1d6c7b6cb6
a few highlights: * BLayout now derives publicly from BLayoutItem * Added BAbstractLayout class, which our layouts now derive from * updated layout builders to avoid creating views when they don't need to * updated layout classes * updated AboutSystem to fix a little regression * more details on #6407 * please tell me about any regressions, I've tried to find them all, but some may have slipped by. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38207 a95241bf-73f2-0310-859d-f6bbb57e9c96
959 lines
23 KiB
C++
959 lines
23 KiB
C++
/*
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* Copyright 2009-2010, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _LAYOUT_BUILDER_H
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#define _LAYOUT_BUILDER_H
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#include <GridLayout.h>
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#include <GridView.h>
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#include <GroupLayout.h>
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#include <GroupView.h>
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#include <MenuField.h>
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#include <SpaceLayoutItem.h>
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#include <SplitView.h>
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#include <TextControl.h>
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#include <Window.h>
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namespace BLayoutBuilder {
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template<typename ParentBuilder> class Base;
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template<typename ParentBuilder = void*> class Group;
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template<typename ParentBuilder = void*> class Grid;
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template<typename ParentBuilder = void*> class Split;
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template<typename ParentBuilder>
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class Base {
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protected:
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inline Base();
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public:
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inline void SetParent(ParentBuilder* parent);
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// conceptually private
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inline ParentBuilder& End();
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protected:
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ParentBuilder* fParent;
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};
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template<typename ParentBuilder>
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class Group : public Base<ParentBuilder> {
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public:
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typedef Group<ParentBuilder> ThisBuilder;
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typedef Group<ThisBuilder> GroupBuilder;
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typedef Grid<ThisBuilder> GridBuilder;
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typedef Split<ThisBuilder> SplitBuilder;
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public:
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inline Group(enum orientation orientation
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= B_HORIZONTAL,
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float spacing = 0.0f);
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inline Group(BWindow* window,
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enum orientation orientation = B_HORIZONTAL,
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float spacing = 0.0f);
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inline Group(BGroupLayout* layout);
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inline Group(BGroupView* view);
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inline BGroupLayout* Layout() const;
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inline BView* View() const;
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inline ThisBuilder& GetLayout(BGroupLayout** _layout);
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inline ThisBuilder& GetView(BView** _view);
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inline ThisBuilder& Add(BView* view);
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inline ThisBuilder& Add(BView* view, float weight);
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inline ThisBuilder& Add(BLayoutItem* item);
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inline ThisBuilder& Add(BLayoutItem* item, float weight);
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inline GroupBuilder AddGroup(enum orientation orientation,
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float spacing = 0.0f, float weight = 1.0f);
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inline GroupBuilder AddGroup(BGroupView* groupView,
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float weight = 1.0f);
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inline GroupBuilder AddGroup(BGroupLayout* groupLayout,
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float weight = 1.0f);
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inline GridBuilder AddGrid(float horizontalSpacing = 0.0f,
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float verticalSpacing = 0.0f,
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float weight = 1.0f);
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inline GridBuilder AddGrid(BGridLayout* gridLayout,
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float weight = 1.0f);
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inline GridBuilder AddGrid(BGridView* gridView,
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float weight = 1.0f);
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inline SplitBuilder AddSplit(enum orientation orientation,
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float spacing = 0.0f, float weight = 1.0f);
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inline SplitBuilder AddSplit(BSplitView* splitView,
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float weight = 1.0f);
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inline ThisBuilder& AddGlue(float weight = 1.0f);
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inline ThisBuilder& AddStrut(float size);
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inline ThisBuilder& SetInsets(float left, float top, float right,
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float bottom);
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inline operator BGroupLayout*();
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private:
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BGroupLayout* fLayout;
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};
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template<typename ParentBuilder>
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class Grid : public Base<ParentBuilder> {
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public:
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typedef Grid<ParentBuilder> ThisBuilder;
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typedef Group<ThisBuilder> GroupBuilder;
