a69c16fec5
+alphabranch git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32747 a95241bf-73f2-0310-859d-f6bbb57e9c96
74 lines
2.2 KiB
C
74 lines
2.2 KiB
C
/*
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* Copyright 2009, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef SCHEDULER_H
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#define SCHEDULER_H
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#include <OS.h>
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/*!
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To get a good thread priority, call suggest_thread_priority() with the
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following information:
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\a what is a bit mask describing what you're doing in the thread.
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\a period is how many times a second your thread needs to run
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(-1 if you're running continuously.)
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\a jitter is an estimate (in us) of how much that period can vary,
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as long as it stays centered on the average.
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\a length is how long (in us) you expect to run for each invocation.
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"Invocation" means, typically, receiving a message, dispatching
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it, and then returning to reading a message.
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MANIPULATION means both filtering and compression/decompression.
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PLAYBACK and RECORDING means threads feeding/reading ACTUAL
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HARDWARE ONLY.
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0 means don't care
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*/
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/* bitmasks for suggest_thread_priority() */
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enum be_task_flags {
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B_DEFAULT_MEDIA_PRIORITY = 0x000,
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B_OFFLINE_PROCESSING = 0x001,
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B_STATUS_RENDERING = 0x002, /* can also use this for */
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/* "preview" type things */
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B_USER_INPUT_HANDLING = 0x004,
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B_LIVE_VIDEO_MANIPULATION = 0x008, /* non-live processing is */
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/* OFFLINE_PROCESSING */
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B_VIDEO_PLAYBACK = 0x010, /* feeding hardware */
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B_VIDEO_RECORDING = 0x020, /* grabbing from hardware */
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B_LIVE_AUDIO_MANIPULATION = 0x040, /* non-live processing is */
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/* OFFLINE_PROCESSING */
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B_AUDIO_PLAYBACK = 0x080, /* feeding hardware */
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B_AUDIO_RECORDING = 0x100, /* grabbing from hardware */
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B_LIVE_3D_RENDERING = 0x200, /* non-live rendering is */
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/* OFFLINE_PROCESSING */
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B_NUMBER_CRUNCHING = 0x400,
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B_MIDI_PROCESSING = 0x800
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};
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#if defined(__cplusplus)
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extern "C" {
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int32 suggest_thread_priority(uint32 task_flags = B_DEFAULT_MEDIA_PRIORITY,
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int32 period = 0, bigtime_t jitter = 0, bigtime_t length = 0);
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bigtime_t estimate_max_scheduling_latency(thread_id th = -1);
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/* default is current thread */
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}
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#else
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int32 suggest_thread_priority(uint32 what, int32 period, bigtime_t jitter,
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bigtime_t length);
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bigtime_t estimate_max_scheduling_latency(thread_id th);
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/* default is current thread */
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#endif
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#endif // SCHEDULER_H
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