6bfd06d1ff
in several steps: 1. early pre-registration with the registrar ("I wanna launch the app, make sure noone interferes.") 2. load the app image 3. finish pre-registration with the registrar ("I have launched the app, here is its team ID.") 4. start app main thread 5. send "on launch" messages to the app (argv, refs, others) If the app is already running or being launched, 1. fails with a conclusive error code and returns the team ID and the pre-registration token of the app. Steps 2 - 4 are skipped and only the messages are delivered using the team ID returned by 1. This change fixes a race condition: The failed early pre-registration request obviously cannot return the team ID, if the other thread launching the app has not finished step 3 yet. Thus the argv/refs message would not get delivered and Launch() would not return the correct team ID. Now we wait for the pre-registration to be finished in this case, using the former _IsAppPreRegistered() mechanism, which already provided such a waiting feature for one request. It has been extended to accomodate an arbitrary number of waiting requests and renamed to _IsAppRegistered(). This fixed bug #763. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18728 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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ApplicationPrivate.h | ||
AppMisc.h | ||
AppServerLink.h | ||
AreaLink.h | ||
ClipboardPrivate.h | ||
DesktopLink.h | ||
LinkReceiver.h | ||
LinkSender.h | ||
LooperList.h | ||
MessagePrivate.h | ||
MessageUtils.h | ||
MessengerPrivate.h | ||
PortLink.h | ||
PortQueue.h | ||
RegistrarDefs.h | ||
RegistrarThread.h | ||
RegistrarThreadManager.h | ||
RosterPrivate.h | ||
Server.h | ||
ServerLink.h | ||
ServerMemoryAllocator.h | ||
ServerProtocol.h | ||
ServerReadOnlyMemory.h | ||
SimpleMallocIO.h | ||
TokenSpace.h |