haiku/headers/libs/agg/agg_path_storage.h
DarkWyrm abd0030237 Sync to AGG tree to support stippi's Painter classes
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@10693 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-01-12 11:05:58 +00:00

365 lines
12 KiB
C++

//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.2
// Copyright (C) 2002-2004 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
#ifndef AGG_PATH_STORAGE_INCLUDED
#define AGG_PATH_STORAGE_INCLUDED
#include "agg_basics.h"
namespace agg
{
//------------------------------------------------------------path_storage
// A container to store vertices with their flags.
// A path consists of a number of contours separated with "move_to"
// commands. The path storage can keep and maintain more than one
// path.
// To navigate to the beginning of a particular path, use rewind(path_id);
// Where path_id is what start_new_path() returns. So, when you call
// start_new_path() you need to store its return value somewhere else
// to navigate to the path afterwards.
//
// See Implementation: agg_path_storage.cpp
// See also: vertex_source concept
//------------------------------------------------------------------------
class path_storage
{
// Allocation parameters
enum
{
block_shift = 8,
block_size = 1 << block_shift,
block_mask = block_size - 1,
block_pool = 256
};
public:
//--------------------------------------------------------------------
class const_iterator
{
void vertex()
{
if(m_vertex_idx < m_path->total_vertices())
{
m_vertex.cmd = m_path->vertex(m_vertex_idx, &m_vertex.x, &m_vertex.y);
}
else
{
m_vertex.cmd = path_cmd_stop;
m_vertex.x = m_vertex.y = 0.0;
}
}
public:
const_iterator() {}
const_iterator(unsigned cmd) { m_vertex.cmd = cmd; }
const_iterator(const const_iterator& i) :
m_path(i.m_path),
m_vertex_idx(i.m_vertex_idx),
m_vertex(i.m_vertex)
{
}
const_iterator(const path_storage& p, unsigned id) :
m_path(&p),
m_vertex_idx(id)
{
vertex();
}
const_iterator& operator++()
{
++m_vertex_idx;
vertex();
return *this;
}
const vertex_type& operator*() const { return m_vertex; }
const vertex_type* operator->() const { return &m_vertex; }
bool operator != (const const_iterator& i)
{
return m_vertex.cmd != i.m_vertex.cmd;
}
private:
const path_storage* m_path;
unsigned m_vertex_idx;
vertex_type m_vertex;
};
~path_storage();
path_storage();
path_storage(const path_storage& ps);
void remove_all();
unsigned last_vertex(double* x, double* y) const;
unsigned prev_vertex(double* x, double* y) const;
void rel_to_abs(double* x, double* y) const;
void move_to(double x, double y);
void move_rel(double dx, double dy);
void line_to(double x, double y);
void line_rel(double dx, double dy);
void arc_to(double rx, double ry,
double angle,
bool large_arc_flag,
bool sweep_flag,
double x, double y);
void arc_rel(double rx, double ry,
double angle,
bool large_arc_flag,
bool sweep_flag,
double dx, double dy);
void curve3(double x_ctrl, double y_ctrl,
double x_to, double y_to);
void curve3_rel(double dx_ctrl, double dy_ctrl,
double dx_to, double dy_to);
void curve3(double x_to, double y_to);
void curve3_rel(double dx_to, double dy_to);
void curve4(double x_ctrl1, double y_ctrl1,
double x_ctrl2, double y_ctrl2,
double x_to, double y_to);
void curve4_rel(double dx_ctrl1, double dy_ctrl1,
double dx_ctrl2, double dy_ctrl2,
double dx_to, double dy_to);
void curve4(double x_ctrl2, double y_ctrl2,
double x_to, double y_to);
void curve4_rel(double x_ctrl2, double y_ctrl2,
double x_to, double y_to);
void end_poly(unsigned flags = path_flags_close);
void close_polygon(unsigned flags = path_flags_none)
{
end_poly(path_flags_close | flags);
}
void add_poly(const double* vertices, unsigned num,
bool solid_path = false,
unsigned end_flags = path_flags_none);
template<class VertexSource>
void add_path(VertexSource& vs,
unsigned path_id = 0,
bool solid_path = true)
{
double x, y;
unsigned cmd;
vs.rewind(path_id);
while(!is_stop(cmd = vs.vertex(&x, &y)))
{
if(is_move_to(cmd) && solid_path && m_total_vertices)
{
cmd = path_cmd_line_to;
}
add_vertex(x, y, cmd);
}
}
unsigned start_new_path();
void copy_from(const path_storage& ps);
const path_storage& operator = (const path_storage& ps)
{
copy_from(ps);
return *this;
}
unsigned total_vertices() const { return m_total_vertices; }
unsigned vertex(unsigned idx, double* x, double* y) const
{
unsigned nb = idx >> block_shift;
const double* pv = m_coord_blocks[nb] + ((idx & block_mask) << 1);
*x = *pv++;
*y = *pv;
return m_cmd_blocks[nb][idx & block_mask];
}
unsigned command(unsigned idx) const
{
return m_cmd_blocks[idx >> block_shift][idx & block_mask];
}
void rewind(unsigned path_id);
unsigned vertex(double* x, double* y);
const_iterator begin(unsigned id) const { return const_iterator(*this, id); }
const_iterator begin() const { return const_iterator(*this, 0); }
const_iterator end() const { return const_iterator(path_cmd_stop); }
// Arrange the orientation of all the polygons. After calling this
// method all the polygons will have the same orientation
// determined by the new_orientation flag, i.e.,
// path_flags_cw or path_flags_ccw
unsigned arrange_orientations(unsigned path_id, path_flags_e new_orientation);
void arrange_orientations_all_paths(path_flags_e new_orientation);
// Flip all the vertices horizontally or vertically
void flip_x(double x1, double x2);
void flip_y(double y1, double y2);
// This function adds a vertex with its flags directly. Since there's no
// checking for errors, keeping proper path integrity is the responsibility
// of the caller. It can be said the function is "not very public".
