haiku/headers/libs/agg/agg_rasterizer_outline.h
Stephan Aßmus e39da397f5 * long overdue update to AGG 2.4
* removed the useless parts of AGG (which are only needed for the
  interactive examples)
* make sure to jam -a libagg.a to solve any linking issues


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17838 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-14 14:30:17 +00:00

148 lines
4.2 KiB
C++

//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
#ifndef AGG_RASTERIZER_OUTLINE_INCLUDED
#define AGG_RASTERIZER_OUTLINE_INCLUDED
#include "agg_basics.h"
namespace agg
{
//======================================================rasterizer_outline
template<class Renderer> class rasterizer_outline
{
public:
rasterizer_outline(Renderer& ren) :
m_ren(&ren),
m_start_x(0),
m_start_y(0),
m_vertices(0)
{}
void attach(Renderer& ren) { m_ren = &ren; }
//--------------------------------------------------------------------
void move_to(int x, int y)
{
m_vertices = 1;
m_ren->move_to(m_start_x = x, m_start_y = y);
}
//--------------------------------------------------------------------
void line_to(int x, int y)
{
++m_vertices;
m_ren->line_to(x, y);
}
//--------------------------------------------------------------------
void move_to_d(double x, double y)
{
move_to(m_ren->coord(x), m_ren->coord(y));
}
//--------------------------------------------------------------------
void line_to_d(double x, double y)
{
line_to(m_ren->coord(x), m_ren->coord(y));
}
//--------------------------------------------------------------------
void close()
{
if(m_vertices > 2)
{
line_to(m_start_x, m_start_y);
}
m_vertices = 0;
}
//--------------------------------------------------------------------
void add_vertex(double x, double y, unsigned cmd)
{
if(is_move_to(cmd))
{
move_to_d(x, y);
}
else
{
if(is_end_poly(cmd))
{
if(is_closed(cmd)) close();
}
else
{
line_to_d(x, y);
}
}
}
//--------------------------------------------------------------------
template<class VertexSource>
void add_path(VertexSource& vs, unsigned path_id=0)
{
double x;
double y;
unsigned cmd;
vs.rewind(path_id);
while(!is_stop(cmd = vs.vertex(&x, &y)))
{
add_vertex(x, y, cmd);
}
}
//--------------------------------------------------------------------
template<class VertexSource, class ColorStorage, class PathId>
void render_all_paths(VertexSource& vs,
const ColorStorage& colors,
const PathId& path_id,
unsigned num_paths)
{
for(unsigned i = 0; i < num_paths; i++)
{
m_ren->line_color(colors[i]);
add_path(vs, path_id[i]);
}
}
//--------------------------------------------------------------------
template<class Ctrl> void render_ctrl(Ctrl& c)
{
unsigned i;
for(i = 0; i < c.num_paths(); i++)
{
m_ren->line_color(c.color(i));
add_path(c, i);
}
}
private:
Renderer* m_ren;
int m_start_x;
int m_start_y;
unsigned m_vertices;
};
}
#endif