4c2bc7e83c
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@691 a95241bf-73f2-0310-859d-f6bbb57e9c96
168 lines
5.5 KiB
C++
168 lines
5.5 KiB
C++
/*******************************************************************************
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/
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/ File: GameGameSound.h
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/
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/ Description: BGameSound is an abstract base class for all sounds being
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/ played using the gamesound kit. Use one of the concrete
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/ subclasses for actually playing sound.
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/
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/ Copyright 1999, Be Incorporated, All Rights Reserved
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/
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*******************************************************************************/
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#if !defined(_GAME_SOUND_H)
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#define _GAME_SOUND_H
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#include <GameSoundDefs.h>
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#include <new>
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struct gs_audio_format;
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class BGameSoundDevice;
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namespace BPrivate {
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class PrivGameSound;
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}
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class BGameSound
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{
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public:
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BGameSound(
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BGameSoundDevice * device = NULL);
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virtual ~BGameSound();
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virtual BGameSound * Clone() const = 0;
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status_t InitCheck() const;
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BGameSoundDevice * Device() const;
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gs_id ID() const;
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const gs_audio_format &
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Format() const; // only valid after Init()
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virtual status_t StartPlaying();
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virtual bool IsPlaying();
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virtual status_t StopPlaying();
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status_t SetGain(
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float gain,
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bigtime_t duration = 0); // ramp duration in seconds
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status_t SetPan(
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float pan,
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bigtime_t duration = 0); // ramp duration in seconds
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float Gain();
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float Pan();
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virtual status_t SetAttributes(
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gs_attribute * inAttributes,
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size_t inAttributeCount);
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virtual status_t GetAttributes(
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gs_attribute * outAttributes,
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size_t inAttributeCount);
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virtual status_t Perform(int32 selector, void * data);
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void * operator new(
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size_t size);
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void * operator new(
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size_t size,
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const nothrow_t &) throw();
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void operator delete(
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void * ptr);
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#if !__MWERKS__
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// there's a bug in MWCC under R4.1 and earlier
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void operator delete(
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void * ptr,
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const nothrow_t &) throw();
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#endif
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static status_t SetMemoryPoolSize( // implemented in PrivGameSound.cpp
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size_t in_poolSize);
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static status_t LockMemoryPool( // implemented in PrivGameSound.cpp
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bool in_lockInCore);
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static int32 SetMaxSoundCount( // implemented in PrivGameSound.cpp
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int32 in_maxCount);
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protected:
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status_t SetInitError(
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status_t in_initError);
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status_t Init(
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gs_id handle);
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BGameSound(
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const BGameSound & other);
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BGameSound & operator=(
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const BGameSound & other);
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private:
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friend class BPrivate::PrivGameSound;
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gs_id _m_handle;
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BGameSoundDevice * _m_device;
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gs_audio_format
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_m_format;
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status_t _m_initError;
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/* leave these declarations private unless you plan on actually implementing and using them. */
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BGameSound();
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/* fbc data and virtuals */
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uint32 _reserved_BGameSound_[16];
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virtual status_t _Reserved_BGameSound_0(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_1(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_2(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_3(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_4(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_5(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_6(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_7(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_8(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_9(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_10(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_11(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_12(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_13(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_14(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_15(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_16(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_17(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_18(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_19(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_20(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_21(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_22(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_23(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_24(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_25(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_26(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_27(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_28(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_29(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_30(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_31(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_32(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_33(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_34(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_35(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_36(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_37(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_38(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_39(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_40(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_41(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_42(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_43(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_44(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_45(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_46(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_47(int32 arg, ...);
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};
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#endif // _GAME_SOUND_H
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