haiku/headers/private/fs_shell/fssh_auto_deleter.h

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3.9 KiB
C++

/*
* Copyright 2001-2007, Ingo Weinhold, bonefish@users.sf.net. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _AUTO_DELETER_H
#define _AUTO_DELETER_H
/*! Scope-based automatic deletion of objects/arrays.
ObjectDeleter - deletes an object
ArrayDeleter - deletes an array
MemoryDeleter - free()s malloc()ed memory
CObjectDeleter - calls an arbitrary specified destructor function
*/
#include <stdlib.h>
namespace FSShell {
// AutoDeleter
template<typename C, typename DeleteFunc>
class AutoDeleter {
public:
inline AutoDeleter()
: fObject(NULL)
{
}
inline AutoDeleter(C *object)
: fObject(object)
{
}
inline ~AutoDeleter()
{
fDelete(fObject);
}
inline void SetTo(C *object)
{
if (object != fObject) {
fDelete(fObject);
fObject = object;
}
}
inline void Unset()
{
SetTo(NULL);
}
inline void Delete()
{
SetTo(NULL);
}
inline C *Get() const
{
return fObject;
}
inline C *Detach()
{
C *object = fObject;
fObject = NULL;
return object;
}
protected:
C *fObject;
DeleteFunc fDelete;
};
// ObjectDeleter
template<typename C>
struct ObjectDelete
{
inline void operator()(C *object)
{
delete object;
}
};
template<typename C>
struct ObjectDeleter : AutoDeleter<C, ObjectDelete<C> >
{
ObjectDeleter() : AutoDeleter<C, ObjectDelete<C> >() {}
ObjectDeleter(C *object) : AutoDeleter<C, ObjectDelete<C> >(object) {}
};
// ArrayDeleter
template<typename C>
struct ArrayDelete
{
inline void operator()(C *array)
{
delete[] array;
}
};
template<typename C>
struct ArrayDeleter : AutoDeleter<C, ArrayDelete<C> >
{
ArrayDeleter() : AutoDeleter<C, ArrayDelete<C> >() {}
ArrayDeleter(C *array) : AutoDeleter<C, ArrayDelete<C> >(array) {}
};
// MemoryDeleter
struct MemoryDelete
{
inline void operator()(void *memory)
{
free(memory);
}
};
struct MemoryDeleter : AutoDeleter<void, MemoryDelete >
{
MemoryDeleter() : AutoDeleter<void, MemoryDelete >() {}
MemoryDeleter(void *memory) : AutoDeleter<void, MemoryDelete >(memory) {}
};
// CObjectDeleter
template<typename Type, typename DestructorReturnType>
struct CObjectDelete
{
inline void operator()(Type *object)
{
if (fDestructor != NULL && object != NULL)
fDestructor(object);
}
template<typename Destructor>
inline void operator=(Destructor destructor)
{
fDestructor = destructor;
}
private:
DestructorReturnType (*fDestructor)(Type*);
};
template<typename Type, typename DestructorReturnType = void>
struct CObjectDeleter
: AutoDeleter<Type, CObjectDelete<Type, DestructorReturnType> >
{
typedef AutoDeleter<Type, CObjectDelete<Type, DestructorReturnType> > Base;
template<typename Destructor>
CObjectDeleter(Destructor destructor) : Base()
{
Base::fDelete = destructor;
}
template<typename Destructor>
CObjectDeleter(Type *object, Destructor destructor) : Base(object)
{
Base::fDelete = destructor;
}
};
// MethodDeleter
template<typename Type, typename DestructorReturnType>
struct MethodDelete
{
inline void operator()(Type *object)
{
if (fDestructor && object != NULL)
(object->*fDestructor)();
}
template<typename Destructor>
inline void operator=(Destructor destructor)
{
fDestructor = destructor;
}
private:
DestructorReturnType (Type::*fDestructor)();
};
template<typename Type, typename DestructorReturnType = void>
struct MethodDeleter
: AutoDeleter<Type, MethodDelete<Type, DestructorReturnType> >
{
typedef AutoDeleter<Type, MethodDelete<Type, DestructorReturnType> > Base;
template<typename Destructor>
MethodDeleter(Destructor destructor) : Base()
{
Base::fDelete = destructor;
}
template<typename Destructor>
MethodDeleter(Type *object, Destructor destructor) : Base(object)
{
Base::fDelete = destructor;
}
};
} // namespace FSShell
using FSShell::ObjectDeleter;
using FSShell::ArrayDeleter;
using FSShell::MemoryDeleter;
using FSShell::CObjectDeleter;
using FSShell::MethodDeleter;
#endif // _AUTO_DELETER_H