b0944c78b0
* All packaging architecture dependent variables do now have a respective suffix and are set up for each configured packaging architecture, save for the kernel and boot loader variables, which are still only set up for the primary architecture. For convenience TARGET_PACKAGING_ARCH, TARGET_ARCH, TARGET_LIBSUPC++, and TARGET_LIBSTDC++ are set to the respective values for the primary packaging architecture by default. * Introduce a set of MultiArch* rules to help with building targets for multiple packaging architectures. Generally the respective targets are (additionally) gristed with the packaging architecture. For libraries the additional grist is usually omitted for the primary architecture (e.g. libroot.so and <x86>libroot.so for x86_gcc2/x86 hybrid), so that Jamfiles for targets built only for the primary architecture don't need to be changed. * Add multi-arch build support for all targets needed for the stage 1 cross devel package as well as for libbe (untested).
490 lines
12 KiB
Plaintext
490 lines
12 KiB
Plaintext
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# FIncludes <dirs> ;
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#
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# Overridden to support a second argument, the option to be used.
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#
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rule FIncludes
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{
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return $(2:E="--bad-include-option ")$(1) ;
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}
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# FSysIncludes <dirs> ;
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#
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# Counterpart of FIncludes for system include search paths.
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#
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rule FSysIncludes
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{
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return $(2:E="--bad-include-option ")$(1) ;
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}
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rule SubDirSysHdrs
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{
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# SubDirSysHdrs <dirs> ;
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#
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# Adds directories to the system include search paths for the current
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# subdirectory. Counterpart of SubDirHdrs which adds non-system include
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# search paths.
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#
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# <dirs>: The directories to be added to the current subdir's system
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# include search paths.
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#
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SUBDIRSYSHDRS += [ FDirName $(1) ] ;
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}
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rule ObjectSysHdrs
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{
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# ObjectSysHdrs <sources or objects> : <headers> : <gristed objects>
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#
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# Adds directories to the system include search paths for the given
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# sources or objects. Counterpart of ObjectHdrs which adds non-system
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# include search paths.
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#
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# NOTE: With this incarnation of the Haiku build system this rule doesn't
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# need to be invoked *after* the rule that generates the objects anymore.
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# Actually it is even encouraged to do that *before*. Same for ObjectHdrs.
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#
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# <sources or objects>: The targets for which to add system include
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# search paths.
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# <dirs>: The directories to be added to the given objects' system
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# include search paths.
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#
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local objects = [ FGristFiles $(1:S=$(SUFOBJ)) ] $(3) ;
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local headers = $(2) ;
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local file ;
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for file in $(objects) {
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on $(file) {
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local sysHeaders = $(SYSHDRS) $(headers) ;
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SYSHDRS on $(file) = $(sysHeaders) ;
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# reformat ASHDRS and CCHDRS
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local fileHeaders ;
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if $(PLATFORM) = host {
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fileHeaders =
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[ FIncludes $(HDRS) : $(HOST_LOCAL_INCLUDES_OPTION) ]
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$(HOST_INCLUDES_SEPARATOR)
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[ FSysIncludes $(sysHeaders)
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: $(HOST_SYSTEM_INCLUDES_OPTION) ] ;
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} else {
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local architecture = $(TARGET_PACKAGING_ARCH) ;
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fileHeaders =
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[ FIncludes $(HDRS)
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: $(TARGET_LOCAL_INCLUDES_OPTION_$(architecture)) ]
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$(TARGET_INCLUDES_SEPARATOR_$(architecture))
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[ FSysIncludes $(sysHeaders)
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: $(TARGET_SYSTEM_INCLUDES_OPTION_$(architecture)) ] ;
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}
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ASHDRS on $(file) = $(fileHeaders) ;
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CCHDRS on $(file) = $(fileHeaders) ;
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}
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}
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}
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rule SourceHdrs
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{
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# SourceHdrs <sources> : <headers> [ : <gristed objects> ] ;
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#
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# Is a wrapper for ObjectHdrs, that passes <sources> and <headers> or,
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# if supplied <objects> and <headers>, and also adjusts HDRSEARCH (not
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# done by ObjectHdrs).
