319 lines
7.7 KiB
Plaintext
319 lines
7.7 KiB
Plaintext
/*
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* Copyright 2015, 2019 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Adrien Destugues, pulkomandy@pulkomandy.tk
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* Axel Dörfler, axeld@pinc-software.de
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* John Scipione, jscipione@gmail.com
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*
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* Corresponds to:
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* headers/os/app/Invoker.h hrev48680
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* src/kits/app/Invoker.cpp hrev48680
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*/
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/*!
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\file Invoker.h
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\ingroup app
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\ingroup libbe
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\brief Provides the BInvoker class.
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*/
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/*!
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\class BInvoker
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\ingroup app
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\ingroup libbe
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\brief An object that can be "invoked" to send a message to a BHandler.
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The designated BHandler of a BInvoker is known as its "target".
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BInvoker is most often used as a mix-in class, for example, BControl
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derives from BInvoker as well as from BView.
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\sa Invoke()
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\sa SetTarget(const BHandler*, const BLooper*) for details.
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\since BeOS R3
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*/
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/*!
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\fn BInvoker::BInvoker(BMessage* message, BMessenger messenger)
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\brief Initializes the BInvoker with \a message and sets the target
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\a messenger where the message is sent when Invoke() is called.
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A BMessenger can target either local or remote objects.
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\sa SetMessage() for details.
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\since BeOS R3
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*/
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/*!
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\fn BInvoker::BInvoker(BMessage* message, const BHandler* handler,
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const BLooper* looper)
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\brief Initializes the BInvoker with \a message and sets the target
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to either a local \a handler or as the preferred handler of a
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local \a looper where the message is sent when Invoke() is called.
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\note It is not necessary to specify both the \a handler and the
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\a looper, the unused parameter should be passed in as \c NULL.
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\sa Invoke()
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\sa SetTarget(const BHandler*, const BLooper*) for details.
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\since BeOS R3
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*/
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/*!
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\fn BInvoker::BInvoker()
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\brief Initializes a BInvoker without a message or target.
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You must call SetTarget() to set the invoker's target before calling
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Invoke() for the message to be sent.
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You may call SetMessage() to set the message to send when calling Invoke(),
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alternatively you may pass a BMessage to Invoke() each time you call it.
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\sa Invoke()
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\sa SetMessage()
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\sa SetTarget()
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\since BeOS R3
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*/
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/*!
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\fn BInvoker::~BInvoker()
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\brief Destructor method, deletes the BMessage object if set.
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\since BeOS R3
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*/
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/*!
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\fn status_t BInvoker::SetMessage(BMessage* message)
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\brief Assigns \a message to the invoker, deleting any previously
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assigned message.
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You may pass \c NULL into \a message to delete the current message
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without replacing it.
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When Invoke() is called with a \c NULL message parameter, a copy of the
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passed in \a message is sent to the target BHandler. BInvoker takes
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ownership of the BMessage object, so you must not delete it yourself.
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\since BeOS R3
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*/
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/*!
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\fn BMessage* BInvoker::Message() const
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\brief Returns a pointer to the invoker's message object.
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\note If a message has not been assigned to the invoker this method
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returns \c NULL instead.
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\since BeOS R3
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*/
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/*!
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\fn uint32 BInvoker::Command() const
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\brief Returns the message's \c what data member.
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\note If a message has not been assigned to the invoker this method
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returns \c 0 instead.
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\since BeOS R3
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*/
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/*!
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\fn status_t BInvoker::SetTarget(BMessenger messenger)
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\brief Sets the invoker's target to \a messenger.
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A BMessenger target can be used to designate a remote handler (living
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in another team).
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\since BeOS R3
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*/
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/*!
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\fn status_t BInvoker::SetTarget(const BHandler* handler,
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const BLooper* looper)
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\brief Sets the target to either a local \a handler or as the preferred
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handler of a local \a looper.
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\note It is not necessary to specify both the \a handler and the
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\a looper, the unused parameter should be passed in as \c NULL.
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If given only a \a handler, it must already be attached to a BLooper.
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If given only a \a looper, the message will be sent to its preferred
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handler (in the case of a BWindow that is the focused view).
