4ceb1e519c
task_looper() again. * removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately, you don't have to do that anymore - use B_PREFERRED_TOKEN instead. * fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument in case of failure. * Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher counterpart to the app_server (the other will be _DetermineTarget()). * Made it easier to use Michael's Message4 implementation: just add the following line to your UserBuildConfig: AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ; * Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will target the client handler, while the other will target the preferred handler of the client looper (usually the view having focus). * Fixed dano message unflattening in the Message4 code. * Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation. * I hope that's all - it's a huge change, but it's all connected. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
206 lines
5.6 KiB
C++
206 lines
5.6 KiB
C++
#ifdef USING_MESSAGE4
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# include <MessageUtils4.h>
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#else
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//------------------------------------------------------------------------------
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// MessageUtils.h
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//
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//------------------------------------------------------------------------------
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#ifndef MESSAGEUTILS_H
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#define MESSAGEUTILS_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <ByteOrder.h>
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#include <DataIO.h>
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#include <Entry.h>
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#include <Message.h>
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#include <Messenger.h>
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#include <MessengerPrivate.h>
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#include <SupportDefs.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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uint32 _checksum_(const uchar *buf, int32 size);
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namespace BPrivate { // Only putting these here because Be did
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status_t entry_ref_flatten(char* buffer, size_t* size, const entry_ref* ref);
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status_t entry_ref_unflatten(entry_ref* ref, const char* buffer, size_t size);
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status_t entry_ref_swap(char* buffer, size_t size);
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size_t calc_padding(size_t size, size_t boundary);
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} // namespace BPrivate
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//------------------------------------------------------------------------------
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// _set_message_target_
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/*! \brief Sets the target of a message.
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\param message The message.
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\param token The target handler token.
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\param preferred Indicates whether to use the looper's preferred handler.
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*/
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inline
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void
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_set_message_target_(BMessage *message, int32 token, bool preferred)
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{
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message->fTarget = token;
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message->fPreferred = preferred;
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}
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//------------------------------------------------------------------------------
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// _set_message_reply_
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/*! \brief Sets a message's reply target.
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\param message The message.
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\param messenger The reply messenger.
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*/
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inline
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void
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_set_message_reply_(BMessage *message, BMessenger messenger)
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{
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BMessenger::Private messengerPrivate(messenger);
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message->fReplyTo.port = messengerPrivate.Port();
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message->fReplyTo.target = messengerPrivate.Token();
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message->fReplyTo.team = messengerPrivate.Team();
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message->fReplyTo.preferred = messengerPrivate.IsPreferredTarget();
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}
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//------------------------------------------------------------------------------
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inline int32 _get_message_target_(BMessage *msg)
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{
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return msg->fTarget;
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}
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//------------------------------------------------------------------------------
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inline bool _use_preferred_target_(BMessage *msg)
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{
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return msg->fPreferred;
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}
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//------------------------------------------------------------------------------
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inline status_t normalize_err(status_t err)
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{
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return err >= 0 ? B_OK : err;
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}
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//------------------------------------------------------------------------------
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template<class T>
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inline void byte_swap(T& /*data*/)
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{
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// Specialize for data types which actually swap
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}
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//------------------------------------------------------------------------------
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inline void write_helper(BDataIO* stream, const void* data, size_t size,
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status_t& err)
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{
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err = normalize_err(stream->Write(data, size));
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}
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//------------------------------------------------------------------------------
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// Will the template madness never cease??
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template<class T>
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inline status_t write_helper(BDataIO* stream, T& data, status_t& err)
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{
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return normalize_err(stream->Write((const void*)data, sizeof (T)));
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}
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//------------------------------------------------------------------------------
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class TReadHelper
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{
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public:
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TReadHelper(BDataIO* stream)
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: fStream(stream), err(B_OK), fSwap(false)
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{
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;
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}
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TReadHelper(BDataIO* stream, bool swap)
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: fStream(stream), err(B_OK), fSwap(swap)
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{
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;
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}
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template<class T> inline void operator()(T& data)
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{
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err = normalize_err(fStream->Read((void*)&data, sizeof (T)));
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if (err)
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throw err;
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if (IsSwapping())
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{
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byte_swap(data);
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}
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}
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template<class T> inline void operator()(T data, size_t len)
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{
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err = normalize_err(fStream->Read((void*)data, len));
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if (err)
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throw err;
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}
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status_t Status() { return err; }
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void SetSwap(bool yesNo) { fSwap = yesNo; }
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bool IsSwapping() { return fSwap; }
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private:
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BDataIO* fStream;
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status_t err;
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bool fSwap;
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};
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//------------------------------------------------------------------------------
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class TChecksumHelper
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{
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public:
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TChecksumHelper(uchar* buffer) : fBuffer(buffer), fBufPtr(buffer) {;}
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template<class T> inline void Cache(const T& data)
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{
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*((T*)fBufPtr) = data;
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fBufPtr += sizeof (T);
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}
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int32 CheckSum();
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private:
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uchar* fBuffer;
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uchar* fBufPtr;
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};
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//------------------------------------------------------------------------------
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template<class T> inline status_t read_helper(BDataIO* stream, T& data)
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{
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return normalize_err(stream->Read((void*)&data, sizeof (T)));
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}
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//------------------------------------------------------------------------------
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template<> inline void byte_swap(double& data)
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{
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data = __swap_double(data);
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}
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template<> inline void byte_swap(float& data)
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{
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data = __swap_float(data);
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}
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template<> inline void byte_swap(int64& data)
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{
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data = __swap_int64(data);
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}
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template<> inline void byte_swap(int32& data)
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{
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data = __swap_int32(data);
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}
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template<> inline void byte_swap(int16& data)
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{
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data = __swap_int16(data);
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}
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template<> inline void byte_swap(entry_ref& data)
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{
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byte_swap(data.device);
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byte_swap(data.directory);
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}
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//------------------------------------------------------------------------------
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#endif // MESSAGEUTILS_H
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#endif // USING_MESSAGE4
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