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typedef Grid<ThisBuilder> GridBuilder;
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typedef Split<ThisBuilder> SplitBuilder;
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public:
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inline Grid(float horizontalSpacing = 0.0f,
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float verticalSpacing = 0.0f);
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inline Grid(BWindow* window,
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float horizontalSpacing = 0.0f,
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float verticalSpacing = 0.0f);
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inline Grid(BGridLayout* layout);
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inline Grid(BGridView* view);
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inline BGridLayout* Layout() const;
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inline BView* View() const;
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inline ThisBuilder& GetLayout(BGridLayout** _layout);
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inline ThisBuilder& GetView(BView** _view);
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inline ThisBuilder& Add(BView* view, int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline ThisBuilder& Add(BLayoutItem* item, int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline ThisBuilder& AddMenuField(BMenuField* menuField,
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int32 column, int32 row,
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alignment labelAlignment
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= B_ALIGN_HORIZONTAL_UNSET,
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int32 columnCount = 1, int32 rowCount = 1);
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inline ThisBuilder& AddTextControl(BTextControl* textControl,
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int32 column, int32 row,
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alignment labelAlignment
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= B_ALIGN_HORIZONTAL_UNSET,
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int32 columnCount = 1, int32 rowCount = 1);
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inline GroupBuilder AddGroup(enum orientation orientation,
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float spacing, int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline GroupBuilder AddGroup(BGroupView* groupView, int32 column,
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int32 row, int32 columnCount = 1,
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int32 rowCount = 1);
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inline GroupBuilder AddGroup(BGroupLayout* groupLayout,
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int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline GridBuilder AddGrid(float horizontalSpacing,
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float verticalSpacing, int32 column,
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int32 row, int32 columnCount = 1,
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int32 rowCount = 1);
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inline GridBuilder AddGrid(BGridLayout* gridLayout,
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int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline GridBuilder AddGrid(BGridView* gridView,
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int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline SplitBuilder AddSplit(enum orientation orientation,
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float spacing, int32 column, int32 row,
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int32 columnCount = 1, int32 rowCount = 1);
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inline SplitBuilder AddSplit(BSplitView* splitView, int32 column,
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int32 row, int32 columnCount = 1,
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int32 rowCount = 1);
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inline ThisBuilder& SetColumnWeight(int32 column, float weight);
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inline ThisBuilder& SetRowWeight(int32 row, float weight);
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inline ThisBuilder& SetInsets(float left, float top, float right,
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float bottom);
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inline operator BGridLayout*();
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private:
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BGridLayout* fLayout;
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};
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template<typename ParentBuilder>
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class Split : public Base<ParentBuilder> {
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public:
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typedef Split<ParentBuilder> ThisBuilder;
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typedef Group<ThisBuilder> GroupBuilder;
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typedef Grid<ThisBuilder> GridBuilder;
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typedef Split<ThisBuilder> SplitBuilder;
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public:
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inline Split(enum orientation orientation
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= B_HORIZONTAL,
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float spacing = 0.0f);
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inline Split(BSplitView* view);
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inline BSplitView* View() const;
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inline ThisBuilder& GetView(BView** _view);
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inline ThisBuilder& GetSplitView(BSplitView** _view);
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inline ThisBuilder& Add(BView* view);
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inline ThisBuilder& Add(BView* view, float weight);
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inline ThisBuilder& Add(BLayoutItem* item);
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inline ThisBuilder& Add(BLayoutItem* item, float weight);
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inline GroupBuilder AddGroup(enum orientation orientation,
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float spacing = 0.0f, float weight = 1.0f);
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inline GroupBuilder AddGroup(BGroupView* groupView,
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float weight = 1.0f);
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inline GroupBuilder AddGroup(BGroupLayout* groupLayout,
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float weight = 1.0f);
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inline GridBuilder AddGrid(float horizontalSpacing = 0.0f,
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float verticalSpacing = 0.0f,
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float weight = 1.0f);
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inline GridBuilder AddGrid(BGridView* gridView,
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float weight = 1.0f);
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inline GridBuilder AddGrid(BGridLayout* gridLayout,
