2ed840d564
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18628 a95241bf-73f2-0310-859d-f6bbb57e9c96
129 lines
4.7 KiB
C++
129 lines
4.7 KiB
C++
//------------------------------------------------------------------------------
|
|
// Copyright (c) 2001-2002, OpenBeOS
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
// copy of this software and associated documentation files (the "Software"),
|
|
// to deal in the Software without restriction, including without limitation
|
|
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
// and/or sell copies of the Software, and to permit persons to whom the
|
|
// Software is furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
// DEALINGS IN THE SOFTWARE.
|
|
//
|
|
// File Name: FileGameSound.h
|
|
// Author: Christopher ML Zumwalt May (zummy@users.sf.net)
|
|
// Description: BFileGameSound is a class that streams data out of a file.
|
|
//------------------------------------------------------------------------------
|
|
|
|
#ifndef _PUSHGAMESOUND_H
|
|
#define _PUSHGAMESOUND_H
|
|
|
|
#include <StreamingGameSound.h>
|
|
|
|
|
|
class BPushGameSound : public BStreamingGameSound
|
|
{
|
|
public:
|
|
BPushGameSound(size_t inBufferFrameCount,
|
|
const gs_audio_format * format,
|
|
size_t inBufferCount = 2,
|
|
BGameSoundDevice * device = NULL);
|
|
|
|
virtual ~BPushGameSound();
|
|
|
|
enum lock_status {
|
|
lock_failed = -1, // not yet time to do more
|
|
lock_ok = 0, // do more
|
|
lock_ok_frames_dropped // you may have missed some buffers
|
|
};
|
|
|
|
virtual lock_status LockNextPage(void ** out_pagePtr,
|
|
size_t * out_pageSize);
|
|
virtual status_t UnlockPage(void * in_pagePtr);
|
|
|
|
virtual lock_status LockForCyclic(void ** out_basePtr,
|
|
size_t * out_size);
|
|
virtual status_t UnlockCyclic();
|
|
virtual size_t CurrentPosition();
|
|
|
|
virtual BGameSound * Clone() const;
|
|
|
|
virtual status_t Perform(int32 selector, void * data);
|
|
|
|
protected:
|
|
|
|
BPushGameSound(BGameSoundDevice * device);
|
|
|
|
virtual status_t SetParameters(size_t inBufferFrameCount,
|
|
const gs_audio_format * format,
|
|
size_t inBufferCount);
|
|
|
|
virtual status_t SetStreamHook(void (*hook)(void * inCookie, void * inBuffer, size_t inByteCount, BStreamingGameSound * me),
|
|
void * cookie);
|
|
|
|
virtual void FillBuffer(void * inBuffer,
|
|
size_t inByteCount);
|
|
|
|
|
|
private:
|
|
|
|
/* leave these declarations private unless you plan on actually implementing and using them. */
|
|
BPushGameSound();
|
|
BPushGameSound(const BPushGameSound&);
|
|
BPushGameSound& operator=(const BPushGameSound&);
|
|
|
|
bool BytesReady(size_t * bytes);
|
|
|
|
sem_id fLock;
|
|
BList * fPageLocked;
|
|
|
|
size_t fLockPos;
|
|
size_t fPlayPos;
|
|
|
|
char * fBuffer;
|
|
size_t fPageSize;
|
|
int32 fPageCount;
|
|
size_t fBufferSize;
|
|
|
|
/* fbc data and virtuals */
|
|
|
|
uint32 _reserved_BPushGameSound_[12];
|
|
|
|
virtual status_t _Reserved_BPushGameSound_0(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_1(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_2(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_3(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_4(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_5(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_6(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_7(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_8(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_9(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_10(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_11(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_12(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_13(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_14(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_15(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_16(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_17(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_18(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_19(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_20(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_21(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_22(int32 arg, ...);
|
|
virtual status_t _Reserved_BPushGameSound_23(int32 arg, ...);
|
|
|
|
};
|
|
|
|
#endif // _PUSH_GAME_SOUND_H
|