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local sources = [ FGristFiles $(1) ] ;
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local headers = $(2) ;
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local objects = $(3) ;
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ObjectHdrs $(sources) : $(headers) : $(objects) ;
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# Also add the header search dirs to HDRSEARCH. Note, that these dirs
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# will be listed after the STDHDRS (if any), but that's better than not
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# being listed at all.
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HDRSEARCH on $(sources) += $(headers) ;
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}
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rule SourceSysHdrs
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{
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# SourceSysHdrs <sources> : <headers> [ : <gristed objects> ] ;
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#
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# Is a wrapper for ObjectSysHdrs, that passes <sources> and <headers> or,
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# if supplied <objects> and <headers>, and also adjusts HDRSEARCH (not
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# done by ObjectSysHdrs).
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local sources = [ FGristFiles $(1) ] ;
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local headers = $(2) ;
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local objects = $(3) ;
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ObjectSysHdrs $(sources) : $(headers) : $(objects) ;
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# Also add the header search dirs to HDRSEARCH. Note, that these dirs
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# will be listed after the STDHDRS (if any), but that's better than not
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# being listed at all.
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HDRSEARCH on $(sources) += $(headers) ;
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}
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rule PublicHeaders
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{
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# PublicHeaders <group list>
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#
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# Returns the directory names for the public header dirs identified by
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# <group list>.
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local list = $(1) ;
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local dirs ;
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for i in $(list) {
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dirs += [ FDirName $(HAIKU_TOP) headers os $(i) ] ;
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}
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return $(dirs) ;
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}
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rule PrivateHeaders
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{
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# PrivateHeaders <group list>
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#
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# Returns the directory names for the private header dirs identified by
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# <group list>.
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local list = $(1) ;
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local dirs ;
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for i in $(list) {
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dirs += [ FDirName $(HAIKU_TOP) headers private $(i) ] ;
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}
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return $(dirs) ;
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}
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rule PrivateBuildHeaders
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{
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# PrivateBuildHeaders <group list>
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#
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# Returns the directory names for the private build header dirs identified
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# by <group list>.
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local list = $(1) ;
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local dirs ;
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for i in $(list) {
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dirs += [ FDirName $(HAIKU_TOP) headers build private $(i) ] ;
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}
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return $(dirs) ;
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}
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rule LibraryHeaders
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{
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# LibraryHeaders <group list>
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#
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# Returns the directory names for the library header dirs identified by
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# <group list>.
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local list = $(1) ;
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local dirs ;
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for i in $(list) {
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dirs += [ FDirName $(HAIKU_TOP) headers libs $(i) ] ;
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}
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return $(dirs) ;
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}
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rule ArchHeaders
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{
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# usage: ArchHeaders <arch> ;
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#
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# <arch> specifies the architecture (e.g. x86).
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return [ FDirName $(HAIKU_TOP) headers private kernel arch $(1) ] ;
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}
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rule UseHeaders
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{
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# UseHeaders <headers> [ : <system> ] ;
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#
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# Adds the C header dirs <headers> to the header search
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# dirs of the subdirectory.
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# If <system> is "true", the dirs are added as system otherwise local
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# search dirs.
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# NOTE: This rule must be invoked *before* the rule that builds the objects.
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local header ;
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if $(2) = true {
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for header in $(1) {
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SubDirSysHdrs $(header) ;
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}
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} else {
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for header in $(1) {
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SubDirHdrs $(header) ;
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}
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}
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}
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rule UsePublicHeaders
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{
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# UsePublicHeaders <group list> ;
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#
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# Adds the public C header dirs given by <group list> to the header search
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# dirs of the subdirectory.
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# NOTE: This rule must be invoked *before* the rule that builds the
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# objects.
