d01879e5a6
of the last focus. * When choosing a new focus window, this list is now used to find the new focus window instead of just choosing the next window in the workspace list. * With the normal mode mouse, this shouldn't change anything, but with focus follows mouse turned on, this will behave much better if you don't actually move the mouse - and it also fixes bug #1886. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24234 a95241bf-73f2-0310-859d-f6bbb57e9c96
61 lines
1.0 KiB
C++
61 lines
1.0 KiB
C++
/*
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* Copyright (c) 2005-2008, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#ifndef WINDOW_LIST_H
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#define WINDOW_LIST_H
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#include <SupportDefs.h>
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#include <Point.h>
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class WindowLayer;
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class WindowList {
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public:
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WindowList(int32 index = 0);
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~WindowList();
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void SetIndex(int32 index);
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int32 Index() const { return fIndex; }
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WindowLayer* FirstWindow() { return fFirstWindow; }
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WindowLayer* LastWindow() { return fLastWindow; }
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void AddWindow(WindowLayer* window, WindowLayer* before = NULL);
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void RemoveWindow(WindowLayer* window);
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bool HasWindow(WindowLayer* window) const;
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private:
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int32 fIndex;
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WindowLayer* fFirstWindow;
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WindowLayer* fLastWindow;
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};
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enum window_lists {
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kAllWindowList = 32,
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kSubsetList,
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kFocusList,
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kWorkingList,
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kListCount
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};
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struct window_anchor {
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window_anchor();
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WindowLayer* next;
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WindowLayer* previous;
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BPoint position;
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};
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extern const BPoint kInvalidWindowPosition;
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#endif // WINDOW_LIST_H
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