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float weight = 1.0f);
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inline SplitBuilder AddSplit(enum orientation orientation,
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float spacing = 0.0f, float weight = 1.0f);
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inline SplitBuilder AddSplit(BSplitView* splitView,
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float weight = 1.0f);
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inline ThisBuilder& SetCollapsible(bool collapsible);
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inline ThisBuilder& SetCollapsible(int32 index, bool collapsible);
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inline ThisBuilder& SetCollapsible(int32 first, int32 last,
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bool collapsible);
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inline ThisBuilder& SetInsets(float left, float top, float right,
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float bottom);
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inline operator BSplitView*();
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private:
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BSplitView* fView;
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};
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// #pragma mark - Base
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template<typename ParentBuilder>
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Base<ParentBuilder>::Base()
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:
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fParent(NULL)
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{
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}
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template<typename ParentBuilder>
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void
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Base<ParentBuilder>::SetParent(ParentBuilder* parent)
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{
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fParent = parent;
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}
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template<typename ParentBuilder>
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ParentBuilder&
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Base<ParentBuilder>::End()
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{
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return *fParent;
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}
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// #pragma mark - Group
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template<typename ParentBuilder>
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Group<ParentBuilder>::Group(enum orientation orientation, float spacing)
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:
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fLayout((new BGroupView(orientation, spacing))->GroupLayout())
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{
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}
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template<typename ParentBuilder>
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Group<ParentBuilder>::Group(BWindow* window, enum orientation orientation,
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float spacing)
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:
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fLayout(new BGroupLayout(orientation, spacing))
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{
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window->SetLayout(fLayout);
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fLayout->Owner()->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
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// TODO: we get a white background if we don't do this
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}
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template<typename ParentBuilder>
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Group<ParentBuilder>::Group(BGroupLayout* layout)
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:
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fLayout(layout)
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{
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}
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template<typename ParentBuilder>
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Group<ParentBuilder>::Group(BGroupView* view)
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:
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fLayout(view->GroupLayout())
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{
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}
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template<typename ParentBuilder>
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BGroupLayout*
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Group<ParentBuilder>::Layout() const
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{
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return fLayout;
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}
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template<typename ParentBuilder>
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BView*
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Group<ParentBuilder>::View() const
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{
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return fLayout->Owner();
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::ThisBuilder&
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Group<ParentBuilder>::GetLayout(BGroupLayout** _layout)
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{
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*_layout = fLayout;
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return *this;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::ThisBuilder&
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Group<ParentBuilder>::GetView(BView** _view)
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{
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*_view = fLayout->Owner();
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return *this;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::ThisBuilder&
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Group<ParentBuilder>::Add(BView* view)
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{
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fLayout->AddView(view);
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return *this;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::ThisBuilder&
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Group<ParentBuilder>::Add(BView* view, float weight)
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{
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fLayout->AddView(view, weight);
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return *this;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::ThisBuilder&
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Group<ParentBuilder>::Add(BLayoutItem* item)
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{
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fLayout->AddItem(item);
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return *this;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::ThisBuilder&