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\since BeOS R3
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*/
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/*!
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\fn bool BInvoker::IsTargetLocal() const
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\brief Returns whether or not the invoker and its target belong to the
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same team.
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\return \c true if the invoker and its target are in the same team,
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\c false if they reside in separate address spaces.
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\since BeOS R3
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*/
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/*!
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\fn BHandler* BInvoker::Target(BLooper** _looper = NULL) const
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\brief Invoke BMessenger::Target() on the internal messenger
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\see BMessenger::Target()
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\since BeOS R3
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*/
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/*!
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\fn BMessenger BInvoker::Messenger() const
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\brief Returns the BMessenger object that the invoker uses to send its
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messages.
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If a target hasn't been set yet, the returned BMessenger object will be
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invalid.
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\see BMessenger::IsValid()
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\since BeOS R3
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*/
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/*!
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\fn status_t BInvoker::SetHandlerForReply(BHandler* replyHandler)
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\brief Sets the BHandler object responsible for handling reply messages.
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When Invoke() is called, the \a replyHandler is passed to the messenger's
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SendMessage() method, as follows:
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\code
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messenger->SendMessage(message, replyHandler);
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\endcode
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By default, the handler for replies is \c NULL, consequently all reply
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messages will be sent to the BApplication instead.
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\return Always returns \c B_OK.
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\since BeOS R3
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*/
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/*!
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\fn BHandler* BInvoker::HandlerForReply() const
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\brief Returns the previously set reply handler or \c NULL if not set.
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\since BeOS R3
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*/
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/*!
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\fn status_t BInvoker::Invoke(BMessage* message)
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\brief Sends the \a message to the invoker's target.
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If \a message is \c NULL the default message is sent instead. You can set
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the default message using \a SetMessage or in the constructor.
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This method also sends a B_CONTROL_INVOKED notification to handlers
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which registered themselves using StartWatching
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\since BeOS R3
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*/
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/*!
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\fn status_t BInvoker::InvokeNotify(BMessage* message, uint32 kind)
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\brief Sends the \a message to its target, using the notification code
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specified by \a kind.
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If message is \c NULL, no message is sent to the target, but any watchers
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of the invoker's handler will receive their expected notifications.
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By default, \a kind is \c B_CONTROL_INVOKED, the same as sent by Invoke().
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BInvoker does not send the notification itself, it is up to subclasses to
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do that as needed.
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\sa BLooper::StartWatching()
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\sa BLooper::SendNotices()
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\sa BHandler::NoticeChange()
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\since BeOS R5
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*/
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/*!
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\fn status_t BInvoker::SetTimeout(bigtime_t timeout)
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\brief Sets the timeout to use when sending the message to the target.
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By default the timeout is set to \c B_INFINITE_TIMEOUT. The \a timeout
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value is passed into the timeout parameter of BMessenger::SendMessage().
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\sa BMessenger::SendMessage(BMessage*, BHandler*, bigtime_t) for details.
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\since BeOS R5
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*/
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/*!
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\fn bigtime_t BInvoker::Timeout() const
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\brief Returns the current timeout value.
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\since BeOS R5
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*/
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/*!
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\fn uint32 BInvoker::InvokeKind(bool* _notify)
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\brief Returns the kind set by InvokeNotify().
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Derived classes should implement this method and call it from within
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Invoke() to determine what kind was specified when InvokeNotify()
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was called.
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If you care whether Invoke() or InvokeNotify() was originally called,
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you can use a bool pointer and set its value to \c true if InvokeNotify()
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was called, or \c false if Invoke() was called. This lets you fetch the
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InvokeNotify() arguments from Invoke() without breaking binary compatibility
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with older applications.
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\since BeOS R5
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*/
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/*!
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\fn void BInvoker::BeginInvokeNotify(uint32 kind)
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\brief Implement this method to set up an InvokeNotify() context.
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This is used by derive classes to emulate an InvokeNotify() call inside of
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Invoke() without breaking binary compatibility.
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\since BeOS R5
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*/
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/*!
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\fn void BInvoker::EndInvokeNotify()
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\brief \brief Implement this method to tear down an InvokeNotify() context.
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\since BeOS R5
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*/
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