void add_vertex(double x, double y, unsigned cmd);
// Allows you to modify vertex coordinates. The caller must know
// the index of the vertex.
void modify_vertex(unsigned idx, double x, double y)
{
double* pv = m_coord_blocks[idx >> block_shift] + ((idx & block_mask) << 1);
*pv++ = x;
*pv = y;
}
// Allows you to modify vertex command. The caller must know
// the index of the vertex.
void modify_command(unsigned idx, unsigned cmd)
{
m_cmd_blocks[idx >> block_shift][idx & block_mask] = (unsigned char)cmd;
}
private:
void allocate_block(unsigned nb);
unsigned char* storage_ptrs(double** xy_ptr);
unsigned perceive_polygon_orientation(unsigned idx,
double xs, double ys,
unsigned* orientation);
void reverse_polygon(unsigned start, unsigned end);
private:
unsigned m_total_vertices;
unsigned m_total_blocks;
unsigned m_max_blocks;
double** m_coord_blocks;
unsigned char** m_cmd_blocks;
unsigned m_iterator;
};
//------------------------------------------------------------------------
inline unsigned path_storage::vertex(double* x, double* y)
{
if(m_iterator >= m_total_vertices) return path_cmd_stop;
return vertex(m_iterator++, x, y);
}
//------------------------------------------------------------------------
inline unsigned path_storage::prev_vertex(double* x, double* y) const
{
if(m_total_vertices > 1)
{
return vertex(m_total_vertices - 2, x, y);
}
return path_cmd_stop;
}
//------------------------------------------------------------------------
inline unsigned path_storage::last_vertex(double* x, double* y) const
{
if(m_total_vertices)
{
return vertex(m_total_vertices - 1, x, y);
}
return path_cmd_stop;
}
//------------------------------------------------------------------------
inline void path_storage::rel_to_abs(double* x, double* y) const
{
if(m_total_vertices)
{
double x2;
double y2;
if(is_vertex(vertex(m_total_vertices - 1, &x2, &y2)))
{
*x += x2;
*y += y2;
}
}
}
//------------------------------------------------------------------------
inline unsigned char* path_storage::storage_ptrs(double** xy_ptr)
{
unsigned nb = m_total_vertices >> block_shift;
if(nb >= m_total_blocks)
{
allocate_block(nb);
}
*xy_ptr = m_coord_blocks[nb] + ((m_total_vertices & block_mask) << 1);
return m_cmd_blocks[nb] + (m_total_vertices & block_mask);
}
//------------------------------------------------------------------------
inline void path_storage::add_vertex(double x, double y, unsigned cmd)
{
double* coord_ptr = 0;
unsigned char* cmd_ptr = storage_ptrs(&coord_ptr);
*cmd_ptr = (unsigned char)cmd;
*coord_ptr++ = x;
*coord_ptr = y;
m_total_vertices++;
}
//------------------------------------------------------------------------
inline void path_storage::move_to(double x, double y)
{
add_vertex(x, y, path_cmd_move_to);
}
//------------------------------------------------------------------------
inline void path_storage::move_rel(double dx, double dy)
{
rel_to_abs(&dx, &dy);
add_vertex(dx, dy, path_cmd_move_to);
}
//------------------------------------------------------------------------
inline void path_storage::line_to(double x, double y)
{
add_vertex(x, y, path_cmd_line_to);
}
//------------------------------------------------------------------------
inline void path_storage::line_rel(double dx, double dy)
{
rel_to_abs(&dx, &dy);
add_vertex(dx, dy, path_cmd_line_to);
}
}
#endif