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Group<ParentBuilder>::Add(BLayoutItem* item, float weight)
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{
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fLayout->AddItem(item, weight);
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return *this;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::GroupBuilder
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Group<ParentBuilder>::AddGroup(enum orientation orientation, float spacing,
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float weight)
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{
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GroupBuilder builder(new BGroupLayout(orientation, spacing));
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builder.SetParent(this);
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fLayout->AddItem(builder.Layout(), weight);
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return builder;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::GroupBuilder
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Group<ParentBuilder>::AddGroup(BGroupView* groupView, float weight)
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{
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GroupBuilder builder(groupView);
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builder.SetParent(this);
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fLayout->AddItem(builder.Layout(), weight);
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return builder;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::GroupBuilder
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Group<ParentBuilder>::AddGroup(BGroupLayout* groupLayout, float weight)
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{
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GroupBuilder builder(groupLayout);
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builder.SetParent(this);
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fLayout->AddItem(builder.Layout(), weight);
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return builder;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::GridBuilder
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Group<ParentBuilder>::AddGrid(float horizontalSpacing,
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float verticalSpacing, float weight)
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{
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GridBuilder builder(new BGridLayout(horizontalSpacing, verticalSpacing));
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builder.SetParent(this);
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fLayout->AddItem(builder.Layout(), weight);
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return builder;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::GridBuilder
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Group<ParentBuilder>::AddGrid(BGridLayout* gridLayout, float weight)
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{
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GridBuilder builder(gridLayout);
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builder.SetParent(this);
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fLayout->AddItem(builder.Layout(), weight);
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return builder;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::GridBuilder
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Group<ParentBuilder>::AddGrid(BGridView* gridView, float weight)
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{
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GridBuilder builder(gridView);
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builder.SetParent(this);
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fLayout->AddItem(builder.Layout(), weight);
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return builder;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::SplitBuilder
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Group<ParentBuilder>::AddSplit(enum orientation orientation, float spacing,
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float weight)
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{
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SplitBuilder builder(orientation, spacing);
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builder.SetParent(this);
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fLayout->AddView(builder.View(), weight);
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return builder;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::SplitBuilder
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Group<ParentBuilder>::AddSplit(BSplitView* splitView, float weight)
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{
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SplitBuilder builder(splitView);
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builder.SetParent(this);
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fLayout->AddView(builder.View(), weight);
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return builder;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::ThisBuilder&
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Group<ParentBuilder>::AddGlue(float weight)
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{
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fLayout->AddItem(BSpaceLayoutItem::CreateGlue(), weight);
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return *this;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::ThisBuilder&
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Group<ParentBuilder>::AddStrut(float size)
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{
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if (fLayout->Orientation() == B_HORIZONTAL)
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fLayout->AddItem(BSpaceLayoutItem::CreateHorizontalStrut(size));
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else
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fLayout->AddItem(BSpaceLayoutItem::CreateVerticalStrut(size));
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return *this;
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}
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template<typename ParentBuilder>
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typename Group<ParentBuilder>::ThisBuilder&
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Group<ParentBuilder>::SetInsets(float left, float top, float right,
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float bottom)
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{
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fLayout->SetInsets(left, top, right, bottom);
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return *this;
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}
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template<typename ParentBuilder>
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Group<ParentBuilder>::operator BGroupLayout*()
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{
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return fLayout;
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}
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// #pragma mark - Grid
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template<typename ParentBuilder>
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Grid<ParentBuilder>::Grid(float horizontalSpacing, float verticalSpacing)
