Just find an undocumented class, write documentation for it, and submit a patch.

Contributing translations

See wiki:i18n.

Contributing software ports

See HaikuPorts.