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UseHeaders [ PublicHeaders $(1) ] : true ;
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}
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rule UsePublicObjectHeaders
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{
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# UsePublicObjectHeaders <sources> : <group list> [ : <objects> ] ;
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#
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# Adds the public C header dirs given by <group list> to the header search
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# dirs of either the object targets of <sources> or if supplied to
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# <objects>. Also adjusts HDRSEARCH of <sources>.
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SourceSysHdrs $(1) : [ PublicHeaders $(2) ] : $(3) ;
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}
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rule UsePrivateHeaders
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{
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# UsePrivateHeaders <group list> [ : <system> ] ;
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#
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# Adds the private C header dirs given by <group list> to the header search
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# dirs of the subdirectory.
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# <system> specifies whether to add the dirs as system or local header
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# search dirs. Defaults to "true".
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# NOTE: This rule must be invoked *before* the rule that builds the objects.
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local system = $(2) ;
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system ?= true ;
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UseHeaders [ PrivateHeaders $(1) ] : $(system) ;
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}
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rule UsePrivateObjectHeaders
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{
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# UsePrivateObjectHeaders <sources> : <group list> [ : <objects>
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# [ : <system> ] ] ;
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#
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# Adds the private C header dirs given by <group list> to the header search
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# dirs of either the object targets of <sources> or if supplied to
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# <objects>. Also adjusts HDRSEARCH of <sources>.
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# <system> specifies whether to add the dirs as system or local header
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# search dirs. Defaults to "true".
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local system = $(4) ;
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system ?= true ;
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if $(system) = true {
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SourceSysHdrs $(1) : [ PrivateHeaders $(2) ] : $(3) ;
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} else {
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SourceHdrs $(1) : [ PrivateHeaders $(2) ] : $(3) ;
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}
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}
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rule UsePrivateBuildHeaders
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{
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# UsePrivateBuildHeaders <group list> [ : <system> ] ;
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#
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# Adds the private build C header dirs given by <group list> to the header
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# search dirs of the subdirectory.
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# <system> specifies whether to add the dirs as system or local header
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# search dirs. Defaults to "true".
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# NOTE: This rule must be invoked *before* the rule that builds the objects.
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local system = $(2) ;
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system ?= true ;
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UseHeaders [ PrivateBuildHeaders $(1) ] : $(system) ;
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}
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rule UseCppUnitHeaders
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{
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SubDirSysHdrs [ FDirName $(HAIKU_TOP) headers tools cppunit ] ;
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}
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rule UseCppUnitObjectHeaders
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{
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# UseCppUnitObjectHeaders <sources> [ : <objects> ] ;
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SourceSysHdrs $(1) : [ FDirName $(HAIKU_TOP) headers tools cppunit ]
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: $(2) ;
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}
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rule UseArchHeaders
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{
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# usage: UseArchHeaders <arch> ;
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#
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# <arch> specifies the architecture (e.g. x86).
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# NOTE: This rule must be invoked *before* the rule that builds the objects.
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local headers = [ ArchHeaders $(1) ] ;
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UseHeaders $(headers) : true ;
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}
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rule UseArchObjectHeaders
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{
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# usage: UseArchObjectHeaders <sources> : <arch> : [ <objects> ] ;
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#
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# <arch> specifies the architecture (e.g. x86).
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# <sources_or_objects> Source or object files.
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local sources = $(1) ;
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local headers = [ ArchHeaders $(2) ] ;
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local objects = $(3) ;
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local targets ;
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if $(objects) {
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targets = $(objects) ;
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} else {
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targets = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
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}
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SourceSysHdrs $(sources) : $(headers) : $(objects) ;
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}
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rule UsePosixObjectHeaders
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{
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# UsePosixObjectHeaders <sources> [ : <objects> ] ;
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#
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# Adds the POSIX header dir to the header search
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# dirs of either the object targets of <sources> or if supplied to
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# <objects>. Also adjusts HDRSEARCH of <sources>.
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SourceSysHdrs $(1) : [ FDirName $(HAIKU_TOP) headers posix ] : $(2) ;
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}
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rule UseLibraryHeaders
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{
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# UseLibraryHeaders <group list> ;
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#
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# Adds the library header dirs given by <group list> to the header search
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# dirs of the subdirectory.