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:
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fLayout((new BGridView(horizontalSpacing, verticalSpacing))->GridLayout())
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{
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}
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template<typename ParentBuilder>
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Grid<ParentBuilder>::Grid(BWindow* window, float horizontalSpacing,
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float verticalSpacing)
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:
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fLayout(new BGridLayout(horizontalSpacing, verticalSpacing))
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{
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window->SetLayout(fLayout);
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fLayout->Owner()->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
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// TODO: we get a white background if we don't do this
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}
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template<typename ParentBuilder>
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Grid<ParentBuilder>::Grid(BGridLayout* layout)
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:
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fLayout(layout)
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{
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}
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template<typename ParentBuilder>
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Grid<ParentBuilder>::Grid(BGridView* view)
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:
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fLayout(view->GridLayout())
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{
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}
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template<typename ParentBuilder>
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BGridLayout*
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Grid<ParentBuilder>::Layout() const
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{
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return fLayout;
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}
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template<typename ParentBuilder>
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BView*
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Grid<ParentBuilder>::View() const
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{
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return fLayout->Owner();
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}
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template<typename ParentBuilder>
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typename Grid<ParentBuilder>::ThisBuilder&
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Grid<ParentBuilder>::GetLayout(BGridLayout** _layout)
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{
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*_layout = fLayout;
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return *this;
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}
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template<typename ParentBuilder>
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typename Grid<ParentBuilder>::ThisBuilder&
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Grid<ParentBuilder>::GetView(BView** _view)
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{
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*_view = fLayout->Owner();
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return *this;
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}
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template<typename ParentBuilder>
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typename Grid<ParentBuilder>::ThisBuilder&
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Grid<ParentBuilder>::Add(BView* view, int32 column, int32 row,
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int32 columnCount, int32 rowCount)
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{
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fLayout->AddView(view, column, row, columnCount, rowCount);
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return *this;
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}
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template<typename ParentBuilder>
|
|
typename Grid<ParentBuilder>::ThisBuilder&
|
|
Grid<ParentBuilder>::Add(BLayoutItem* item, int32 column, int32 row,
|
|
int32 columnCount, int32 rowCount)
|
|
{
|
|
fLayout->AddItem(item, column, row, columnCount, rowCount);
|
|
return *this;
|
|
}
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template<typename ParentBuilder>
|
|
typename Grid<ParentBuilder>::ThisBuilder&
|
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Grid<ParentBuilder>::AddMenuField(BMenuField* menuField, int32 column,
|
|
int32 row, alignment labelAlignment, int32 columnCount, int32 rowCount)
|
|
{
|
|
BLayoutItem* item = menuField->CreateLabelLayoutItem();
|
|
item->SetExplicitAlignment(
|
|
BAlignment(labelAlignment, B_ALIGN_VERTICAL_UNSET));
|
|
fLayout->AddItem(item, column, row, columnCount, rowCount);
|
|
fLayout->AddItem(menuField->CreateMenuBarLayoutItem(), column + columnCount,
|
|
row, columnCount, rowCount);
|
|
return *this;
|
|
}
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template<typename ParentBuilder>
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typename Grid<ParentBuilder>::ThisBuilder&
|
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Grid<ParentBuilder>::AddTextControl(BTextControl* textControl, int32 column,
|
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int32 row, alignment labelAlignment, int32 columnCount, int32 rowCount)
|
|
{
|
|
BLayoutItem* item = textControl->CreateLabelLayoutItem();
|
|
item->SetExplicitAlignment(
|
|
BAlignment(labelAlignment, B_ALIGN_VERTICAL_UNSET));
|
|
fLayout->AddItem(item, column, row, columnCount, rowCount);
|
|
fLayout->AddItem(textControl->CreateTextViewLayoutItem(),
|
|
column + columnCount, row, columnCount, rowCount);
|
|
return *this;
|
|
}
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template<typename ParentBuilder>
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typename Grid<ParentBuilder>::GroupBuilder
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Grid<ParentBuilder>::AddGroup(enum orientation orientation, float spacing,
|
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int32 column, int32 row, int32 columnCount, int32 rowCount)
|
|
{
|
|
GroupBuilder builder(new BGroupLayout(orientation, spacing));
|
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builder.SetParent(this);
|
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fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
|
|
return builder;
|
|
}
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template<typename ParentBuilder>
|
|
typename Grid<ParentBuilder>::GroupBuilder
|
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Grid<ParentBuilder>::AddGroup(BGroupView* groupView, int32 column, int32 row,
|
|
int32 columnCount, int32 rowCount)
|
|
{
|
|
GroupBuilder builder(groupView);
|
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builder.SetParent(this);
