haiku/headers/os/game/PushGameSound.h
beveloper 4c2bc7e83c replace header files with BeOS R5 header files taken from headers-src.tgz from ftp.be.com
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@691 a95241bf-73f2-0310-859d-f6bbb57e9c96
2002-08-10 22:38:37 +00:00

114 lines
3.7 KiB
C++

/*******************************************************************************
/
/ File: PushGameSound.h
/
/ Description: BPushGameSound is a class for games that want to push data
/ at the system, rather than have a callback get called.
/
/ Copyright 1999, Be Incorporated, All Rights Reserved
/
*******************************************************************************/
#if !defined(_PUSH_GAME_SOUND_H)
#define _PUSH_GAME_SOUND_H
#include <StreamingGameSound.h>
class BPushGameSound : public BStreamingGameSound
{
public:
BPushGameSound(
size_t inBufferFrameCount,
const gs_audio_format * format,
size_t inBufferCount = 2,
BGameSoundDevice * device = NULL);
virtual ~BPushGameSound();
enum lock_status {
lock_failed = -1, // not yet time to do more
lock_ok = 0, // do more
lock_ok_frames_dropped // you may have missed some buffers
};
virtual lock_status LockNextPage(
void ** out_pagePtr,
size_t * out_pageSize);
virtual status_t UnlockPage(
void * in_pagePtr);
virtual lock_status LockForCyclic(
void ** out_basePtr,
size_t * out_size);
virtual status_t UnlockCyclic();
virtual size_t CurrentPosition();
virtual BGameSound * Clone() const;
virtual status_t Perform(int32 selector, void * data);
protected:
virtual status_t SetParameters( // will allocate handle and call Init()
size_t inBufferFrameCount,
const gs_audio_format * format,
size_t inBufferCount);
virtual status_t SetStreamHook(
void (*hook)(void * inCookie, void * inBuffer, size_t inByteCount, BStreamingGameSound * me),
void * cookie);
virtual void FillBuffer( // default is to call stream hook, if any
void * inBuffer,
size_t inByteCount);
private:
/* leave these declarations private unless you plan on actually implementing and using them. */
BPushGameSound();
BPushGameSound(const BPushGameSound&);
BPushGameSound& operator=(const BPushGameSound&);
int32 _m_benCount;
sem_id _m_benSem;
char * _m_lockedPtr;
char * _m_playedPtr;
size_t _m_pageSize;
int32 _m_pageCount;
size_t _m_bufSize;
char * _m_buffer;
/* fbc data and virtuals */
uint32 _reserved_BPushGameSound_[12];
virtual status_t _Reserved_BPushGameSound_0(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_1(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_2(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_3(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_4(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_5(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_6(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_7(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_8(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_9(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_10(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_11(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_12(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_13(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_14(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_15(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_16(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_17(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_18(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_19(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_20(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_21(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_22(int32 arg, ...);
virtual status_t _Reserved_BPushGameSound_23(int32 arg, ...);
};
#endif // _PUSH_GAME_SOUND_H