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# NOTE: This rule must be invoked *before* the rule that builds the objects.
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UseHeaders [ LibraryHeaders $(1) ] : true ;
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}
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rule UseLegacyHeaders
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{
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# usage: UseLegacyHeaders <group list> ;
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#
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# NOTE: This rule must be invoked *before* the rule that builds the objects.
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UseHeaders [ FDirName $(HAIKU_TOP) headers legacy $(1) ] : true ;
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}
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rule UseLegacyObjectHeaders
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{
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# UseLegacyObjectHeaders <sources> [ : <objects> ] ;
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#
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# Adds the legacy header dir to the header search
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# dirs of either the object targets of <sources> or if supplied to
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# <objects>. Also adjusts HDRSEARCH of <sources>.
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SourceSysHdrs $(1) : [ FDirName $(HAIKU_TOP) headers legacy ] : $(2) ;
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}
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rule UsePrivateKernelHeaders
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{
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UseHeaders $(TARGET_PRIVATE_KERNEL_HEADERS) : true ;
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}
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rule UsePrivateSystemHeaders
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{
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UseHeaders $(TARGET_PRIVATE_SYSTEM_HEADERS_$(TARGET_PACKAGING_ARCH))
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: true ;
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}
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rule UseBuildFeatureHeaders feature : attribute
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{
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# UseBuildFeatureHeaders <feature> : [ <attribute> ] ;
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# A shorthand for
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# UseHeaders [ BuildFeatureAttribute <feature> : <attribute> ] : true ;
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# Moreover the default value for <attribute> is "headers", which usually
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# allows the rule to be called with the feature name as the only parameter.
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local headers = [ BuildFeatureAttribute $(feature) : $(attribute:E=headers)
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: path ] ;
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UseHeaders $(headers) : true ;
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}
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rule FStandardOSHeaders
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{
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local osIncludes = add-ons add-ons/file_system add-ons/graphics
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add-ons/input_server add-ons/registrar
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add-ons/screen_saver
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add-ons/tracker app device drivers game interface
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kernel locale media mail midi midi2 net opengl storage
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support translation ;
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return [ FDirName $(HAIKU_TOP) headers os ]
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[ PublicHeaders $(osIncludes) ] ;
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}
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rule FStandardHeaders architecture
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{
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local osIncludes = add-ons add-ons/file_system add-ons/graphics
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add-ons/input_server add-ons/registrar
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add-ons/screen_saver
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add-ons/tracker app device drivers game interface
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kernel locale media mail midi midi2 net opengl storage
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support translation ;
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local headers = ;
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# The C++ headers. If specified, we use the compiler headers, otherwise
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# the ones that come with our libstdc++.
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if $(HAIKU_C++_HEADERS_DIR_$(architecture)) {
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headers += $(HAIKU_C++_HEADERS_DIR_$(architecture)) ;
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} else {
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headers += [ FDirName $(HAIKU_TOP) headers cpp ] ;
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}
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# GCC headers
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headers += $(HAIKU_GCC_HEADERS_DIR_$(architecture)) ;
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# Use headers directory, to allow to do things like include <posix/string.h>
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headers += [ FDirName $(HAIKU_TOP) headers ] ;
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# Use posix headers directory
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headers += [ FDirName $(HAIKU_TOP) headers posix ] ;
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# Use glibc headers
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headers += [ FDirName $(HAIKU_TOP) headers glibc ] ;
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# Use public OS header directories
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headers += [ FDirName $(HAIKU_TOP) headers os ] ;
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headers += [ PublicHeaders $(osIncludes) ] ;
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# Use the root of the private headers -- not so nice, but simplifies things.
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headers += [ PrivateHeaders $(DOT) ] ;
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return $(headers) ;
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}
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# SUBDIRSYSHDRS shall be reset automatically for each subdir
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SUBDIRRESET += SYSHDRS ;
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