|
|
fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
|
|
return builder;
|
|
}
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template<typename ParentBuilder>
|
|
typename Grid<ParentBuilder>::GroupBuilder
|
|
Grid<ParentBuilder>::AddGroup(BGroupLayout* groupLayout, int32 column,
|
|
int32 row, int32 columnCount, int32 rowCount)
|
|
{
|
|
GroupBuilder builder(groupLayout);
|
|
builder.SetParent(this);
|
|
fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
|
|
return builder;
|
|
}
|
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template<typename ParentBuilder>
|
|
typename Grid<ParentBuilder>::GridBuilder
|
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Grid<ParentBuilder>::AddGrid(float horizontalSpacing, float verticalSpacing,
|
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int32 column, int32 row, int32 columnCount, int32 rowCount)
|
|
{
|
|
GridBuilder builder(new BGridLayout(horizontalSpacing, verticalSpacing));
|
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builder.SetParent(this);
|
|
fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
|
|
return builder;
|
|
}
|
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template<typename ParentBuilder>
|
|
typename Grid<ParentBuilder>::GridBuilder
|
|
Grid<ParentBuilder>::AddGrid(BGridView* gridView, int32 column, int32 row,
|
|
int32 columnCount, int32 rowCount)
|
|
{
|
|
GridBuilder builder(gridView);
|
|
builder.SetParent(this);
|
|
fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
|
|
return builder;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Grid<ParentBuilder>::SplitBuilder
|
|
Grid<ParentBuilder>::AddSplit(enum orientation orientation, float spacing,
|
|
int32 column, int32 row, int32 columnCount, int32 rowCount)
|
|
{
|
|
SplitBuilder builder(orientation, spacing);
|
|
builder.SetParent(this);
|
|
fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
|
|
return builder;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Grid<ParentBuilder>::SplitBuilder
|
|
Grid<ParentBuilder>::AddSplit(BSplitView* splitView, int32 column, int32 row,
|
|
int32 columnCount, int32 rowCount)
|
|
{
|
|
SplitBuilder builder(splitView);
|
|
builder.SetParent(this);
|
|
fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
|
|
return builder;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Grid<ParentBuilder>::ThisBuilder&
|
|
Grid<ParentBuilder>::SetColumnWeight(int32 column, float weight)
|
|
{
|
|
fLayout->SetColumnWeight(column, weight);
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Grid<ParentBuilder>::ThisBuilder&
|
|
Grid<ParentBuilder>::SetRowWeight(int32 row, float weight)
|
|
{
|
|
fLayout->SetRowWeight(row, weight);
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Grid<ParentBuilder>::ThisBuilder&
|
|
Grid<ParentBuilder>::SetInsets(float left, float top, float right,
|
|
float bottom)
|
|
{
|
|
fLayout->SetInsets(left, top, right, bottom);
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
Grid<ParentBuilder>::operator BGridLayout*()
|
|
{
|
|
return fLayout;
|
|
}
|
|
|
|
|
|
// #pragma mark - Split
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
Split<ParentBuilder>::Split(enum orientation orientation, float spacing)
|
|
:
|
|
fView(new BSplitView(orientation, spacing))
|
|
{
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
Split<ParentBuilder>::Split(BSplitView* view)
|
|
:
|
|
fView(view)
|
|
{
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
BSplitView*
|
|
Split<ParentBuilder>::View() const
|
|
{
|
|
return fView;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::ThisBuilder&
|
|
Split<ParentBuilder>::GetView(BView** _view)
|
|
{
|
|
*_view = fView;
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::ThisBuilder&
|
|
Split<ParentBuilder>::GetSplitView(BSplitView** _view)
|
|
{
|
|
*_view = fView;
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::ThisBuilder&
|
|
Split<ParentBuilder>::Add(BView* view)
|
|
{
|
|
fView->AddChild(view);
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::ThisBuilder&
|
|
Split<ParentBuilder>::Add(BView* view, float weight)
|
|
{
|
|
fView->AddChild(view, weight);
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::ThisBuilder&
|
|
Split<ParentBuilder>::Add(BLayoutItem* item)
|
|
{
|
|
fView->AddChild(item);
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::ThisBuilder&
|
|
Split<ParentBuilder>::Add(BLayoutItem* item, float weight)
|
|
{
|
|
fView->AddChild(item, weight);
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::GroupBuilder
|
|
Split<ParentBuilder>::AddGroup(enum orientation orientation, float spacing,
|
|
float weight)
|
|
{
|
|
GroupBuilder builder(new BGroupLayout(orientation, spacing));
|
|
builder.SetParent(this);
|
|
fView->AddChild(builder.Layout(), weight);
|
|
return builder;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::GroupBuilder
|
|
Split<ParentBuilder>::AddGroup(BGroupView* groupView, float weight)
|
|
{
|
|
GroupBuilder builder(groupView);
|
|
builder.SetParent(this);
|
|
fView->AddChild(builder.Layout(), weight);
|
|
return builder;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::GroupBuilder
|
|
Split<ParentBuilder>::AddGroup(BGroupLayout* groupLayout, float weight)
|
|
{
|
|
GroupBuilder builder(groupLayout);
|
|
builder.SetParent(this);
|
|
fView->AddChild(builder.Layout(), weight);
|
|
return builder;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::GridBuilder
|
|
Split<ParentBuilder>::AddGrid(float horizontalSpacing, float verticalSpacing,
|
|
float weight)
|
|
{
|
|
GridBuilder builder(new BGridLayout(horizontalSpacing, verticalSpacing));
|
|
builder.SetParent(this);
|
|
fView->AddChild(builder.Layout(), weight);
|
|
return builder;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::GridBuilder
|
|
Split<ParentBuilder>::AddGrid(BGridView* gridView, float weight)
|
|
{
|
|
GridBuilder builder(gridView);
|
|
builder.SetParent(this);
|
|
fView->AddChild(builder.Layout(), weight);
|
|
return builder;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::GridBuilder
|
|
Split<ParentBuilder>::AddGrid(BGridLayout* layout, float weight)
|
|
{
|
|
GridBuilder builder(layout);
|
|
builder.SetParent(this);
|
|
fView->AddChild(builder.Layout(), weight);
|
|
return builder;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::SplitBuilder
|
|
Split<ParentBuilder>::AddSplit(enum orientation orientation, float spacing,
|
|
float weight)
|
|
{
|
|
SplitBuilder builder(orientation, spacing);
|
|
builder.SetParent(this);
|
|
fView->AddChild(builder.View(), weight);
|
|
return builder;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::ThisBuilder&
|
|
Split<ParentBuilder>::SetCollapsible(bool collapsible)
|
|
{
|
|
fView->SetCollapsible(collapsible);
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::ThisBuilder&
|
|
Split<ParentBuilder>::SetCollapsible(int32 index, bool collapsible)
|
|
{
|
|
fView->SetCollapsible(index, collapsible);
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::ThisBuilder&
|
|
Split<ParentBuilder>::SetCollapsible(int32 first, int32 last, bool collapsible)
|
|
{
|
|
fView->SetCollapsible(first, last, collapsible);
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
typename Split<ParentBuilder>::ThisBuilder&
|
|
Split<ParentBuilder>::SetInsets(float left, float top, float right,
|
|
float bottom)
|
|
{
|
|
fView->SetInsets(left, top, right, bottom);
|
|
return *this;
|
|
}
|
|
|
|
|
|
template<typename ParentBuilder>
|
|
Split<ParentBuilder>::operator BSplitView*()
|
|
{
|
|
return fView;
|
|
}
|
|
|
|
|
|
} // namespace BLayoutBuilder
|
|
|
|
|
|
#endif // _LAYOUT_BUILDER_H
|