haiku/src/servers/app/server/ViewDriver.h
DarkWyrm eee27b42ec Debugged cursor handling code. AFAICT it works properly
Retooled ScreenDriver mouse emu code - polls the mouse now.
Added mouse wheel support to ScreenDriver and ViewDriver emu code
AppServer handles mouse wheel messages now
Partially documented ScreenDriver code with DisplayDriver docs
Added ViewDriver::FillPolygon
Server has reached same functionality as prototype #3


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2794 a95241bf-73f2-0310-859d-f6bbb57e9c96
2003-02-22 20:23:22 +00:00

172 lines
5.9 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ViewDriver.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: BView/BWindow combination graphics module
//
//------------------------------------------------------------------------------
#ifndef _VIEWDRIVER_H_
#define _VIEWDRIVER_H_
#include <Application.h>
#include <Window.h>
#include <View.h>
#include <GraphicsCard.h>
#include <GraphicsDefs.h> // for pattern struct
#include <Cursor.h>
#include <Message.h>
#include <Region.h>
#include <Font.h>
#include "DisplayDriver.h"
#include <ft2build.h>
#include FT_FREETYPE_H
class BBitmap;
class PortLink;
class VDWindow;
class LayerData;
class VDView : public BView
{
public:
VDView(BRect bounds);
~VDView(void);
void AttachedToWindow(void);
void Draw(BRect rect);
void MouseDown(BPoint pt);
void MouseMoved(BPoint pt, uint32 transit, const BMessage *msg);
void MouseUp(BPoint pt);
void MessageReceived(BMessage *msg);
BBitmap *viewbmp;
PortLink *serverlink;
int hide_cursor;
BBitmap *cursor;
BRect cursorframe, oldcursorframe;
bool obscure_cursor;
};
class VDWindow : public BWindow
{
public:
VDWindow(void);
~VDWindow(void);
void MessageReceived(BMessage *msg);
bool QuitRequested(void);
void WindowActivated(bool active);
VDView *view;
};
/*!
\brief BView/BWindow combination graphics module
First, slowest, and easiest driver class in the app_server which is designed
to utilize the BeOS graphics functions to cut out a lot of junk in getting the
drawing infrastructure in this server.
The concept is to have VDView::Draw() draw a bitmap, which is a "frame buffer"
of sorts, utilize a second view to write to it. This cuts out
the most problems with having a crapload of code to get just right without
having to write a bunch of unit tests
Components: 3 classes, VDView, VDWindow, and ViewDriver
ViewDriver - a wrapper class which mostly posts messages to the VDWindow
VDWindow - does most of the work.
VDView - doesn't do all that much except display the rendered bitmap
*/
class ViewDriver : public DisplayDriver
{
public:
ViewDriver(void);
~ViewDriver(void);
bool Initialize(void); // Sets the driver
void Shutdown(void); // You never know when you'll need this
// Drawing functions
void CopyBits(BRect src, BRect dest);
void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest);
void DrawChar(char c, BPoint pt, LayerData *d);
// virtual void DrawPicture(SPicture *pic, BPoint pt);
void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
void FillArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
void FillBezier(BPoint *pts, LayerData *d, int8 *pat);
void FillEllipse(BRect r, LayerData *d, int8 *pat);
void FillPolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat);
void FillRect(BRect r, LayerData *d, int8 *pat);
void FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
// void FillShape(SShape *sh, LayerData *d, int8 *pat);
void FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
void HideCursor(void);
void InvertRect(BRect r);
bool IsCursorHidden(void);
void MoveCursorTo(float x, float y);
// void MovePenTo(BPoint pt);
void ObscureCursor(void);
// BPoint PenPosition(void);
// float PenSize(void);
void SetCursor(ServerCursor *cursor);
// drawing_mode GetDrawingMode(void);
// void SetDrawingMode(drawing_mode mode);
void ShowCursor(void);
void StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat);
void StrokeBezier(BPoint *pts, LayerData *d, int8 *pat);
void StrokeEllipse(BRect r, LayerData *d, int8 *pat);
void StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat);
void StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors, LayerData *d);
void StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true);
void StrokeRect(BRect r, LayerData *d, int8 *pat);
void StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat);
// void StrokeShape(SShape *sh, LayerData *d, int8 *pat);
void StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat);
void SetMode(int32 mode);
float StringWidth(const char *string, int32 length, LayerData *d);
float StringHeight(const char *string, int32 length, LayerData *d);
// bool DumpToFile(const char *path);
VDWindow *screenwin;
protected:
void SetLayerData(LayerData *d, bool set_font_data=false);
void BlitMono2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d);
void BlitGray2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d);
rgb_color GetBlitColor(rgb_color src, rgb_color dest, LayerData *d, bool use_high=true);
int hide_cursor;
bool obscure_cursor;
BBitmap *framebuffer;
BView *drawview;
BRegion laregion;
PortLink *serverlink;
// drawing_mode drawmode;
rgb_color highcolor,lowcolor;
bool is_initialized;
};
#endif