haiku/headers/private/servers/app/CursorHandler.h

82 lines
2.5 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: CursorHandler.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: class for handling cursor display for DisplayDriver
//
//------------------------------------------------------------------------------
#ifndef CURSORHANDLER_H
#define CURSORHANDLER_H
#include "GraphicsBuffer.h"
#include "LayerData.h"
#include "ServerCursor.h"
#include "ServerBitmap.h"
class DisplayDriver;
/*!
\class CursorHandler CursorHandler.h
\brief Object used by DisplayDriver to handle all the messiness of displaying the cursor
*/
class CursorHandler
{
public:
CursorHandler(DisplayDriver *driver);
~CursorHandler(void);
bool IntersectsCursor(const BRect &r);
void SetCursor(ServerCursor *cursor);
ServerCursor *GetCursor(void) const { return fCursor; }
void MoveTo(BPoint pt);
BPoint GetPosition(void) const { return fPosition.LeftTop(); }
void Hide(void);
void Show(void);
void Obscure(void);
bool IsHidden(void) const { return (fHideLevel>0); }
bool IsObscured(void) const { return fIsObscured; }
void DriverHide(void);
void DriverShow(void);
private:
DisplayDriver *fDriver;
BRect fOldPosition;
BRect fPosition;
BPoint fCursorPos;
UtilityBitmap *fSavedData;
ServerCursor *fCursor;
int8 fHideLevel;
DrawData fDrawData;
bool fDriverHidden;
bool fIsObscured;
bool fValidSaveData;
};
#endif