haiku/headers/os/interface/ScrollBar.h
Stephan Aßmus 75a6d1db99 Optimized includes. For example, BeBuild.h is almost always already included
via SupportDefs.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32748 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-08-27 12:36:35 +00:00

144 lines
4.2 KiB
C++

/*
* Copyright 2001-2008, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _SCROLL_BAR_H
#define _SCROLL_BAR_H
#include <View.h>
#define B_V_SCROLL_BAR_WIDTH 14.0f
#define B_H_SCROLL_BAR_HEIGHT 14.0f
// TODO: shouldn't these be moved into the implementation?
#define SCROLL_BAR_MAXIMUM_KNOB_SIZE 50
#define SCROLL_BAR_MINIMUM_KNOB_SIZE 9
#define DISABLES_ON_WINDOW_DEACTIVATION 1
class BScrollBar : public BView {
public:
BScrollBar(BRect frame, const char* name,
BView* target, float min, float max,
orientation direction);
BScrollBar(const char* name, BView* target,
float min, float max,
enum orientation orientation);
BScrollBar(BMessage* archive);
virtual ~BScrollBar();
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive,
bool deep = true) const;
virtual void AttachedToWindow();
void SetValue(float value);
float Value() const;
void SetProportion(float);
float Proportion() const;
virtual void ValueChanged(float newValue);
void SetRange(float min, float max);
void GetRange(float* _min, float* _max) const;
void SetSteps(float smallStep, float largeStep);
void GetSteps(float* _smallStep,
float* _largeStep) const;
void SetTarget(BView *target);
void SetTarget(const char* targetName);
BView* Target() const;
void SetOrientation(enum orientation orientation);
orientation Orientation() const;
// TODO: Make this a virtual method, it should be one,
// but it's not important right now. This is supposed
// to be used in case the BScrollBar should draw part of
// the focus indication of the target view for aesthetical
// reasons. BScrollView will forward this method.
status_t SetBorderHighlighted(bool state);
virtual void MessageReceived(BMessage* message);
virtual void MouseDown(BPoint pt);
virtual void MouseUp(BPoint pt);
virtual void MouseMoved(BPoint pt, uint32 code,
const BMessage* dragMessage);
virtual void DetachedFromWindow();
virtual void Draw(BRect updateRect);
virtual void FrameMoved(BPoint new_position);
virtual void FrameResized(float newWidth, float newHeight);
virtual BHandler* ResolveSpecifier(BMessage* message,
int32 index, BMessage* specifier,
int32 form, const char* property);
virtual void ResizeToPreferred();
virtual void GetPreferredSize(float* _width,
float* _height);
virtual void MakeFocus(bool state = true);
virtual void AllAttached();
virtual void AllDetached();
virtual status_t GetSupportedSuites(BMessage* data);
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
virtual status_t Perform(perform_code d, void* arg);
#if DISABLES_ON_WINDOW_DEACTIVATION
virtual void WindowActivated(bool active);
#endif
private:
class Private;
friend class Private;
friend status_t control_scrollbar(scroll_bar_info* info,
BScrollBar *bar);
// for use within the preflet
virtual void _ReservedScrollBar1();
virtual void _ReservedScrollBar2();
virtual void _ReservedScrollBar3();
virtual void _ReservedScrollBar4();
// disabled
BScrollBar& operator=(const BScrollBar& other);
bool _DoubleArrows() const;
void _UpdateThumbFrame();
float _ValueFor(BPoint where) const;
int32 _ButtonFor(BPoint where) const;
BRect _ButtonRectFor(int32 button) const;
void _UpdateTargetValue(BPoint where);
void _UpdateArrowButtons();
void _DrawDisabledBackground(BRect area,
const rgb_color& light,
const rgb_color& dark,
const rgb_color& fill);
void _DrawArrowButton(int32 direction,
bool doubleArrows, BRect frame,
const BRect& updateRect,
bool enabled, bool down);
BSize _MinSize() const;
private:
float fMin;
float fMax;
float fSmallStep;
float fLargeStep;
float fValue;
float fProportion;
BView* fTarget;
orientation fOrientation;
char* fTargetName;
Private* fPrivateData;
uint32 _reserved[3];
};
#endif // _SCROLL_BAR_H