fce4895d18
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
221 lines
4.6 KiB
C++
221 lines
4.6 KiB
C++
/*
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* Copyright 2009-2012, Ingo Weinhold, ingo_weinhold@gmx.de.
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* Copyright 2014, Rene Gollent, rene@gollent.com.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef WORKER_H
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#define WORKER_H
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#include <Locker.h>
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#include <ObjectList.h>
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#include <Referenceable.h>
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#include <String.h>
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#include <util/DoublyLinkedList.h>
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#include <util/OpenHashTable.h>
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class Job;
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class Worker;
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enum job_state {
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JOB_STATE_UNSCHEDULED,
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JOB_STATE_WAITING,
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JOB_STATE_ACTIVE,
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JOB_STATE_ABORTED,
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JOB_STATE_FAILED,
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JOB_STATE_SUCCEEDED
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};
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enum job_wait_status {
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JOB_DEPENDENCY_NOT_FOUND,
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JOB_DEPENDENCY_SUCCEEDED,
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JOB_DEPENDENCY_FAILED,
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JOB_DEPENDENCY_ABORTED,
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JOB_DEPENDENCY_ACTIVE,
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JOB_USER_INPUT_WAITING
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// internal only
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};
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class JobKey {
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public:
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virtual ~JobKey();
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virtual size_t HashValue() const = 0;
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virtual bool operator==(const JobKey& other) const = 0;
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};
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struct SimpleJobKey : public JobKey {
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const void* object;
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uint32 type;
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public:
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SimpleJobKey(const void* object, uint32 type);
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SimpleJobKey(const SimpleJobKey& other);
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virtual size_t HashValue() const;
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virtual bool operator==(const JobKey& other) const;
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SimpleJobKey& operator=(const SimpleJobKey& other);
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};
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class JobListener {
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public:
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virtual ~JobListener();
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virtual void JobStarted(Job* job);
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virtual void JobDone(Job* job);
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virtual void JobWaitingForInput(Job* job);
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virtual void JobFailed(Job* job);
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virtual void JobAborted(Job* job);
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};
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typedef DoublyLinkedList<Job> JobList;
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class Job : public BReferenceable, public DoublyLinkedListLinkImpl<Job> {
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public:
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Job();
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virtual ~Job();
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virtual const JobKey& Key() const = 0;
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virtual status_t Do() = 0;
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Worker* GetWorker() const { return fWorker; }
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job_state State() const { return fState; }
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const BString& GetDescription() const
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{ return fDescription; }
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protected:
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job_wait_status WaitFor(const JobKey& key);
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status_t WaitForUserInput();
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void SetDescription(const char* format, ...);
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private:
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friend class Worker;
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private:
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void SetWorker(Worker* worker);
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void SetState(job_state state);
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Job* Dependency() const { return fDependency; }
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void SetDependency(Job* job);
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JobList& DependentJobs() { return fDependentJobs; }
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job_wait_status WaitStatus() const { return fWaitStatus; }
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void SetWaitStatus(job_wait_status status);
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status_t AddListener(JobListener* listener);
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void RemoveListener(JobListener* listener);
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void NotifyListeners();
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private:
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typedef BObjectList<JobListener> ListenerList;
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private:
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Worker* fWorker;
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job_state fState;
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Job* fDependency;
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JobList fDependentJobs;
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job_wait_status fWaitStatus;
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ListenerList fListeners;
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BString fDescription;
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public:
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Job* fNext;
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};
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class Worker {
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public:
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Worker();
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~Worker();
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status_t Init();
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void ShutDown();
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bool Lock() { return fLock.Lock(); }
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void Unlock() { fLock.Unlock(); }
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status_t ScheduleJob(Job* job,
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JobListener* listener = NULL);
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// always takes over reference
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void AbortJob(const JobKey& key);
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Job* GetJob(const JobKey& key);
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status_t ResumeJob(Job* job);
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// only valid for jobs that are
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// suspended pending user input
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bool HasPendingJobs();
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status_t AddListener(const JobKey& key,
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JobListener* listener);
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void RemoveListener(const JobKey& key,
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JobListener* listener);
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private:
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friend class Job;
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struct JobHashDefinition {
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typedef JobKey KeyType;
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typedef Job ValueType;
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size_t HashKey(const JobKey& key) const
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{
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return key.HashValue();
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}
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size_t Hash(Job* value) const
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{
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return HashKey(value->Key());
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}
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bool Compare(const JobKey& key, Job* value) const
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{
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return value->Key() == key;
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}
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Job*& GetLink(Job* value) const
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{
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return value->fNext;
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}
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};
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typedef BOpenHashTable<JobHashDefinition> JobTable;
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private:
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job_wait_status WaitForJob(Job* waitingJob, const JobKey& key);
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status_t WaitForUserInput(Job* waitingJob);
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static status_t _WorkerLoopEntry(void* data);
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status_t _WorkerLoop();
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void _ProcessJobs();
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void _AbortJob(Job* job, bool removeFromTable);
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void _FinishJob(Job* job);
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private:
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BLocker fLock;
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JobTable fJobs;
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JobList fUnscheduledJobs;
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JobList fAbortedJobs;
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JobList fSuspendedJobs;
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sem_id fWorkToDoSem;
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thread_id fWorkerThread;
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volatile bool fTerminating;
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};
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#endif // WORKER_H
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