723383c0f4
* integrating most of the locale kit into the build (and image) * removed LocaleBuild.h and _IMPEXP_LOCALE since that does not make sense for elf (which usually exports all symbols anyway) * added a couple of locale kit related pseudo targets for convenience Hey, some of that stuff already seems to work :-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30545 a95241bf-73f2-0310-859d-f6bbb57e9c96
43 lines
860 B
C++
43 lines
860 B
C++
#ifndef _LANGUAGE_H_
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#define _LANGUAGE_H_
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#include <SupportDefs.h>
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#include <LocaleStrings.h>
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enum script_direction {
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B_LEFT_TO_RIGHT = 0,
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B_RIGHT_TO_LEFT,
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B_TOP_TO_BOTTOM, // seems not to be supported anywhere else?
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};
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class BLanguage {
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public:
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~BLanguage();
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// language name, e.g. "english", "deutsch"
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const char *Name() const { return fName; }
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// ISO-639 language code, e.g. "en", "de"
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const char *Code() const { return fCode; }
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// ISO-639 language family, e.g. "germanic"
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const char *Family() const { return fFamily; }
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uint8 Direction() const;
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// see definitions below
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const char *GetString(uint32 id) const;
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private:
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friend class BLocaleRoster;
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BLanguage(const char *language);
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void Default();
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char *fName, *fCode, *fFamily, *fStrings[B_NUM_LANGUAGE_STRINGS];
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uint8 fDirection;
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};
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#endif /* _LANGUAGE_H_ */
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