0e6fdcf676
move it to its own file, but it's not implemented yet... we'll see. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23717 a95241bf-73f2-0310-859d-f6bbb57e9c96
176 lines
4.1 KiB
C++
176 lines
4.1 KiB
C++
/*
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* Copyright 2008, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef BGLVIEW_H
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#define BGLVIEW_H
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#include <GL/gl.h>
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#define BGL_RGB 0
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#define BGL_INDEX 1
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#define BGL_SINGLE 0
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#define BGL_DOUBLE 2
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#define BGL_DIRECT 0
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#define BGL_INDIRECT 4
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#define BGL_ACCUM 8
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#define BGL_ALPHA 16
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#define BGL_DEPTH 32
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#define BGL_OVERLAY 64
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#define BGL_UNDERLAY 128
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#define BGL_STENCIL 512
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#ifdef __cplusplus
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#include <AppKit.h>
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#include <Bitmap.h>
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#include <DirectWindow.h>
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#include <View.h>
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#include <Window.h>
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#include <WindowScreen.h>
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class BGLRenderer;
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class GLRendererRoster;
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class BGLView : public BView {
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public:
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BGLView(BRect rect, char *name,
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ulong resizingMode, ulong mode,
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ulong options);
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virtual ~BGLView();
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void LockGL();
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void UnlockGL();
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void SwapBuffers();
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void SwapBuffers(bool vSync);
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BView* EmbeddedView(); // deprecated, returns NULL
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status_t CopyPixelsOut(BPoint source, BBitmap *dest);
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status_t CopyPixelsIn(BBitmap *source, BPoint dest);
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// Mesa's GLenum is uint where Be's ones was ulong!
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virtual void ErrorCallback(unsigned long errorCode);
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virtual void Draw(BRect updateRect);
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virtual void AttachedToWindow();
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virtual void AllAttached();
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virtual void DetachedFromWindow();
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virtual void AllDetached();
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virtual void FrameResized(float newWidth, float newHeight);
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virtual status_t Perform(perform_code d, void *arg);
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virtual status_t Archive(BMessage *data, bool deep = true) const;
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virtual void MessageReceived(BMessage *message);
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virtual void SetResizingMode(uint32 mode);
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virtual void Show();
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virtual void Hide();
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virtual BHandler* ResolveSpecifier(BMessage *msg, int32 index,
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BMessage *specifier, int32 form,
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const char *property);
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virtual status_t GetSupportedSuites(BMessage *data);
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void DirectConnected(direct_buffer_info *info);
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void EnableDirectMode(bool enabled);
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void* getGC() { return fGc; } // ???
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private:
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virtual void _ReservedGLView1();
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virtual void _ReservedGLView2();
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virtual void _ReservedGLView3();
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virtual void _ReservedGLView4();
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virtual void _ReservedGLView5();
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virtual void _ReservedGLView6();
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virtual void _ReservedGLView7();
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virtual void _ReservedGLView8();
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BGLView(const BGLView &);
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BGLView &operator=(const BGLView &);
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void _DitherFront();
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bool _ConfirmDither();
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void _Draw(BRect rect);
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void * fGc;
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uint32 fOptions;
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uint32 fDitherCount;
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BLocker fDrawLock;
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BLocker fDisplayLock;
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void * fClipInfo;
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BGLRenderer *fRenderer;
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GLRendererRoster *fRoster;
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BBitmap * fDitherMap;
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BRect fBounds;
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int16 * fErrorBuffer[2];
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uint64 _reserved[8];
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void _LockDraw();
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void _UnlockDraw();
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};
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class BGLScreen : public BWindowScreen {
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public:
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BGLScreen(char *name,
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ulong screenMode, ulong options,
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status_t *error, bool debug=false);
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~BGLScreen();
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void LockGL();
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void UnlockGL();
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void SwapBuffers();
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// Mesa's GLenum is uint where Be's ones was ulong!
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virtual void ErrorCallback(unsigned long errorCode);
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virtual void ScreenConnected(bool connected);
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virtual void FrameResized(float width, float height);
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virtual status_t Perform(perform_code code, void *arg);
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virtual status_t Archive(BMessage *data, bool deep = true) const;
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virtual void MessageReceived(BMessage *message);
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virtual void Show();
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virtual void Hide();
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virtual BHandler* ResolveSpecifier(BMessage *message,
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int32 index,
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BMessage *specifier,
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int32 form,
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const char *property);
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virtual status_t GetSupportedSuites(BMessage *data);
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private:
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virtual void _ReservedGLScreen1();
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virtual void _ReservedGLScreen2();
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virtual void _ReservedGLScreen3();
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virtual void _ReservedGLScreen4();
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virtual void _ReservedGLScreen5();
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virtual void _ReservedGLScreen6();
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virtual void _ReservedGLScreen7();
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virtual void _ReservedGLScreen8();
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BGLScreen(const BGLScreen &);
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BGLScreen &operator=(const BGLScreen &);
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void * fGc;
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long fOptions;
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BLocker fDrawLock;
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int32 fColorSpace;
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uint32 fScreenMode;
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uint64 _reserved[7];
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};
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#endif // __cplusplus
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#endif // BGLVIEW_H
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