eee27b42ec
Retooled ScreenDriver mouse emu code - polls the mouse now. Added mouse wheel support to ScreenDriver and ViewDriver emu code AppServer handles mouse wheel messages now Partially documented ScreenDriver code with DisplayDriver docs Added ViewDriver::FillPolygon Server has reached same functionality as prototype #3 git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2794 a95241bf-73f2-0310-859d-f6bbb57e9c96
172 lines
5.9 KiB
C++
172 lines
5.9 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: ViewDriver.h
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: BView/BWindow combination graphics module
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//
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//------------------------------------------------------------------------------
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#ifndef _VIEWDRIVER_H_
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#define _VIEWDRIVER_H_
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#include <Application.h>
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#include <Window.h>
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#include <View.h>
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#include <GraphicsCard.h>
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#include <GraphicsDefs.h> // for pattern struct
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#include <Cursor.h>
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#include <Message.h>
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#include <Region.h>
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#include <Font.h>
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#include "DisplayDriver.h"
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#include <ft2build.h>
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#include FT_FREETYPE_H
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class BBitmap;
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class PortLink;
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class VDWindow;
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class LayerData;
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class VDView : public BView
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{
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public:
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VDView(BRect bounds);
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~VDView(void);
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void AttachedToWindow(void);
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void Draw(BRect rect);
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void MouseDown(BPoint pt);
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void MouseMoved(BPoint pt, uint32 transit, const BMessage *msg);
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void MouseUp(BPoint pt);
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void MessageReceived(BMessage *msg);
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BBitmap *viewbmp;
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PortLink *serverlink;
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int hide_cursor;
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BBitmap *cursor;
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BRect cursorframe, oldcursorframe;
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bool obscure_cursor;
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};
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class VDWindow : public BWindow
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{
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public:
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VDWindow(void);
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~VDWindow(void);
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void MessageReceived(BMessage *msg);
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bool QuitRequested(void);
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void WindowActivated(bool active);
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VDView *view;
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};
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/*!
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\brief BView/BWindow combination graphics module
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First, slowest, and easiest driver class in the app_server which is designed
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to utilize the BeOS graphics functions to cut out a lot of junk in getting the
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drawing infrastructure in this server.
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The concept is to have VDView::Draw() draw a bitmap, which is a "frame buffer"
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of sorts, utilize a second view to write to it. This cuts out
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the most problems with having a crapload of code to get just right without
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having to write a bunch of unit tests
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Components: 3 classes, VDView, VDWindow, and ViewDriver
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ViewDriver - a wrapper class which mostly posts messages to the VDWindow
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VDWindow - does most of the work.
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VDView - doesn't do all that much except display the rendered bitmap
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*/
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class ViewDriver : public DisplayDriver
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{
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public:
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ViewDriver(void);
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~ViewDriver(void);
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bool Initialize(void); // Sets the driver
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void Shutdown(void); // You never know when you'll need this
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// Drawing functions
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void CopyBits(BRect src, BRect dest);
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void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest);
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void DrawChar(char c, BPoint pt, LayerData *d);
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// virtual void DrawPicture(SPicture *pic, BPoint pt);
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void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
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void FillArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
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void FillBezier(BPoint *pts, LayerData *d, int8 *pat);
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void FillEllipse(BRect r, LayerData *d, int8 *pat);
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void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat);
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void FillRect(BRect r, LayerData *d, int8 *pat);
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void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
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// void FillShape(SShape *sh, LayerData *d, int8 *pat);
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void FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
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void HideCursor(void);
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void InvertRect(BRect r);
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bool IsCursorHidden(void);
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void MoveCursorTo(float x, float y);
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// void MovePenTo(BPoint pt);
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void ObscureCursor(void);
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// BPoint PenPosition(void);
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// float PenSize(void);
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void SetCursor(ServerCursor *cursor);
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// drawing_mode GetDrawingMode(void);
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// void SetDrawingMode(drawing_mode mode);
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void ShowCursor(void);
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void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
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void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
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void StrokeEllipse(BRect r, LayerData *d, int8 *pat);
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void StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat);
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void StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d);
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void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true);
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void StrokeRect(BRect r, LayerData *d, int8 *pat);
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void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
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// void StrokeShape(SShape *sh, LayerData *d, int8 *pat);
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void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
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void SetMode(int32 mode);
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float StringWidth(const char *string, int32 length, LayerData *d);
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float StringHeight(const char *string, int32 length, LayerData *d);
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// bool DumpToFile(const char *path);
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VDWindow *screenwin;
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protected:
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void SetLayerData(LayerData *d, bool set_font_data=false);
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void BlitMono2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d);
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void BlitGray2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d);
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rgb_color GetBlitColor(rgb_color src, rgb_color dest, LayerData *d, bool use_high=true);
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int hide_cursor;
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bool obscure_cursor;
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BBitmap *framebuffer;
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BView *drawview;
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BRegion laregion;
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PortLink *serverlink;
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// drawing_mode drawmode;
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rgb_color highcolor,lowcolor;
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bool is_initialized;
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};
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#endif
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