7f9368cae5
The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
149 lines
5.0 KiB
C++
149 lines
5.0 KiB
C++
/*
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* Copyright 2006-2015, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _OUTLINE_LIST_VIEW_H
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#define _OUTLINE_LIST_VIEW_H
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#include <ListView.h>
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class BOutlineListView : public BListView {
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public:
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BOutlineListView(BRect frame, const char* name,
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list_view_type type
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= B_SINGLE_SELECTION_LIST,
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uint32 resizingMode = B_FOLLOW_LEFT_TOP,
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uint32 flags = B_WILL_DRAW
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| B_FRAME_EVENTS | B_NAVIGABLE);
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BOutlineListView(const char* name,
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list_view_type type
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= B_SINGLE_SELECTION_LIST,
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uint32 flags = B_WILL_DRAW
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| B_FRAME_EVENTS | B_NAVIGABLE);
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BOutlineListView(BMessage* archive);
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virtual ~BOutlineListView();
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static BArchivable* Instantiate(BMessage* archive);
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virtual status_t Archive(BMessage* archive,
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bool deep = true) const;
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virtual void MouseDown(BPoint where);
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual void FrameMoved(BPoint newPosition);
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virtual void FrameResized(float newWidth, float newHeight);
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virtual void MouseUp(BPoint where);
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virtual bool AddUnder(BListItem* item, BListItem* superItem);
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virtual bool AddItem(BListItem* item);
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virtual bool AddItem(BListItem* item, int32 fullListIndex);
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virtual bool AddList(BList* newItems);
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virtual bool AddList(BList* newItems, int32 fullListIndex);
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virtual bool RemoveItem(BListItem* item);
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virtual BListItem* RemoveItem(int32 fullListIndex);
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virtual bool RemoveItems(int32 fullListIndex, int32 count);
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BListItem* FullListItemAt(int32 fullListIndex) const;
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int32 FullListIndexOf(BPoint where) const;
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int32 FullListIndexOf(BListItem* item) const;
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BListItem* FullListFirstItem() const;
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BListItem* FullListLastItem() const;
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bool FullListHasItem(BListItem* item) const;
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int32 FullListCountItems() const;
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int32 FullListCurrentSelection(
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int32 index = 0) const;
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virtual void MakeEmpty();
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bool FullListIsEmpty() const;
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void FullListDoForEach(bool (*func)(BListItem* item));
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void FullListDoForEach(bool (*func)(BListItem* item, void* arg),
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void* arg);
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BListItem* Superitem(const BListItem* item);
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void Expand(BListItem* item);
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void Collapse(BListItem* item);
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bool IsExpanded(int32 fullListIndex);
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virtual BHandler* ResolveSpecifier(BMessage* message,
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int32 index, BMessage* specifier,
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int32 what, const char* property);
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virtual status_t GetSupportedSuites(BMessage* data);
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virtual status_t Perform(perform_code code, void* data);
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virtual void ResizeToPreferred();
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virtual void GetPreferredSize(float* _width,
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float* _height);
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virtual void MakeFocus(bool focus = true);
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virtual void AllAttached();
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virtual void AllDetached();
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virtual void DetachedFromWindow();
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void FullListSortItems(int (*compareFunc)(
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const BListItem* first,
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const BListItem* second));
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void SortItemsUnder(BListItem* superItem,
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bool oneLevelOnly, int (*compareFunc)(
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const BListItem* first,
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const BListItem* second));
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int32 CountItemsUnder(BListItem* superItem,
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bool oneLevelOnly) const;
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BListItem* EachItemUnder(BListItem* superItem,
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bool oneLevelOnly, BListItem* (*eachFunc)(
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BListItem* item, void* arg),
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void* arg);
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BListItem* ItemUnderAt(BListItem* superItem,
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bool oneLevelOnly, int32 index) const;
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protected:
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virtual bool DoMiscellaneous(MiscCode code, MiscData* data);
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virtual void MessageReceived(BMessage* message);
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private:
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virtual void _ReservedOutlineListView1();
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virtual void _ReservedOutlineListView2();
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virtual void _ReservedOutlineListView3();
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virtual void _ReservedOutlineListView4();
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protected:
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virtual void ExpandOrCollapse(BListItem* superItem,
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bool expand);
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virtual BRect LatchRect(BRect itemRect, int32 level) const;
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virtual void DrawLatch(BRect itemRect, int32 level,
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bool collapsed, bool highlighted,
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bool misTracked);
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virtual void DrawItem(BListItem* item, BRect itemRect,
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bool complete = false);
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private:
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int32 _FullListIndex(int32 index) const;
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void _PopulateTree(BList* tree, BList& target,
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int32& firstIndex, bool onlyVisible);
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void _SortTree(BList* tree, bool oneLevelOnly,
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int (*compareFunc)(const BListItem* a,
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const BListItem* b));
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void _DestructTree(BList* tree);
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BList* _BuildTree(BListItem* superItem, int32& index);
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void _CullInvisibleItems(BList &list);
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bool _SwapItems(int32 first, int32 second);
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BListItem* _RemoveItem(BListItem* item,
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int32 fullListIndex);
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BListItem* _SuperitemForIndex(int32 fullListIndex,
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int32 level, int32* _superIndex = NULL);
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int32 _FindPreviousVisibleIndex(int32 fullListIndex);
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private:
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BList fFullList;
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uint32 _reserved[2];
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};
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#endif // _OUTLINE_LIST_VIEW_H
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