19cdc4570f
Nonetheless, here is new BMessenger-related goodness to smooth is all out. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4374 a95241bf-73f2-0310-859d-f6bbb57e9c96
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
//------------------------------------------------------------------------------
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// MessagePrivate.h
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//
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//------------------------------------------------------------------------------
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#ifndef MESSAGEPRIVATE_H
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#define MESSAGEPRIVATE_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <Message.h>
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#include <Messenger.h>
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#include <MessengerPrivate.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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extern "C" void _msg_cache_cleanup_();
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extern "C" int _init_message_();
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extern "C" int _delete_message_();
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class BMessage::Private
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{
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public:
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Private(BMessage* msg) : fMessage(msg) {;}
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Private(BMessage& msg) : fMessage(&msg) {;}
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inline void SetTarget(int32 token, bool preferred)
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{
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fMessage->fTarget = token;
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fMessage->fPreferred = preferred;
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}
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inline void SetReply(BMessenger messenger)
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{
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BMessenger::Private mp(messenger);
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fMessage->fReplyTo.port = mp.Port();
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fMessage->fReplyTo.target = mp.Token();
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fMessage->fReplyTo.team = mp.Team();
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fMessage->fReplyTo.preferred = mp.IsPreferredTarget();
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}
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inline int32 GetTarget()
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{
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return fMessage->fTarget;
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}
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inline bool UsePreferredTarget()
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{
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return fMessage->fPreferred;
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}
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private:
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BMessage* fMessage;
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};
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#endif // MESSAGEPRIVATE_H
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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